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Difference between revisions of "Rime Otter"

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|comsys=[[Garret T10B]]
 
|comsys=[[Garret T10B]]
 
|T&T=[[GC Heimdallr System Type 1]]
 
|T&T=[[GC Heimdallr System Type 1]]
|heat sinks=11 [[Double Heat Sinks]]
+
|heat sinks=11 [[Double Heat Sink|double]]
 
|speed=86
 
|speed=86
 
|speed with MASC=108
 
|speed with MASC=108
|armament= Primary Configuration
+
|armament=  
 
*1x [[LRM-10]] w/ [[Artemis V]]
 
*1x [[LRM-10]] w/ [[Artemis V]]
*2x [[Large Pulse Laser]]
+
*2x [[large pulse laser]]
|BV (1.0)=
+
|BV (1.0) =
|BV (2.0)=2,169<ref name=RG19p5>''Recognition Guide: ilClan, vol. 19'', p. 5</ref>
+
|BV (2.0) = 2,169<ref name=RG19p5>''Recognition Guide: ilClan, vol. 19'', p. 5</ref>
}}  
+
}}
  
 
==Description==
 
==Description==
 
The '''''Rime Otter''''' is a medium [[OmniMech]] built originally by the [[Rasalhague Dominion]] for its [[Clan Ghost Bear]] and native Warriors.
 
The '''''Rime Otter''''' is a medium [[OmniMech]] built originally by the [[Rasalhague Dominion]] for its [[Clan Ghost Bear]] and native Warriors.
Constructed on the heavy end of the medium weight class of OmniMechs, the design was intended to support other specialty designs in the field. The Mech's builders, Jötunn BattleWorx, used past experience building the classic ''[[Grizzly]]'' to built the OmniMech.<ref name=RG19p4/>
+
Constructed on the heavy end of the medium weight class of OmniMechs, the design was intended to support other specialty designs in the field. The 'Mech's builders, Jötunn BattleWorx, used past experience building the classic ''[[Grizzly]]'' to build the OmniMech.<ref name=RG19p4/>
  
 
==Weapons and Equipment==
 
==Weapons and Equipment==
 
Designed to be a fairly swift machine, the ''Rime Otter'' built with 275-Rated Extra-Light Fusion Engine, with the addition of [[MASC]] push the design to upper spectrum of speeds to keep up with lighter designs and still able provide cover for the Dominion's heavier designs.<ref name=RG19p5/>
 
Designed to be a fairly swift machine, the ''Rime Otter'' built with 275-Rated Extra-Light Fusion Engine, with the addition of [[MASC]] push the design to upper spectrum of speeds to keep up with lighter designs and still able provide cover for the Dominion's heavier designs.<ref name=RG19p5/>
  
Intended as a frontline combatant, the chassis has been allotted 18.5 tons of OmniPod space for weapons and equipment.
+
Intended as a frontline combatant, the chassis has been allotted 18.5 tons of OmniPod space for weapons and equipment.
Designed to be a brawler, the ''Rime Otter's'' Prime Configuration features pair of arm mounted Large Pulse Lasers for intermediate and short ranges, while an advanced [[Artemis V]] guided 10-tube Long Range Launcher is housed in right torso with 10 volleys of ammunition. The 'Mech has additional Double Heat Sink and has been given protection from ammunition explosion with [[CASE II]].<ref name=RG19p5/>
+
Designed to be a brawler, the ''Rime Otter''<nowiki>'</nowiki>s Prime Configuration features pair of arm mounted Large Pulse Lasers for intermediate and short ranges, while an advanced [[Artemis V]] guided 10-tube Long Range Launcher is housed in right torso with 10 volleys of ammunition. The 'Mech has an additional double heat sink and has been given protection from ammunition explosion with [[CASE II]].<ref name=RG19p5/>
  
 
==Alternate Configurations==
 
==Alternate Configurations==
 
*;Alternate Configuration A : A highly mobile skirmisher by design with four [[Jump Jets]], the A's primary weapon is its right arm mounted [[LRM 15]] with Artemis V Fire Control, supplied with 16 rounds of ammo. Its long range firepower is further enhanced by left arm mounted Extended Range Large Laser, while close-range combat reinforced by addition of [[Streak 6]] Launcher & its single ton ammunition also in left arm. BV (2.0) = 2,358<ref name=RG19p5/>
 
*;Alternate Configuration A : A highly mobile skirmisher by design with four [[Jump Jets]], the A's primary weapon is its right arm mounted [[LRM 15]] with Artemis V Fire Control, supplied with 16 rounds of ammo. Its long range firepower is further enhanced by left arm mounted Extended Range Large Laser, while close-range combat reinforced by addition of [[Streak 6]] Launcher & its single ton ammunition also in left arm. BV (2.0) = 2,358<ref name=RG19p5/>
  
*;Alternate Configuration B : Intended as a speedy [[Supercharger|Supercharge]] intermediate / close range combatant, this skirmisher's weapons are geared towards anti-infantry & vehicle combat. As a primary anti-mech/vehicle weaponry come in a form of a pair of [[Improved Heavy Medium Laser]]s in the right arm. The design anti-infantry weapons include; pair of Light Machine Gun Arrays with 4 light machine guns each mounted in each of the side torso. An [[LB 10-X]] autocannon found in the left arm, rounding up configuration's abilities. A single ton of light machine ammunition is housed in CASE II in the right torso, while the LB-X's two tons of ammo is fitted in the left arm with the autocannon. BV (2.0) = 1,969<ref name=RG19p5/>
+
*;Alternate Configuration B : Intended as a speedy [[Supercharger|Supercharge]] intermediate / close range combatant, this skirmisher's weapons are geared towards anti-infantry & vehicle combat. As a primary anti-'Mech/vehicle weaponry come in a form of a pair of [[improved heavy medium laser]]s in the right arm. The design anti-infantry weapons include; pair of light machine gun arrays with 4 light machine guns each mounted in each of the side torso. An [[LB 10-X]] autocannon found in the left arm, rounding up configuration's abilities. A single ton of light machine ammunition is housed in CASE II in the right torso, while the LB-X's two tons of ammo is fitted in the left arm with the autocannon. BV (2.0) = 1,969<ref name=RG19p5/>
  
*;Alternate Configuration C : Close-Range combatant, the C Configuration has bevy six [[ER Medium Laser]]s in the right arm. While in the left, the C uses the 4 ton [[Hatchet]] for those warriors who prefer to get physical in combat. To allow this skirmisher to close in on its intended target, the configuration has four Jump Jets and also mounts a Supercharger in addition to its fix mounted MASC. Five additional Double Heat Sinks are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718<ref name=RG19p5/>
+
*;Alternate Configuration C : Close-Range combatant, the C Configuration has bevy six [[ER medium laser]]s in the right arm. While in the left, the C uses the 4 ton [[Hatchet]] for those warriors who prefer to get physical in combat. To allow this skirmisher to close in on its intended target, the configuration has four Jump Jets and also mounts a Supercharger in addition to its fix mounted MASC. Five additional double heat sinks are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718<ref name=RG19p5/>
  
*;Alternate Configuration D : Scout & Spotter by design, the D Configuration uses its [[Improved Jump Jets]] reach and mark targets for Missile armed units on the field. To accomplish this, it has a [[Light Active Probe]] & [[Light TAG]] in the center and right arm, respectively. The design's missile weaponry is all found in the 'Mech's right arm. This comes in the form a [[NARC]] launcher (2 tons ammo) and [[SRM 6|six-tubed SRM launcher]] (1 tons of ammo). Not totally reliant on missiles, the D has three [[ER Medium Laser]]s in its right arm. BV (2.0) = 1,998<ref name=RG19p5/>
+
*;Alternate Configuration D : Scout & Spotter by design, the D Configuration uses its [[Improved Jump Jets]] reach and mark targets for Missile armed units on the field. To accomplish this, it has a [[light active probe]] & [[light TAG]] in the center and right arm, respectively. The design's missile weaponry is all found in the 'Mech's right arm. This comes in the form a [[NARC]] launcher (2 tons ammo) and [[SRM 6|six-tubed SRM launcher]] (1 tons of ammo). Not totally reliant on missiles, the D has three ER medium lasers in its right arm. BV (2.0) = 1,998<ref name=RG19p5/>
  
 
==Design Quirks==
 
==Design Quirks==
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* ''[[Master Unit List]]''
 
* ''[[Master Unit List]]''
 
* ''[[Recognition Guide: ilClan, vol. 19]]''
 
* ''[[Recognition Guide: ilClan, vol. 19]]''
 +
  
 
[[Category:BattleMechs|Rime Otter]]
 
[[Category:BattleMechs|Rime Otter]]

Revision as of 18:22, 21 September 2022

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Rime Otter
Rime Otter
Production information
Manufacturer Jötunn BattleWorx[1]
Production Year 3146[2]
Model Prime
Class Medium
Technical specifications
'Mech type Clan OmniMech
Mass 55 tons
Chassis Type 56-55C Modified Reinforced1
Armor IceSheet Ferro-Fibrous
Engine RUFM XL 275
Communications System Garret T10B
Targeting Tracking System GC Heimdallr System Type 1
Heat Sinks 11 double
Speed 86 km/h (108 km/h with MASC)
Armament
BV (2.0) 2,169[3]


Description

The Rime Otter is a medium OmniMech built originally by the Rasalhague Dominion for its Clan Ghost Bear and native Warriors. Constructed on the heavy end of the medium weight class of OmniMechs, the design was intended to support other specialty designs in the field. The 'Mech's builders, Jötunn BattleWorx, used past experience building the classic Grizzly to build the OmniMech.[1]

Weapons and Equipment

Designed to be a fairly swift machine, the Rime Otter built with 275-Rated Extra-Light Fusion Engine, with the addition of MASC push the design to upper spectrum of speeds to keep up with lighter designs and still able provide cover for the Dominion's heavier designs.[3]

Intended as a frontline combatant, the chassis has been allotted 18.5 tons of OmniPod space for weapons and equipment. Designed to be a brawler, the Rime Otter's Prime Configuration features pair of arm mounted Large Pulse Lasers for intermediate and short ranges, while an advanced Artemis V guided 10-tube Long Range Launcher is housed in right torso with 10 volleys of ammunition. The 'Mech has an additional double heat sink and has been given protection from ammunition explosion with CASE II.[3]

Alternate Configurations

  • Alternate Configuration A 
    A highly mobile skirmisher by design with four Jump Jets, the A's primary weapon is its right arm mounted LRM 15 with Artemis V Fire Control, supplied with 16 rounds of ammo. Its long range firepower is further enhanced by left arm mounted Extended Range Large Laser, while close-range combat reinforced by addition of Streak 6 Launcher & its single ton ammunition also in left arm. BV (2.0) = 2,358[3]
  • Alternate Configuration B 
    Intended as a speedy Supercharge intermediate / close range combatant, this skirmisher's weapons are geared towards anti-infantry & vehicle combat. As a primary anti-'Mech/vehicle weaponry come in a form of a pair of improved heavy medium lasers in the right arm. The design anti-infantry weapons include; pair of light machine gun arrays with 4 light machine guns each mounted in each of the side torso. An LB 10-X autocannon found in the left arm, rounding up configuration's abilities. A single ton of light machine ammunition is housed in CASE II in the right torso, while the LB-X's two tons of ammo is fitted in the left arm with the autocannon. BV (2.0) = 1,969[3]
  • Alternate Configuration C 
    Close-Range combatant, the C Configuration has bevy six ER medium lasers in the right arm. While in the left, the C uses the 4 ton Hatchet for those warriors who prefer to get physical in combat. To allow this skirmisher to close in on its intended target, the configuration has four Jump Jets and also mounts a Supercharger in addition to its fix mounted MASC. Five additional double heat sinks are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718[3]
  • Alternate Configuration D 
    Scout & Spotter by design, the D Configuration uses its Improved Jump Jets reach and mark targets for Missile armed units on the field. To accomplish this, it has a light active probe & light TAG in the center and right arm, respectively. The design's missile weaponry is all found in the 'Mech's right arm. This comes in the form a NARC launcher (2 tons ammo) and six-tubed SRM launcher (1 tons of ammo). Not totally reliant on missiles, the D has three ER medium lasers in its right arm. BV (2.0) = 1,998[3]

Design Quirks

The Rime Otter is subject to the following Design Quirks:

References

  1. 1.0 1.1 Recognition Guide: ilClan, vol. 19, p. 4
  2. MUL profile for the Rime Otter
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Recognition Guide: ilClan, vol. 19, p. 5

Bibliography