Difference between revisions of "Flamer (Vehicle)"

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==Technical Availability==
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:Weapon / Item: Flamer Vehicle
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:Cost: 7,5
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:Age of War –Star League :very common
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:Succession War: very common
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:Clan Invasion – Present: common
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:Introduced: PS / —
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:Extinction: — / —
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:Reintroduced: NA / NA
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<ref> Techmanual p. 289</ref>
  
 
==References==
 
==References==
 
<references />
 
<references />
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==Bibliography==
 
==Bibliography==
 
*''[[BattleTech Master Rules]]''
 
*''[[BattleTech Master Rules]]''

Revision as of 13:22, 25 January 2011

Flamer (Vehicle)
Production information
Type Ballistic (Heat-Inducing, Anti-Infantry)
Tech Base Clan / Inner Sphere (IS)
Year Availability Pre-spaceflight
Technical specifications
Heat 3
Damage 2
Minimum Range --
Short Range 1
Medium Range 2
Long Range 3
Tons .5
Critical Slots 1
Ammo Per Ton 20
Cost (unloaded) 7,500
Ammo Cost (per ton) 1,000
BV (1.0) 5
BV (2.0) 5

The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas.

Models

The Vehicle Flamer is manufactured on the following planets:

Brand Planet Company
Dragon's Breath Luthien Buda Imperial Vehicles
Flame Tech K-135 Fletcher Flame Tech
GM Flashpoint Salem General Motors
GM Flashpoint Sterope Taurus Territorial Industries
Zippo Vehicular Hesperus II Defiance Industries


Technical Availability

Weapon / Item: Flamer Vehicle
Cost: 7,5
Age of War –Star League :very common
Succession War: very common
Clan Invasion – Present: common
Introduced: PS / —
Extinction: — / —
Reintroduced: NA / NA

[1]

References

  1. Techmanual p. 289

Bibliography