Difference between revisions of "Flashbulb 'Mech"

m (Frabby moved page Flashbulb Mech to Flashbulb 'Mech)
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A design philosophy for BattleMechs that relies heavily or exclusively on energy weapons. Typically lighter mechs without a great deal of firepower are not classified as flashbulb mechs. They lack the requisite offensive punch.
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A design philosophy in [[BattleTech]] gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the [[heat sink]]s to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch.
  
Some Examples:
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Compare to [[Zombie 'Mech]], a concept aiming for optimized survivability and thus typically forgoing ammunition-dependant weapons; there is much overlap between these concepts.
  
*[[Flashman]]
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Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
*CGR-SB
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*[[Awesome]]
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==Example 'Mechs==
*[[Black Knight]]
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*''[[Awesome]]''
*MAD-3D
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*BJ-1DB ''[[Blackjack]]''
*[[Grasshopper]]
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*''[[Black Knight]]''
*WHM-6D
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*CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant)
*RFL-5D
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*''[[Crab]]''
*[[Ostsol]]
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*''[[Flashman]]''
*[[Lancelot]]
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*''[[Grasshopper]]''
*WVR-6M
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*HER-4K ''[[Hermes II]]I''
*HBK-4P
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*HBK-4P ''[[Hunchback]]''
*[[Crab]]
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*''[[Lancelot]]''
*PXH-1K
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*MAD-3D ''[[Marauder]]''
*BJ-1DB
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*''[[Ostsol]]''
*HER-4K
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*PXH-1K ''[[Phoenix Hawk]]''
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*RFL-5D ''[[Rifleman]]''
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*WHM-6D ''[[Warhammer]]''
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*WVR-6M ''[[Wolverine]]''

Revision as of 06:20, 6 April 2016

A design philosophy in BattleTech gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the heat sinks to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch.

Compare to Zombie 'Mech, a concept aiming for optimized survivability and thus typically forgoing ammunition-dependant weapons; there is much overlap between these concepts.

Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.

Example 'Mechs