Difference between revisions of "BattleTech Universe"

(Bits and pieces. Article needs a lot of work.)
m (→‎Novels: re-write, list of battletech novels covers in more detail previous list here)
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==Computer Games==
 
==Computer Games==
 
==Novels==
 
==Novels==
 +
More than a hundred ''BattleTech'' and ''MechWarrrior'' novels have been written about the Classic and Dark Ages era of BattleTech. Unlikely many television or movie franchises, these novels are an important part of the storyline expansion/progression of the BattleTech universe and the events they contain are almost universally considered canon in the game as well.
  
=== COMPLETE BATTLETECH NOVEL LIST ===
+
See [[List of BattleTech novels]] for further details.
 
 
{| class="wikitable" border="1"
 
|-
 
!Chrono
 
!...List...
 
!..STOCK..
 
!NAME
 
!AUTHOR
 
!YEAR
 
!BattleShop_Link
 
|-
 
|14
 
|Fasa 01
 
|*8601
 
|Decision at Thunder Rift
 
|William H. Keith Jr.
 
|1986
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=17]
 
|-
 
|15
 
|Fasa 01
 
|LE 5221
 
|Decision at Thunder Rift (Reprint)
 
|William H. Keith Jr.
 
|1992
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=17]
 
|-
 
|58
 
|Fasa 02
 
|*8600
 
|The Sword and the Dagger
 
|Ardath Mayhar
 
|1987
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=18]
 
|-
 
|45
 
|Fasa 03
 
|*8605
 
|Mercenary’s Star
 
|William H. Keith Jr.
 
|1987
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=180]
 
|-
 
|46
 
|Fasa 03
 
|LE 5194
 
|Mercenary’s Star (Reprint)
 
|William H. Keith Jr.
 
|1992
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=180]
 
|-
 
|64
 
|Fasa 04
 
|*8607
 
|The Price of Glory
 
|William H. Keith Jr.
 
|1987
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=19]
 
|-
 
|65
 
|Fasa 04
 
|LE 5217
 
|The Price of Glory (Reprint)
 
|William H. Keith Jr.
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=19]
 
|-
 
|69
 
|Fasa 05
 
|8608
 
|Warrior: En Garde
 
|Michael A. Stackpole
 
|1987
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=20]
 
|-
 
|70
 
|Fasa 05
 
|LE 5716
 
|Warrior: En Garde (Reprint)
 
|Michael A. Stackpole
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=20]
 
|-
 
|71
 
|Fasa 06
 
|*8609
 
|Warrior: Riposte
 
|Michael A. Stackpole
 
|1988
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=21]
 
|-
 
|72
 
|Fasa 06
 
|LE 5718
 
|Warrior: Riposte (Reprint)
 
|Michael A. Stackpole
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=21]
 
|-
 
|67
 
|Fasa 07
 
|*8610
 
|Warrior: Coupe
 
|Michael A. Stackpole
 
|1989
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=22]
 
|-
 
|68
 
|Fasa 07
 
|LE 5722
 
|Warrior: Coupe (Reprint)
 
|Michael A. Stackpole
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=22]
 
|-
 
|75
 
|Fasa 08
 
|*8612
 
|Wolves on the Border
 
|Robert Charrette
 
|1988
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=23]
 
|-
 
|76
 
|Fasa 08
 
|LE 5532
 
|Wolves on the Border (Reprint)
 
|Robert Charrette
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=23]
 
|-
 
|29
 
|Fasa 09
 
|*8618
 
|Heir to the Dragon
 
|Robert Charrette
 
|1989
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=24]
 
|-
 
|30
 
|Fasa 09
 
|LE 5535
 
|Heir to the Dragon (Reprint)
 
|Robert Charrette
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=24]
 
|-
 
|38
 
|Fasa 10
 
|*8615
 
|Blood of Kerensky I: Lethal Heritage
 
|Michael A. Stackpole
 
|1989
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=25]
 
|-
 
|39
 
|Fasa 10
 
|LE 5383
 
|Blood of Kerensky I: Lethal Heritage (Reprint)
 
|Michael A. Stackpole
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=25]
 
|-
 
|4
 
|Fasa 11
 
|*8616
 
|Blood of Kerensky II: Blood Legacy
 
|Michael A. Stackpole
 
|1990
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=26]
 
|-
 
|5
 
|Fasa 11
 
|LE 5384
 
|Blood of Kerensky II: Blood Legacy (Reprint)
 
|Michael A. Stackpole
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=26]
 
|-
 
|40
 
|Fasa 12
 
|*8617
 
|Blood of Kerensky III: Lost Destiny
 
|Michael A. Stackpole
 
|1991
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=27]
 
|-
 
|41
 
|Fasa 12
 
|LE 5385
 
|Blood of Kerensky III: Lost Destiny (Reprint)
 
|Michael A. Stackpole
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=27]
 
|-
 
|73
 
|Fasa 13
 
|LE 5158
 
|Legend of the Jade Phoenix I: Way of the Clans
 
|Robert Thurston
 
|1991
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=28]
 
|-
 
|7
 
|Fasa 14
 
|Le 5164
 
|Legend of the Jade Phoenix II: Bloodname
 
|Robert Thurston
 
|1991
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=29]
 
|-
 
|19
 
|Fasa 15
 
|LE 5200
 
|Legend of the Jade Phoenix III: Falcon Guard
 
|Robert Thurston
 
|1991
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=30]
 
|-
 
|74
 
|Fasa 16
 
|LE 5224
 
|Wolf Pack
 
|Robert Charrette
 
|1992
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=31]
 
|-
 
|42
 
|Fasa 17
 
|LE 5312
 
|Main Event
 
|James D. Long
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=32]
 
|-
 
|33
 
|Fasa 18
 
|LE 5309
 
|Ideal War
 
|Christopher Kubasik
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=33]
 
|-
 
|47
 
|Fasa 19
 
|LE 5219
 
|Natural Selection
 
|Michael A. Stackpole
 
|1992
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=34]
 
|-
 
|1
 
|Fasa 20
 
|LE 5335
 
|Assumption of Risk
 
|Michael A. Stackpole
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=35]
 
|-
 
|6
 
|Fasa 21
 
|LE 5315
 
|Blood of Heroes
 
|William H. Keith Jr.
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=36]
 
|-
 
|11
 
|Fasa 22
 
|LE 5429
 
|Close Quarters
 
|Victor Milan
 
|1994
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=37]
 
|-
 
|21
 
|Fasa 23
 
|LE 5337
 
|Far Country
 
|Peter Rice
 
|1993
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=38]
 
|-
 
|12
 
|Fasa 24
 
|LE 5364
 
|D.R.T.
 
|James D. Long
 
|1994
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=39]
 
|-
 
|59
 
|Fasa 25
 
|LE 5490
 
|Tactics of Duty
 
|William H. Keith Jr.
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=40]
 
|-
 
|8
 
|Fasa 26
 
|LE 5441
 
|Bred for War
 
|Michael A. Stackpole
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=41]
 
|-
 
|32
 
|Fasa 27
 
|LE 5446
 
|I am Jade Falcon
 
|Robert Thurston
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=42]
 
|-
 
|55
 
|Fasa 28
 
|LE 5530
 
|Star Lord
 
|Donald G. Phillips
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=43]
 
|-
 
|31
 
|Fasa 29
 
|LE 5489
 
|Highlander Gambit
 
|Blaine Lee Pardoe
 
|1995
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=44]
 
|-
 
|28
 
|Fasa 30
 
|LE 5533
 
|Hearts of Chaos
 
|Victor Milan
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=45]
 
|-
 
|49
 
|Fasa 31
 
|LE 5534
 
|Operation Excalibur
 
|William H. Keith Jr.
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=46]
 
|-
 
|43
 
|Fasa 32
 
|LE 5531
 
|Malicious Intent
 
|Michael A. Stackpole
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=47]
 
|-
 
|3
 
|Fasa 33
 
|LE 5528
 
|Black Dragon
 
|Victor Milan
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=48]
 
|-
 
|36
 
|Fasa 34
 
|LE 5529
 
|Impetus of War
 
|Blaine Lee Pardoe
 
|1996
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=49]
 
|-
 
|16
 
|Fasa 35
 
|LE 5597
 
|Double-Blind
 
|Loren L. Coleman
 
|1997
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=50]
 
|-
 
|2
 
|Fasa 36
 
|LE 5633
 
|Binding Force
 
|Loren L. Coleman
 
|1997
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=51]
 
|-
 
|18
 
|Fasa 37
 
|LE 5612
 
|Twilight of the Clans I: Exodus Road
 
|Blaine Lee Pardoe
 
|1997
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=52]
 
|-
 
|26
 
|Fasa 38
 
|LE 5635
 
|Twilight of the Clans II: Grave Covenant
 
|Michael A. Stackpole
 
|1997
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=53]
 
|-
 
|62
 
|Fasa 39
 
|LE 5637
 
|Twilight of the Clans III: The Hunters
 
|Thomas S. Gressman
 
|1997
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=54]
 
|-
 
|23
 
|Fasa 40
 
|LE 5715
 
|Twilight of the Clans IV: Freebirth
 
|Robert Thurston
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=55]
 
|-
 
|57
 
|Fasa 41
 
|LE 5719
 
|Twilight of the Clans V: Sword and Fire
 
|Thomas S. Gressman
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=56]
 
|-
 
|54
 
|Fasa 42
 
|LE 5721
 
|Twilight of the Clans VI: Shadows of War
 
|Thomas S. Gressman
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=57]
 
|-
 
|52
 
|Fasa 43
 
|LE 5723
 
|Twilight of the Clans VII: Prince of Havoc
 
|Michael A. Stackpole
 
|1998
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=58]
 
|-
 
|20
 
|Fasa 44
 
|LE 5739
 
|Twilight of the Clans VIII: Falcon Rising
 
|Robert Thurston
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=59]
 
|-
 
|66
 
|Fasa 45
 
|LE 5745
 
|Threads of Ambition
 
|Loren L. Coleman
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=60]
 
|-
 
|63
 
|Fasa 46
 
|LE 5754
 
|The Killing Fields
 
|Loren L. Coleman
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=61]
 
|-
 
|25
 
|Fasa 47
 
|LE 5767
 
|Ghost of Winter (MechWarrior)
 
|Stephen Kenson
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=62]
 
|-
 
|53
 
|Fasa 48
 
|LE 5768
 
|Roar of Honor (MechWarrior)
 
|Blaine Lee Pardoe
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=63]
 
|-
 
|9
 
|Fasa 49
 
|LE 5769
 
|By Blood Betrayed (MechWarrior)
 
|Blaine Lee Pardoe/Mel Odom
 
|1999
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=64]
 
|-
 
|13
 
|Fasa 50
 
|LE 5783
 
|Dagger Point
 
|Thomas S. Gressman
 
|2000
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=65]
 
|-
 
|34
 
|Fasa 51
 
|LE 5791
 
|Illusions of Victory
 
|Loren L. Coleman
 
|2000
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=66]
 
|-
 
|44
 
|Fasa 52
 
|LE 5798
 
|Measure of a Hero
 
|Blaine Lee Pardoe
 
|2000
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=67]
 
|-
 
|50
 
|Fasa 53
 
|LE 5808
 
|Path of Glory
 
|Randall N. Bills
 
|2000
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=68]
 
|-
 
|22
 
|Fasa 54
 
|LE 5825
 
|Flashpoint
 
|Loren L. Coleman
 
|2001
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=69]
 
|-
 
|60
 
|Fasa 55
 
|LE 5836
 
|Test of Vengeance
 
|Bryan Nystul
 
|2001
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=70]
 
|-
 
|51
 
|Fasa 56
 
|??
 
|Patriots and Tyrants
 
|Loren L. Coleman
 
|2001
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=71]
 
|-
 
|10
 
|Fasa 57
 
|**??
 
|Call of Duty
 
|Blaine Lee Pardoe
 
|2001
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=72]
 
|-
 
|37
 
|Fasa 58
 
|**??
 
|Initiation to War (MechWarrior)
 
|Robert Charrette
 
|2001
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=73]
 
|-
 
|61
 
|Fasa 59
 
|**??
 
|The Dying Time (MechWarrior)
 
|Thomas S. Gressman
 
|2002
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=74]
 
|-
 
|35
 
|Fasa 60
 
|**??
 
|Imminent Crisis (MechWarrior)
 
|Randall N. Bills
 
|2002
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=75]
 
|-
 
|56
 
|Fasa 61
 
|**??
 
|Storms of Fate
 
|Loren L. Coleman
 
|2002
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=76]
 
|-
 
|48
 
|Fasa 62
 
|**??
 
|Operation Audacity
 
|Blaine Lee Pardoe
 
|2002
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=77]
 
|-
 
|17
 
|Fasa 63
 
|**??
 
|Endgame
 
|Loren L. Coleman
 
|2002
 
|[http://www.classicbattletech.com/index.php?action=products&mode=full&id=78]
 
|-
 
|201
 
|
 
|ROC
 
|Mechwarrior: Dark Age #1:: Ghost War
 
|Michael A. Stackpole
 
|2002
 
|
 
|-
 
|202
 
|
 
|ROC
 
|Mechwarrior: Dark Age #2::A Call to Arms
 
|Loren L. Coleman
 
|2003
 
|
 
|-
 
|203
 
|
 
|ROC
 
|Mechwarrior: Dark Age #3::Ruins of Power
 
|Robert E. Vardeman
 
|2003
 
|
 
|-
 
|204
 
|
 
|ROC
 
|Mechwarrior: Dark Age #4::A Silence In The Heavens
 
|Martin Delrio
 
|2003
 
|
 
|-
 
|205
 
|
 
|ROC
 
|Mechwarrior: Dark Age #5::Truth and Shadows
 
|Martin Delrio
 
|2003
 
|
 
|-
 
|206
 
|
 
|ROC
 
|Mechwarrior: Dark Age #6::Service for the Dead
 
|Martin Delrio
 
|2003
 
|
 
|-
 
|207
 
|
 
|ROC
 
|Mechwarrior: Dark Age #7::By Temptations And By War
 
|Loren L. Coleman
 
|2003
 
|
 
|-
 
|208
 
|
 
|ROC
 
|Mechwarrior: Dark Age #8::Fortress of Lies
 
|J. Steven York
 
|2004
 
|
 
|-
 
|209
 
|
 
|ROC
 
|Mechwarrior: Dark Age #9::Patriot's Stand
 
|Mike Moscoe
 
|2004
 
|
 
|-
 
|210
 
|
 
|ROC
 
|Mechwarrior: Dark Age #10::Flight of the Falcon
 
|Victor Milan
 
|2004
 
|
 
|-
 
|211
 
|
 
|ROC
 
|Mechwarrior: Dark Age #11::Blood of the Isle
 
|Loren L. Coleman
 
|2004
 
|
 
|-
 
|212
 
|
 
|ROC
 
|Mechwarrior: Dark Age #12::Hunters of the Deep
 
|Randall N. Bills
 
|2004
 
|
 
|-
 
|213
 
|
 
|ROC
 
|Mechwarrior: Dark Age #13::The Scorpion Jar
 
|Jason M. Hardy
 
|2004
 
|
 
|-
 
|214
 
|
 
|ROC
 
|Mechwarrior: Dark Age #14::Target of Opportunity
 
|Blaine Lee Pardoe
 
|2005
 
|
 
|-
 
|215
 
|
 
|ROC
 
|Mechwarrior: Dark Age #15::Sword of Sedition
 
|Loren L. Coleman
 
|2005
 
|
 
|-
 
|216
 
|
 
|ROC
 
|Mechwarrior: Dark Age #16::Daughter of the Dragon
 
|Ilsa J. Bick
 
|2005
 
|
 
|-
 
|217
 
|
 
|ROC
 
|Mechwarrior: Dark Age #17::Heretic's Faith
 
|Randall N. Bills
 
|2005
 
|
 
|-
 
|218
 
|
 
|ROC
 
|Mechwarrior: Dark Age #18::Fortress Republic
 
|Loren L. Coleman
 
|2005
 
|
 
|-
 
|219
 
|
 
|ROC
 
|Mechwarrior: Dark Age #19::Blood Avatar
 
|Ilsa J. Bick
 
|2005
 
|
 
|-
 
|220
 
|
 
|ROC
 
|Mechwarrior: Dark Age #20::Trial By Chaos
 
|J. Steven York
 
|2006
 
|
 
|-
 
|221
 
|
 
|ROC
 
|Mechwarrior: Dark Age #21::Principals of Desolation
 
|Jason M. Hardy and Randall N. Bills
 
|2006
 
|
 
|-
 
|222
 
|
 
|ROC
 
|Mechwarrior: Dark Age #22::Wolf Hunters
 
|Kevin Killiany
 
|2006
 
|
 
|-
 
|223
 
|
 
|ROC
 
|Mechwarrior: Dark Age #23::Surrender Your Dreams
 
|Blaine Lee Pardoe
 
|2006
 
|
 
|-
 
|224
 
|
 
|ROC
 
|Mechwarrior: Dark Age #24::Dragon Rising
 
|Ilsa J. Bick
 
|2007
 
|
 
|-
 
|225
 
|
 
|ROC
 
|Mechwarrior: Dark Age #25::Masters of War
 
|Michael A. Stackpole
 
|2007
 
|
 
|-
 
|226
 
|
 
|ROC
 
|Mechwarrior: Dark Age #26::A Rending of Falcons
 
|Victor Milan
 
|2007
 
|
 
|-
 
|227
 
|
 
|ROC
 
|Mechwarrior: Dark Age #27: Pandora's Gambit
 
|Randall N. Bills
 
|2007
 
|
 
|-
 
|228
 
|
 
|ROC
 
|Mechwarrior: Dark Age #28::Fire At Will
 
|Blaine Lee Pardoe
 
|2007
 
|
 
|-
 
|229
 
|
 
|ROC
 
|Mechwarrior: Dark Age #29::The Last Charge
 
|Jason M. Hardy
 
|2007
 
|
 
|-
 
|230
 
|
 
|ROC
 
|Mechwarrior: Dark Age #30::To Ride the Chimera
 
|Kevin Killiany
 
|2008
 
|
 
|-
 
|231
 
|
 
|CAT
 
|Mechwarrior: Dark Age #31::A Bonfire of Worlds
 
|Stephen Mohan Jr.
 
|2009
 
|*4th Qtr '09
 
|}
 
*Published by FASA Corp.; all others published by ROC
 
**Not yet published
 
  
 
==Disclaimer==
 
==Disclaimer==

Revision as of 20:13, 16 September 2009

File:Battletech cbt 20year tri 800.jpeg
20 Year Anniversary of BattleTech logo.

BattleTech ("BT" for short) is a science fiction universe comparable to the Star Trek or Star Wars media franchises. Originally conceived in 1984 as a fictional background setting for a futuristic wargame, it has since expanded into an intricate fictional universe by various authors through a multitude of media.

The BattleTech universe

Inception and evolution

BattleTech aesthetics

The BattleTech universe in its early stages was heavily influenced by concepts from fantasy literature including feudalism (the Successor States with their established hereditary nobility), knight-errants (MechWarriors) and mercenaries, mysticism (LosTech gadgets that are not understood anymore) and a mysterious and powerful church (the ComStar order).

While a plethora of alien flora and fauna are used to give an exotic feel, sentient Aliens are notably absent from the BattleTech universe and play no significant role. The fiction works on the premise that man is his own worst enemy.

Although by nature a violent universe, graphic violence in BattleTech is largely restricted to objects and typically depicts war machines in combat, with ruins and wreckages in the background. Human suffering is rarely shown directly.

The original 3025-era setting suggested a dystopic scavenger culture among the ruins of the fallen Star League. As the evolution of the setting progressed, lost technology was gradually recovered and additional factions appeared. A cataclysmic war (the Jihad) then caused another Dark Age.

(See also: History)

Technology

BattleTech has been described as "the future of the 80's" for its aesthetics and technological ficion. Real-world technology developed quite differently from what the BT authors believed at the time of the inception of the game, leading to occasionally odd concepts of what is supposedly possible and what is not. The most glaring mismatches are weapon ranges in BattleTech, which are mere fractions of the ranges easily achieved with similar weapons in the real world, and the percieved size and performance of computers. The internet was also not part of the early fiction, but comparable communication networks were later written in.

Some key premises of the BattleTech universe are science fiction in that they seem to defy the laws of physics as they are currently known. These include super-efficient fusion engines that supply vast amounts of power from relatively small and compact devices, starship thrust drives that outperform any currently known thrusters technology, and Kearny-Fuchida Drive technology that allows for faster-than-light travel and communication.

Iconic fictional technologies from the BattleTech universe include:

  • BattleMechs: A basic premise of BattleTech is the evolution of the BattleMech as a superior war machine. Driven by human pilots with the help of neurohelmets, 'Mechs are gigantic humanoid walking tanks that imitate human movement patterns which makes them easier to control (as they can be used like super-large battlesuits) and supposedly gives them a significant advantage in mobility and versatility over other vehicles.
  • DropShips: Powered by fusion engines and highly efficient thrust engines, these are extremely rugged and versatile shuttlecraft ranging from anywhere between 200 to 100,000 tons in mass. They are generally easily capable of landing on planets and taking off into space again under their own power. In space, they can maintain acceleration of 1g or more for several days or weeks. Most space traffic is handled with DropShips.
  • JumpShips: JumpShips can perform jumps of up to 30 lightyears between Jump Points within mere seconds (typically from one star system to another). They are essentially Kearny-Fuchida Drive cores to which DropShips can attach themselves for faster-than-light transportation.
  • Hyperpulse Generators: Known as HPGs for short, these employ the same fictional Kearny-Fuchida principles as jump drives, but instead of moving starships they transmit data at faster-than-light speed. Their range is up to around 50 lightyears, and messages are usually bundled and sent out in certain intervals (as opposed to continual transmission, which is also possible but rarely used). A communications network of HPGs was established that survived the downfall of the Star League and now marks the boundary of the Inner Sphere. The HPG network is generally associated with ComStar who exclusively operated it and evolved into a religious body over this.

Factions

The sundering of humanity’s Star League followed by centuries of Succession Wars had brought about the Successor States, five large nations (feudal realms, modeled after stereotypical cultural templates). They collectively comprise the Inner Sphere. Numerous other factions came and went over the course of the perpetual conflicts. The most notable and long-standing BT factions are:

  • Federated Suns

Federated SunsThe Federated SunsHouse Davion
North American/West European cultural template. Lacking any serious drawbacks or flaws, the Federated Suns are often the protagonists in BT fiction.

  • Draconis Combine

Draconis CombineThe Draconis CombineHouse Kurita
Feudal/medieval Japanese cultural template. Earlier sources typically depicted the Combine’s honor-based samurai culture as single-minded, cruel, merciless and often irrational; the realm remains somewhat xenophobic and aggressive.

  • Lyran Commonwealth

Lyran CommonwealthThe Lyran CommonwealthHouse Steiner
German/West European cultural template. Economic powerhouse with a strong but sluggish military. Bureaucracy, inflexibility and a lack of military skill prevents them from successfully campaigning abroad, but their traders are active everywhere.

  • Free Worlds League

Free Worlds LeagueThe Free Worlds LeagueHouse Marik
East European cultural template. More a loose coalition of highly distinct minor states than a unified realm. The limited powers of the state leader versus the parliament render the League largely incapacitated and suffering from frequent infighting. A political minefield of treachery and deceit, violent uprisings and outright revolt.

  • Capellan Confederation

Capellan ConfederationThe Capellan ConfederationHouse Liao
Communist Chinese/Soviet Union cultural template. A vain state of relatively few worlds but with a large population, weakened from a long string of military defeats and territory losses. Relies on nefarious scheming and notoriously ineffective secret operations. Hamstrung by communism and rampant paranoia. Described as cunning and dangerous in the initial setup, but depicted as irrational villains in subsequent publications.

  • ComStar

ComStar ComStar
This quasi-religious sect evolved out of the Star League's Communications Ministry under Jerome Blake. Controlling all interstellar communication and acting as a supranational arbitrator, mediator and banking house, they regard themselves as the saviors of humanity and keepers of lost technology. Later revealed as devious schemers who ruthlessly misused their trusted position to manipulate others, they have secretly maintained a strong army with cutting edge technology.
The radical splinter group Word of Blake eventually launches the Jihad, a destructive total war against all of humanity and secular ComStar.

  • Federated Commonwealth

Federated CommonwealthA short-lived unified realm of Houses Davion and Steiner.

  • Free Rasalhague Republic

Free Rasalhague RepublicThe Free Rasalhague RepublicHouse Magnusson
Scandinavian cultural template. Created from wayward provinces on both sides of the Kurita/Steiner border after the Fourth Succession War. At the time of its inception it was the sixth major Inner Sphere power, just after the five Successor States, but it was overrun by the Clans save for six worlds and eventually rejoined with its occupied territories as the Rasalhague Dominion.

  • Lyran Alliance

Lyran AllianceThe Lyran Alliance — House Steiner
Created when the former Lyran Commonwealth part broke away from the Federated Commonwealth, and eventually reformed back into the Lyran Commonwealth.

  • The Clans

Successors of the self-exiled Star League army, the Clans developed into a culture of genetically engineered superwarriors in deep space and eventually returned to invade the Inner Sphere in 3049.

  • The Republic of the Sphere

The Republic of the SphereThe Republic of the Sphere
Formed around Terra in 3081 by Devlin Stone following the devastating Word of Blake Jihad.

  • The Periphery

Beyond the Inner Sphere, on the fringes of the HPG network, lies the Periphery, a lawless region that has descended into barbarism. Numerous minor realms and pirate bands exist here.

  • Mercenaries

In addition, mercenary units play an important role. Some prominent units have achieved considerable fame and power to the point of being considered an independent faction unto themselves.

The BattleTech franchise

The enormous instant success of the boardgame gave rise to a plethora of products that shaped, and still shape, the BattleTech universe. However, like with most fictional settings, not all products pertaining to the franchise are actually considered Canon for the BattleTech universe.

BattleTech Media

Boardgames

BattleTech

AeroTech/BattleSpace

BattleTroops

Succession Wars

Role Playing Game

Sourcebooks

Computer Games

Novels

More than a hundred BattleTech and MechWarrrior novels have been written about the Classic and Dark Ages era of BattleTech. Unlikely many television or movie franchises, these novels are an important part of the storyline expansion/progression of the BattleTech universe and the events they contain are almost universally considered canon in the game as well.

See List of BattleTech novels for further details.

Disclaimer

This is obviously a bit out of date and will need to be updated, but the above data I had readily available and wanted to get it started.

BattleCorps

Cartoon series

BattleTech Centers

Magazines and comics

Fan-made material

Notable BattleTech contributors