Difference between revisions of "Tracer"

(Created page with '==Description== '''Tracer''' ammunition was first developed by the Terran Hegemony in 2300<ref>''Tactical Operations'' p.353''</ref> For use inautocannons, it was us…')
 
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
==Description==
+
{{Merge|Tracer Ammo}}
'''Tracer''' ammunition was first developed by the [[Terran Hegemony]] in [[2300]]<ref>''Tactical Operations'' p.353''</ref>  For use in[[autocannon]]s, it was used to coordinate fire during nighttime operations, with self-illuminating "tracer" rounds interspersed among the normal ammunition.  However, the popularity of cheap, mass-produced firepower lead to a decline in tracer ammunition.  Modern autocannons, if they bother to arm themselves with tracer rounds, tend to intersperse one tracer round between every fifty normal rounds.
 
  
==Rules==
+
== Description ==
<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
+
'''Tracer''' ammunition was first developed by the [[Terran Hegemony]] in [[2300]]. For use in [[autocannon]]s, it was used to coordinate fire during nighttime operations, with self-illuminating "tracer" rounds interspersed among the normal ammunition.  However, the popularity of cheap, mass-produced firepower led to a decline in tracer ammunition.  Modern autocannons, if they bother to arm themselves with tracer rounds, tend to load one tracer round between fifty normal rounds.<ref name="TOp353">''Tactical Operations'' p.v353, "Tracer Autocannon Ammo"</ref>
===Game Rules===
+
 
In game terms, Tracer ammo is equivalent to standard ammo in terms of weight and range.  It inflicts -1 point of damage per shot (down to a minimum of 1) while at the same time reducing to-hit modifiers for night combat to +1 and eliminating dusk/dawn modifiers.
+
== Rules ==
 +
<div class="gamerules">
 +
=== Game Rules ===
 +
In game terms, Tracer ammo is equivalent to standard ammo in terms of weight and range.  It inflicts -1 point of damage per shot (down to a minimum of 1) while at the same time reducing to-hit modifiers for night combat to +1 and eliminating dusk/dawn modifiers.<ref name="TOp353"/>
 
</div>
 
</div>
  
==References==
+
== References ==
 
<references />
 
<references />
==Bibliography==
+
 
*''[[Tactical Operations]]''
+
== Bibliography ==
 +
* ''[[Tactical Operations]]''
 +
 
  
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Special Munitions]]
 
[[Category:Special Munitions]]

Latest revision as of 17:14, 18 March 2023

Description[edit]

Tracer ammunition was first developed by the Terran Hegemony in 2300. For use in autocannons, it was used to coordinate fire during nighttime operations, with self-illuminating "tracer" rounds interspersed among the normal ammunition. However, the popularity of cheap, mass-produced firepower led to a decline in tracer ammunition. Modern autocannons, if they bother to arm themselves with tracer rounds, tend to load one tracer round between fifty normal rounds.[1]

Rules[edit]

Game Rules[edit]

In game terms, Tracer ammo is equivalent to standard ammo in terms of weight and range. It inflicts -1 point of damage per shot (down to a minimum of 1) while at the same time reducing to-hit modifiers for night combat to +1 and eliminating dusk/dawn modifiers.[1]

References[edit]

  1. 1.0 1.1 Tactical Operations p.v353, "Tracer Autocannon Ammo"

Bibliography[edit]