Difference between revisions of "Illumination Shell"

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==Description==
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== Description ==
'''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent.<ref>''Tactical Operations'', p. 355</ref>  Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.
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'''Illumination Shells''' are special munitions fired by [[Long Tom]], [[Sniper Artillery Piece|Sniper]] and [[Thumper Artillery Piece|Thumper]] artillery.  Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name="TOp355">''Tactical Operations'', p. 355, "Flechette Artillery"</ref>
  
==Notes==
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== Rules ==
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<div class="gamerules">
===Game Rules===
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=== Game Rules ===
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.
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Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.<ref name="TOp355"/>
 
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</div>
  
==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
 
*''[[Tactical Operations]]''
 
  
[[Category:Technology]]
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== Bibliography ==
[[Category:Artillery Weapons]]
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* ''[[Tactical Operations]]''
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[[Category: Technology|Illumination Shell]]
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[[Category: Artillery Munitions|Illumination Shell]]

Latest revision as of 15:55, 2 May 2016

Description[edit]

Illumination Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]

Rules[edit]

Game Rules[edit]

Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]

References[edit]

  1. 1.0 1.1 Tactical Operations, p. 355, "Flechette Artillery"

Bibliography[edit]