Difference between revisions of "Sprite"

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|speed=54
 
|speed=54
 
|jumpjets= X5 Series [[Extended Jump Jet]]s
 
|jumpjets= X5 Series [[Extended Jump Jet]]s
|armament=4x [[LRM-5]]
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|armament=4 x [[LRM-5]]
 
|BV (1.0)=
 
|BV (1.0)=
 
|BV (2.0)=589<ref name=wor213>''The Wars of Reaving'', p. 213</ref>
 
|BV (2.0)=589<ref name=wor213>''The Wars of Reaving'', p. 213</ref>
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==Description==
 
==Description==
The '''''Sprite''''' Ultraheavy [[ProtoMech]] was created by the [[The Society|Society]] to act as a fire support platform. Working in concert with the ''[[Boggart]]'', the ''Sprite'' would rain down long range fire on enemy units, allowing the ''Boggart'' to inflict more damage. The five [[Extended Jump Jet]]s mounted on the unit allow the ''Sprite'' to keep up with its lighter partner. One very valuable feature of the ''Sprite'' is its heavy armor. The ProtoMech can survive an [[Autocannon/20]] hit to the torso.
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The '''''Sprite''''' Ultraheavy [[ProtoMech]] was created by [[The Society]] to act as a fire support platform. While coupled with the ''[[Boggart]]'', the ''Sprite'' would rain down long range fire on enemy units, allowing the ''Boggart'' to get closer and inflict more damage. The five [[Extended Jump Jet]]s mounted on the unit allow the ''Sprite'' to keep up with its lighter partner. One very valuable feature of the ''Sprite'' is its heavy armor. The ProtoMech can survive an [[Autocannon/20]] hit to the torso.
  
 
With the heavy armor, the ''Sprite'' was most frequently used by the Society's most experienced ProtoMech pilots. This kept them well protected, but the ''Sprite's'' low top speed and limited ammunition meant that these warriors had to choose their targets carefully or risk running out of ammunition at a critical time.
 
With the heavy armor, the ''Sprite'' was most frequently used by the Society's most experienced ProtoMech pilots. This kept them well protected, but the ''Sprite's'' low top speed and limited ammunition meant that these warriors had to choose their targets carefully or risk running out of ammunition at a critical time.
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==Variants==
 
==Variants==
* ''Sprite 2'' - This ''Sprite'' variant removes the LRM launchers and replaces them with a [[Light TAG]] and a single [[ER Large Laser]]. The maximum jump radius has been reduced to 90 meters.<ref>''The Wars of Reaving Supplemental'', p. 51</ref>
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* ''Sprite 2'' - This ''Sprite'' variant removes the [[LRM]] launchers and replaces them with a [[Light TAG]] and a single [[ER Large Laser]]. The maximum jump radius has been reduced to 90 meters.<ref>''The Wars of Reaving Supplemental'', p. 51</ref>
  
 
* ''Sprite 3'' - The ''Sprite 3'' removes the LRM launchers. In their place are four [[Fusillade]] missile systems, one located on each arm and in the side torsos. The jumping performance, ground speed, and armor protection of the ''Sprite 3'' is identical to the standard ''Sprite''.<ref>''The Wars of Reaving Supplemental'', p. 52</ref>
 
* ''Sprite 3'' - The ''Sprite 3'' removes the LRM launchers. In their place are four [[Fusillade]] missile systems, one located on each arm and in the side torsos. The jumping performance, ground speed, and armor protection of the ''Sprite 3'' is identical to the standard ''Sprite''.<ref>''The Wars of Reaving Supplemental'', p. 52</ref>

Revision as of 16:27, 7 September 2013

Sprite.jpg
Sprite
Production information
Manufacturer ????
Tech Base Clan (Advanced) (Society)[1]
Introduced [[3068 [2]]]
Technical specifications
Mass 15 tons
Chassis SPT/15
Armor Proto-Type 4
Engine 75 Fusion
Speed 54 km/h
Jump Jets X5 Series Extended Jump Jets
Armament

4 x LRM-5

BV (2.0) 589[3]

Description

The Sprite Ultraheavy ProtoMech was created by The Society to act as a fire support platform. While coupled with the Boggart, the Sprite would rain down long range fire on enemy units, allowing the Boggart to get closer and inflict more damage. The five Extended Jump Jets mounted on the unit allow the Sprite to keep up with its lighter partner. One very valuable feature of the Sprite is its heavy armor. The ProtoMech can survive an Autocannon/20 hit to the torso.

With the heavy armor, the Sprite was most frequently used by the Society's most experienced ProtoMech pilots. This kept them well protected, but the Sprite's low top speed and limited ammunition meant that these warriors had to choose their targets carefully or risk running out of ammunition at a critical time.

Armament

As a fire support unit, the Sprite carries a quartet of LRM-5 launchers. The torso-mounted launchers cover the front arc very well, while the arm mounted launchers provide a wider field of fire. Each launcher is equipped with twelve reloads, but in heavy combat this can quickly run out and leave the Sprite defenseless.

Variants

  • Sprite 2 - This Sprite variant removes the LRM launchers and replaces them with a Light TAG and a single ER Large Laser. The maximum jump radius has been reduced to 90 meters.[4]
  • Sprite 3 - The Sprite 3 removes the LRM launchers. In their place are four Fusillade missile systems, one located on each arm and in the side torsos. The jumping performance, ground speed, and armor protection of the Sprite 3 is identical to the standard Sprite.[5]

References

  1. The Wars of Reaving, p. 212
  2. Master Unit List
  3. The Wars of Reaving, p. 213
  4. The Wars of Reaving Supplemental, p. 51
  5. The Wars of Reaving Supplemental, p. 52

Bibliography