Difference between revisions of "Trapped! (CCG - CommandersEdition)"
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| Text = Play only when attacked. | | Text = Play only when attacked. | ||
Choose any opposing Unit. Roll a die: | Choose any opposing Unit. Roll a die: | ||
+ | |||
1-2: Return this card to your hand after the mission. | 1-2: Return this card to your hand after the mission. | ||
+ | |||
3-6: Put a pinned counter on that Unit. During any | 3-6: Put a pinned counter on that Unit. During any | ||
player's Missions phase, but not during a mission, | player's Missions phase, but not during a mission, |
Revision as of 12:49, 6 February 2019
Rarity: Rare
Trapped! | ||
Mission - None | ||
Play only when attacked. Choose any opposing Unit. Roll a die: 1-2: Return this card to your hand after the mission. 3-6: Put a pinned counter on that Unit. During any player's Missions phase, but not during a mission, that player may tap two Units he or she controls to remove this pinned counter. Units with any pinned counters on them do not untap during their controllers' Untap phase. | ||
Illus: Mike Jackson © WotC. All Rights Reserved |