Difference between revisions of "Cluster Shell"

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===Game Rules===
 
===Game Rules===
Infantry in a hex hit by Cluster ammunition are considered in open terrain regardless of any fieldworks, while 'Mechs are other vehicles resolve such hits as a Shot from Above. Units hiding within a building are protected, although the building itself may take damage as per normal rules.
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Infantry in a hex hit by Cluster ammunition are considered in open terrain regardless of any defensive fieldwork, while 'Mechs and other vehicles resolve such hits as a Shot from Above. Units hiding within a building are protected, although the building itself may take damage as per normal rules.
 
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*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
 
[[Category:Technology]]
 
[[Category:Technology]]
[[Category:Artillery Weapons]]
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[[Category:Artillery Munitions]]

Revision as of 16:54, 24 June 2011

Description

Cluster Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. The shells are designed to explode in mid-air, showering the area below with miniature bomblets.[1] Cluster shells are particularly adept at inflicting damage on an opponent attempting to take cover within defensive positions.

Notes

Game Rules

Infantry in a hex hit by Cluster ammunition are considered in open terrain regardless of any defensive fieldwork, while 'Mechs and other vehicles resolve such hits as a Shot from Above. Units hiding within a building are protected, although the building itself may take damage as per normal rules.

References

  1. Tactical Operations, p. 354

Bibliography