Handbook: House Steiner

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Description

Handbook: House Steiner is the definitive book on the Lyran state, having incorporated all previously written materials on the Successor State. This volume contains a detailed history of the Commonwealths, Alliance, and House Steiner up to 3067, brief histories of some of the Alliance's more important planets, and an explanation of how its government works. The book glosses over the Lyran Alliance Armed Forces and the LIC, since those organizations were detailed at length in Field Manual: Lyran Alliance and A Guide to Covert Ops, respectively. The source information wraps up with an analysis of Lyran culture (including how there came to be one Lyran culture) and what drives its economy, including a detailed list of the Alliance's most important companies. The book ends with additional rules to be incorporated into Classic BattleTech and CBT:RPG games. These include expanded sub-regions, skills, and new life paths for roleplayers, and new environments and unit types for war gamers.


Contents

Advantage and Opportunity
Introduction & Foreword
Pre-History
Decline and Fall of the Terran Alliance
Birth of a Nation
Foundations of the Lyran Commonwealth
False Start: Reign of the Nine
Rebirth: The Marsden Coup
The Commonwealth Recovery
Alistair's Ascension
The Age of War
Relocation
Death and Rebirth: The Steiner Dynasty
Steiner Takes the Helm
Dawn of the BattleMech
Turning the Tide
The Dark Years
Plunging Into Darkness
Civil War
Aftermath
Golden Age
The Commonwealth and the Star League
Period of Adjustment
The Reunification War
Operation Mailed Fist: The Commonwealth Front
Crisis at Home: The Day of Rage
Rise and Fall of the Star League
The Good Years
For Richer or for Poorer
The Slow Fall
The Amaris Coup: Rise of a Tyrant
The Falling Down
Dawn of the Succession Wars
First Succession War (2786-2821)
Total War
Second Succession War (2830-2864)
Reconstruction
Preludes to War
War Renewed
Dark Succession
The Triumvirate Years
Finest Hours
Third Succession War (2866-3025)
The Kurita Blitz
The Combine Front
The Battle for Skye
Operation Freedom
The Free Worlds Front
The Battle for Loric
Strategic Errors
The Tenth Battle of Hesperus II
The Gathering Storm
Concentrated Weakness
Katrina's Coup
Dawn of the Federated Commonwealth
Forging a Future
Peace Proposal
Military Readiness
Fateful Union: The Fourth Succession War (3028-3030)
The Combine Campaign
The Free Worlds Campaign
Growing Pains: Fourth War Aftermath
Recognizing Rasalhague
Free Skye Rebellion
3039: A Nation Stumbles
The Return of Kerensky
The FedCom and the Clans
Tukayyid and its Aftermath
Tragedy and Discord
Death of an era
Second Skye Rebellion
The Lyran Secession
Twilight of the Clans
The Second Star League
Shattered Dreams
Flashpoint
The FedCom Civil War
The Jade Falcon Incursion
The Third Skye Rebellion
Aftermath: The Alliance Today
How to Read This Atlas
Alarion Province: The Great Wide Open
Bolan Province: The Keystone Region
Coventry Province: Gateway to Tharkad
Donegal Province: Home of the Throne
Skye Province: Isle of Rebellion
The Archon
The Alliance Council
The Estates General
The Steering Committee
Speaker of the Assembly
The Lyran Alliance Civil Service
The Nobility
House Steiner
Archon Peter Steiner-Davion
General of the Armies (Margrave) Adam Steiner
Duke Robert Kelswa-Steiner
General (Margrave) Caesar Steiner
Other Royal Families
House Bradford
House Brewer
House Kell
House Kelswa
The Royal Court
Regional and Planetary Government
Articles of Acceptance
Provincial Government
Planetary Governments
The Lyran Intelligence Corps
Training
Command
Divisions
Norns
Diplomatic Guard/Diplomatic Corps
Lohengrin
Bondians
Molehunters
Loki
Structure of the LAAF
The Archon
Estates General
The Alliance Council
The LAAF High Command
Alliance Army Command
Combat Units
Army Supply Corps
Army Transport Command
Army Signal Corps
Other Non-Combat Commands
Alliance Navy Command
Planetary Command
Escort Command
Wings of Combat
Reserve Corps
Liaisons
House Troops Liaison
Mercenary Troops Liaison
Com Guard and Star League Liaisons
Department of Military Education
Judge Advocate General's Office
Quartermaster Corps
Replacement Depot Corps
Transport Division
Alliance Medical Corps
Administrative Section
Strategies and Tactics Division
Military Intelligence Division
Regional Commands
Alliance Guard
Alliance Jaegers
Arcturan Guard
Donegal Guard
Lyran Guard
Lyran Regulars
Royal Guard
Skye Rangers
Training Commands
Provincial and Theater Militia Commands
Major Training Centers
Alarion Naval Academy (ANA)
Melissa Steiner Martial Academy of Bolan (MSMA)
War College of Buena
Coventry Military Academy (CMA)
The Nagelring
Royal New Capetown Military Academy (RNCMA)
Sanglamore Academy
Unit Types
Line Units
Militia Units
Training Units
Mercenary Units
Uniforms
LAAF Uniforms
Dress Uniform
Field Uniforms
Ranks and Insignia
Recruit
Private and Private, First Class
Corporal and Senior Corporal
Sergeant
Staff Sergeant and Sergeant Major
Staff Sergeant Major and Senior Sergeant Major
Warrant Officer Grades
Cadet
Leutnant and First Leutnant
Hauptmann
Kommandant and Hauptmann-Kommandant
Kommandant-General and General
General of the Armies
Archon
Medals and Honors
The Alliance Medal of Honor
The Alliance Star
The Honor of Skye
The Order of Tamar Tigers
The Order of Katherine Steiner
The McKennsy Ground-Pounder's Medal
McKennsy's Hammer
The Dragonslayer's Ribbon
The Eagle's Feather
The Falconslayer's Medallion
Education
Pilgrim Professor Program
Corporate Education Programs
Major Universities
University of Washington on Donegal
New Cambridge University of Wessex
Kyoto College
Tharkad University
Raina University on Skye
Chekswa School of Literature on Donegal
Rowland College of Fine Arts on Tharkad
Doons School of Business on Donegal
Media and the Arts
Public Media
Tharkan Media Associates
Donegal Broadcasting Company
Solaris Broadcasting Corporation
The Arts
Recreations
Science and Technology
Everyday Technology
Medicine
Travel
Religion and Philosophy
Judaism
Christianity
Islam
Hinduism
Buddhism
Other Religions and Faiths
The One Star Faith
Aesirism (the Neo-Norse)
Delphism
The Alliance Religious Council
Politics and Movements
Labor Unions and Guilds
Labor Unions
Guilds
Corporate Lobbies
Political Movements
The Free Skye Movement
Commonwealth Free Trade Society
Democracy Now
Brotherhood of Cincinnatus
Tamar Liberation Front
Free Katrina Society
Crime and Punishment
The Lyran Courts
National Economy
Cold, Hard Cash: The Alliance Mints
Budget and Reserves: The Alliance Reserve Bank
National Resources
National Commerce: The Alliance Stock Exchange
Interplanetary Trading
Local Trade
International Commerce
Major Industries
Military-Industrial Complex
Classic BattleTech RPG Rules
Skills, Traits, and Modifiers
Traits
Greedy (New)
Heir (New)
Stipend (New)
Skills
Marketing (New)
Negotiation (Expanded)
Negotiation/Commercial
Negotiation/Legal
Negotiation/Political
Additional Paths
Stage 4: Real Life
Merchant Master
Corporate Mover
Tour of Duty: Advanced "Social General"
Creatures
Kyotan Armor Bear (Ursus Blindarus Kyotis)
Ki-rian (Panthera Blindarus Kyoto)
Toad-Fox (PseudoVulpes Bufous Rahneis)
Tharkan Gazelle (Gazela Tharkadil)
Kaumberg Eichhornchen (Feliphilus Kaumbergii)
Scarlet Shrike (Lanius Carnivorus Kolovratis)
Grausian Bloodsucker (Cranae Vampirus Grausis)
Personal Equipment
M&G G-150 Hunting Rifle
TK "Enforcer" Semi-Automatic Pistol
Star King Gyroslug Carbine
Maxell PL-10 Laser Rifle
Vehicles
Defiance Bluestreak
LC-100 "Astrolux" StarYacht
The Lyran Way
Advanced Experience Awards (Lyran) Table
Nationalities
Crossing Borders
Lyran Adventure Hooks
Social Climbers
It's All About the Kroner
Power Plays
Old Scores
The Big, Green Menace
Classic BattleTech Rules
New Terrain and Environments
New Unit Types
Flechette Infantry
Flechette Infantry Game Rules
Optional Game Rule: Hard/Soft Targets
Lockheed AB-18C "Raubvoegl" Aerobomber
Jormungand-class Bluewater Cruiser
Index


Notes

  • This was the first of the Handbook series.
  • The first printing contained a printing error that swapped page 88 & 92.