Difference between revisions of "Flashbulb 'Mech"
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− | A design philosophy for | + | A design philosophy in [[BattleTech]] gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the [[heat sink]]s to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch. |
− | + | Compare to [[Zombie 'Mech]], a concept aiming for optimized survivability and thus typically forgoing ammunition-dependant weapons; there is much overlap between these concepts. | |
− | *[[ | + | Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown. |
− | * | + | |
− | + | ==Example 'Mechs== | |
− | *[[Black Knight]] | + | *''[[Awesome]]'' |
− | * | + | *BJ-1DB ''[[Blackjack]]'' |
− | *[[Grasshopper]] | + | *''[[Black Knight]]'' |
− | * | + | *CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) |
− | * | + | *''[[Crab]]'' |
− | + | *''[[Flashman]]'' | |
− | *[[Lancelot]] | + | *''[[Grasshopper]]'' |
− | * | + | *HER-4K ''[[Hermes II]]I'' |
− | * | + | *HBK-4P ''[[Hunchback]]'' |
− | *[[ | + | *''[[Lancelot]]'' |
− | * | + | *MAD-3D ''[[Marauder]]'' |
− | * | + | *''[[Ostsol]]'' |
− | * | + | *PXH-1K ''[[Phoenix Hawk]]'' |
+ | *RFL-5D ''[[Rifleman]]'' | ||
+ | *WHM-6D ''[[Warhammer]]'' | ||
+ | *WVR-6M ''[[Wolverine]]'' |
Revision as of 06:20, 6 April 2016
A design philosophy in BattleTech gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the heat sinks to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch.
Compare to Zombie 'Mech, a concept aiming for optimized survivability and thus typically forgoing ammunition-dependant weapons; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs
- Awesome
- BJ-1DB Blackjack
- Black Knight
- CGR-SB Challenger (Charger variant)
- Crab
- Flashman
- Grasshopper
- HER-4K Hermes III
- HBK-4P Hunchback
- Lancelot
- MAD-3D Marauder
- Ostsol
- PXH-1K Phoenix Hawk
- RFL-5D Rifleman
- WHM-6D Warhammer
- WVR-6M Wolverine