Difference between revisions of "Security Robot (RPG)"

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===Game Notes===
 
===Game Notes===
 
This Security Robot was constructed for use in the [[MechWarrior, First Edition]] Role-playing Game system.  
 
This Security Robot was constructed for use in the [[MechWarrior, First Edition]] Role-playing Game system.  
Thus this unit is not meant to combat BattleMech scale size combatants.  Being designed for the early game system, it may not be converted directly to new rules set found later editions of Battletech's role-playing systems such as MechWarrior, Third Edition and [[A Time of War]].  
+
Thus this unit is not meant to combat BattleMech scale size combatants.  Being designed for the early game system, it may not be converted directly to new rules set found later editions of Battletech's role-playing systems such as [[MechWarrior, Third Edition]] and [[A Time of War]].  
 
====Game Play====
 
====Game Play====
 
The Security Robot may move, fire its weapons, and do physical attacks may be conduced using the same methods used with Light BattleMech when facing a character using the MechWarrior RPG rules. The machine has the gunnery and piloting of 6, with these skills it also has dexterity of 12.<ref>''The Kell Hounds'', p. 57 - Abilities of the Bot.</ref>
 
The Security Robot may move, fire its weapons, and do physical attacks may be conduced using the same methods used with Light BattleMech when facing a character using the MechWarrior RPG rules. The machine has the gunnery and piloting of 6, with these skills it also has dexterity of 12.<ref>''The Kell Hounds'', p. 57 - Abilities of the Bot.</ref>

Revision as of 16:29, 15 February 2014

Security Robot (Tracked).jpg
Security Robot
Production information
Manufacturer Free Worlds League
Mission Security
Type Humanoid
Technical specifications
Mass ???
Armor Infantry-grade armor
Engine Fusion Engine
Speed .20 km/h
Crew None
Armament

2x Machine Guns

BV (1.0) N/A


Description

Designed for interior security, the Security Robot was used to protect facilities belonging to the Free Worlds League. This unnamed type of Security Robot was created for anti-infantry usage. This model was known to protect atomic/fusion power plants and nuclear weapons inside Free World League military complexes.

The Kell Hounds mercenary company encountered this design in a raid on Castor in 3012. These particular machines were safeguarding a complex's nuclear arsenal, where MechWarriors from Kell Hounds attempted to investigate the facility and stop the 13th Marik Militia's commander from getting those weapons. Air raids using LAMs disrupted the programming of the security bots, causing them attack everyone they encountered.[1]

Weapons and Equipment

The Security Robot is armed with a pair of Machine Guns with 100 rounds of ammunition. The Robot is able to move two meters per turn. This model is designed as humanoid and it is equipped with arms and legs. The unit is protected by 30 points worth of infantry-grade armor both front and back of its torso, while its arms and legs are protected by 15 points.

Game Notes

This Security Robot was constructed for use in the MechWarrior, First Edition Role-playing Game system. Thus this unit is not meant to combat BattleMech scale size combatants. Being designed for the early game system, it may not be converted directly to new rules set found later editions of Battletech's role-playing systems such as MechWarrior, Third Edition and A Time of War.

Game Play

The Security Robot may move, fire its weapons, and do physical attacks may be conduced using the same methods used with Light BattleMech when facing a character using the MechWarrior RPG rules. The machine has the gunnery and piloting of 6, with these skills it also has dexterity of 12.[2]

Construction

As of this writing, there are no construction rules for this unit.

Notes

As of this writing, there are no record sheets for this unit. The image used for this security robot does not match stats and description given to this design.

References

  1. The Kell Hounds, p. 57 - Complex Security Systems - Background information.
  2. The Kell Hounds, p. 57 - Abilities of the Bot.

Bibliography