Risky Combat Jump (CCG - CommandersEdition)
{{CCGMission | Name = Risky Combat Jump | Set = CommandersEdition | Allegiance = None | Text = Choose one of your Units with Jump. Roll a die:
1-2: That Unit receives 1 damage. Return this card to your hand after the mission.
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.
“ | It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits. | ” |
— Leftenant Kirsten Parks, 10th Lyran Guards, Twycross, 10 Sep 3050 |