Mercury II
Sarna News

- Bad 'Mechs - Jackrabbit
- Inside The Storm — Talking Ghost Bear: Flash Storm with Chris Lowrey
- Rise of Mechnificent Seven - Forging Community with Tex and Paul & Jesse of Focht's Network
- Your BattleTech News Round-Up For March, 2025
- Artistically Speaking with BattleTech's New Art Director, Marco Mazzoni
- Read more →
- This article is about the successor BattleMech design. For other uses, see Mercury.
Mercury II | |
---|---|
![]() | |
Production Information | |
Manufacturer(s) | Clan Wolverine |
Production Year | 2823[1] |
Model | MCY-100 |
Class | Medium |
Cost | 7,924,513 C-bills |
Technical specifications | |
'Mech type | Inner Sphere BattleMech |
Mass | 40 tons |
Chassis | Standard |
Armor | Ferro-fibrous |
Engine | 280-rated XL engine |
Comms | Unknown with Guardian ECM suite |
TTS | Unknown with Beagle active probe |
Heat Sinks | 10 double |
Speed | 119 km/h |
Jump Jets | Unknown |
Armament |
|
B.V. (1.0) | N/A |
B.V. (2.0) | 1,376[2] |
Contents
Description[edit]
The Mercury II is a BattleMech designed by Clan Wolverine in 2823 during the Clans' early years. The fledgling society built this new design around the existing Mercury, but upgraded it to make it a more effective combatant at the cost of speed. Since the design was produced in the formative years of the Clans, it uses Star League technology.[2]
Clan Coyote claimed their losses on the battlefield during the Not-Named-Clan's annihilation had been acceptable due to capturing a Mercury II,[3] and the design appears to have inspired in part the Coyotl, the very first OmniMech.[4]
Weapons and Equipment[edit]
The Wolverines spared no expense in the production of the Mercury II; the design is built using many lightweight, expensive technologies including seven and a half tons of ferro-fibrous armor, 10 double heat sinks and a 280-rated XL engine. Despite this, the medium 'Mech is still slower than its lighter antecedent, only managing 119 km/h, though it makes up for that with jump jets that enable it to leap up to 210 meters at a time. The inclusion of a Beagle active probe and Guardian ECM suite make the 'Mech a capable scout.[2]
Though the Mercury II is designed to be a scout, it can hold its own in a fight. An ER large laser gives it a credible ranged threat, while paired medium lasers and small lasers make it an effective hunter-killer.[2]
Design Quirks[edit]
The Mercury II is subject the following Design Quirks:[5]
Related BattleMechs[edit]
- Mercury - The Mercury II was an enlarged and updated design of the Mercury which was produced near the end of the first Star League.
- Coyotl - The first OmniMech reportedly drew inspiration from the Mercury II, with more than a passing visual resemblance.[4]