Difference between revisions of "Stingray (missile)"

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| name = Stingray
 
| name = Stingray
 
| Type = Capital Missile
 
| Type = Capital Missile
| Tech Base = [[Star League]]
+
| Tech Base = [[Inner Sphere]]<br>[[Clan]]
| Year Availability = 3072<ref>''[[Tactical Operations]], p. 344''</ref>
+
| Year Availability = 3072<ref>''Tactical Operations'', p. 344</ref>
 
| Heat = 12
 
| Heat = 12
| Damage = 3.5 Capital<br>35 Standard<ref>''[[Tactical Operations]], p. 410''</ref>
+
| Damage = 3.5 Capital<br>35 Standard<ref>''Tactical Operations'', p. 410</ref>
 
| Minimum Range = N/A
 
| Minimum Range = N/A
| Short Range = 1-6<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref>
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| Short Range = 1-6<ref>''Strategic Operations Record Sheets and Compiled Tables'', p. 31</ref>
 
| Medium Range = 7-12
 
| Medium Range = 7-12
 
| Long Range = 13-18
 
| Long Range = 13-18
 
| Extreme Range = 19-24
 
| Extreme Range = 19-24
| Tons = 120<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles]</ref>
+
| Tons = 120<ref name=TOE>[https://bg.battletech.com/wp-content/uploads/2019/12/Tactical-Operations-2019-12-06-v3.03.pdf ''Tactical Operations'' Errata]</ref>
| Ammo Per Ton = 1/12 (one missile weighs 12 tons)<ref>[http://www.classicbattletech.com/forums/index.php?topic=65257.0 TacOps Errata- SubCap Missiles]</ref>
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| Ammo Per Ton = 1/12 (one missile weighs 12 tons)<ref name=TOE />
 
| Cost (unloaded) = 85,000
 
| Cost (unloaded) = 85,000
 
| Ammo Cost (per ton) = 19,000
 
| Ammo Cost (per ton) = 19,000
 
| BV (1.0) =  
 
| BV (1.0) =  
| BV (2.0) = 496 (launcher), 62 (ammunition)<ref>''[[Tactical Operations]], p. 384''</ref>
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| BV (2.0) = 496 (launcher), 62 (ammunition)<ref>''Tactical Operations'', p. 384</ref>
 
}}
 
}}
  
 
==Description==
 
==Description==
One of the more effective Sub-Capital Missiles, the '''Stingray''' could inflict 75% of the damage of a [[Swordfish]] missile at twice the range. In addition, the relatively small size of the missiles meant that their magazines could carry twice as much ammunition as the Swordfish. This meant that a [[Pocket WarShip]] armed with a Stingray missile launcher could harass enemy shipping for quite a while.
+
One of the more effective Sub-Capital Missiles, the '''Stingray''' could inflict 75% of the damage of a [[Swordfish]] missile at twice the range. In addition, the relatively small size of the missiles meant that their magazines could carry twice as much ammunition when compared to the Swordfish. This meant that a [[Pocket WarShip]] armed with a Stingray missile launcher could harass enemy shipping for quite a while.
  
 
Though it only has half the range of the [[Killer Whale]], it also cost 55% as much to produce as that system. This allowed the [[Word of Blake]] to manufacture twice as many launchers as it would have had otherwise.
 
Though it only has half the range of the [[Killer Whale]], it also cost 55% as much to produce as that system. This allowed the [[Word of Blake]] to manufacture twice as many launchers as it would have had otherwise.
 +
 
==Models==
 
==Models==
 
The Stingray missile system only has one model.
 
The Stingray missile system only has one model.
  
==Game Notes ==
+
==Notes==
  
The Stingray doesn't have a to-hit modifier against targets smaller than 500 tons.<ref>''[[Tactical Operations]], p. 343''</ref>
+
<div class="gamerules">
 +
===Game Notes===
 +
The Stingray doesn't have a to-hit modifier against targets smaller than 500 tons.<ref>''Tactical Operations'', p. 343</ref>
  
 
If an AeroSpace Fighter is hit by a Stingray, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.
 
If an AeroSpace Fighter is hit by a Stingray, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.
  
When used as surface to surface artillery the Stingray functions as a "dumb" [[Arrow IV]] missile, ignoring any [[TAG]] benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.<ref>''[[Tactical Operations]], p. 343''</ref>
+
When used as surface to surface artillery the Stingray functions as a "dumb" [[Arrow IV]] missile, ignoring any [[Target Acquisition Gear|TAG]] benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.<ref>''Tactical Operations'', p. 343</ref>
 
+
</div>
  
 
==References==
 
==References==
 
<references />
 
<references />
 
+
==Bibliography==
 +
* ''[[Tactical Operations]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 23:14, 2 March 2023

Stingray missile.jpg
Stingray
Production information
Type Capital Missile
Tech Base Inner Sphere
Clan
Year Availability 3072[1]
Technical specifications
Heat 12
Damage 3.5 Capital
35 Standard[2]
Minimum Range N/A
Short Range 1-6[3]
Medium Range 7-12
Long Range 13-18
Extreme Range 19-24
Tons 120[4]
Ammo Per Ton 1/12 (one missile weighs 12 tons)[4]
Cost (unloaded) 85,000
Ammo Cost (per ton) 19,000
BV (2.0) 496 (launcher), 62 (ammunition)[5]

Description[edit]

One of the more effective Sub-Capital Missiles, the Stingray could inflict 75% of the damage of a Swordfish missile at twice the range. In addition, the relatively small size of the missiles meant that their magazines could carry twice as much ammunition when compared to the Swordfish. This meant that a Pocket WarShip armed with a Stingray missile launcher could harass enemy shipping for quite a while.

Though it only has half the range of the Killer Whale, it also cost 55% as much to produce as that system. This allowed the Word of Blake to manufacture twice as many launchers as it would have had otherwise.

Models[edit]

The Stingray missile system only has one model.

Notes[edit]

Game Notes[edit]

The Stingray doesn't have a to-hit modifier against targets smaller than 500 tons.[6]

If an AeroSpace Fighter is hit by a Stingray, there is a chance that it will suffer a critical hit. This is in addition to any critical hit that results from damage.

When used as surface to surface artillery the Stingray functions as a "dumb" Arrow IV missile, ignoring any TAG benefits. As the missile isn't designed for this purpose, it also imposes a +2 to hit modifier.[7]

References[edit]

  1. Tactical Operations, p. 344
  2. Tactical Operations, p. 410
  3. Strategic Operations Record Sheets and Compiled Tables, p. 31
  4. 4.0 4.1 Tactical Operations Errata
  5. Tactical Operations, p. 384
  6. Tactical Operations, p. 343
  7. Tactical Operations, p. 343

Bibliography[edit]