Difference between revisions of "Trapped! (CCG - CommandersEdition)"

(auto generated - adding ccg cards)
 
m
Line 5: Line 5:
 
| Text = Play only when attacked.
 
| Text = Play only when attacked.
 
Choose any opposing Unit. Roll a die:
 
Choose any opposing Unit. Roll a die:
 +
 
1-2: Return this card to your hand after the mission.
 
1-2: Return this card to your hand after the mission.
 +
 
3-6: Put a pinned counter on that Unit. During any
 
3-6: Put a pinned counter on that Unit. During any
 
player's Missions phase, but not during a mission,
 
player's Missions phase, but not during a mission,

Revision as of 12:49, 6 February 2019

Rarity: Rare

Trapped!
Trapped! CCG CommandersEdition.jpg
Mission - None

Play only when attacked. Choose any opposing Unit. Roll a die:

1-2: Return this card to your hand after the mission.

3-6: Put a pinned counter on that Unit. During any player's Missions phase, but not during a mission, that player may tap two Units he or she controls to remove this pinned counter. Units with any pinned counters on them do not untap during their controllers' Untap phase.

Illus: Mike Jackson
© WotC. All Rights Reserved