Sarna News: Bad 'Mechs - Assassin

Hunter (JumpShip class)

Hunter JS TRO3057r.png
Hunter Class JumpShip
Production information
Manufacturer unknown (Clans)
Use Exploration/Scout
Tech Base Clan
Cost ?
Introduced 2832
Technical specifications
Mass 95,000 tons
Length 302 meters
Sail Diameter 850 meters
Fuel 400 tons (4000)
Burn Rate 9.77
Top Thrust 0.1 Gs
Sail Integrity 3
KF Drive Integrity 3
LF Battery None
Armament *5xLarge Pulse Lasers
Armor 40 tons
DropShip Capacity 1
Crew 2 pilots, 8 engineers
Grav Decks None
Escape Pods/Life Boats 4 Life Boats
Heat Sinks 93 (186)
Structural Integrity 1
BV (1.0) 1,915[1]
BV (2.0) ???


A scout JumpShip to seek out enemy fleets or explore new systems, the Hunter was designed by Clan Ghost Bear shortly after the founding of the Clans. It shares the best features of the Scout and Magellan classes: Like the former, it is small and stealthy, with a tiny emergence signature; like the latter, it is also equipped with a HPG to send messages over a distance of up to 50 lightyears. Like the other two designs, it is capable of prolonged independent operation; however, it also shares the lack of a Grav Deck, a drawback that requires the ship to spend fuel on thrust to generate gravity through acceleration (or risk deteriorating health and morale among the crew) and drastically shortens the actual time period until the ship requires refueling.


True to their nature, the Clans have armed even their nominally non-combatant JumpShips. Accordingly, the Hunter mounts five Large Pulse Lasers, five Streak SRM-4 launchers with one ton of ammunition each, and two Anti-Missile Systems with four tons of ammunition in addition to fair armor.


The original Hunter design can carry between 1021 and 1097 tons of cargo depending on the exact variant (see below), and may have or not have room for 10 passengers. However, most have since been upgraded to mount a Lithium-Fusion Battery system at the expense of 950 tons of cargo space (1% of the ship's mass is required for the battery).


The BattleSpace rulebook provides a step-by-step guide to the designing rules by designing a sample ship class; it is explicitly stated at the end of the process that the "completed JumpShip belongs to the Hunter class". However, this (prototype) Hunter is slightly different: It has room for 10 passengers, a cargo capacity of 1031.5 tons, and mounts only one Anti-Missile system with three tons of ammunition (instead of two systems with four tons). The stats given for the Hunter in the Large Ships section of the rulebook state a cargo capacity of only 1021 tons, which may be in error as they are identical otherwise.

The standard version (from Technical Readout 3057) is presented here, and has no passenger capacity, but 1097 tons of cargo.

By the mid-30th century, most Hunters have been upgraded with a Lithium-Fusion Battery system, at the cost of a greatly reduced cargo capacity (950 tons less). The unmodified vessels were given to freebirth units.

It is unknown whether or not those vessels serving among Wolf's Dragoons were upgraded.

Named Vessels[edit]

see Category:Individual Hunter-class JumpShips


In German products the unit's proper name was perfectly translated to Jäger.



  1. AeroTech 2 Record Sheets, p. 265