Difference between revisions of "Matar (BattleMech)"
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− | {{Otheruses|the | + | {{Otheruses|the 110-ton BattleMech|the planetary system|Matar (system)}} |
{{InfoBoxBattleMech | {{InfoBoxBattleMech | ||
|image= Matar.png | |image= Matar.png | ||
− | |name= Matar | + | |name= ''Matar'' |
|manufacturer= [[Amaris Arms Corporation]] | |manufacturer= [[Amaris Arms Corporation]] | ||
|model= SAM-RS2 | |model= SAM-RS2 | ||
− | |production year= | + | |production year= |
− | |year reference= | + | |year reference= |
− | |||
|cost= Unknown | |cost= Unknown | ||
+ | |Tech Base=Inner Sphere | ||
+ | |mech type=BattleMech | ||
|mass= 110 | |mass= 110 | ||
|chassis= Unknown | |chassis= Unknown | ||
Line 14: | Line 15: | ||
|engine= 220 Standard | |engine= 220 Standard | ||
|comsys= Unknown | |comsys= Unknown | ||
− | |speed= 30 | + | |T&T= Unknown |
+ | |heat sinks=14 [[Double Heat Sink]]s | ||
+ | |speed= 30 | ||
|armament= | |armament= | ||
− | * 2x [[Large Pulse Laser]] | + | *2x [[Large Pulse Laser]]s |
− | * 2x [[Gauss | + | *2x [[Gauss rifle]]s |
− | * 1x [[ER Large Laser]] | + | *1x [[ER Large Laser]] |
− | * 1x [[Medium Pulse Laser]] | + | *1x [[Medium Pulse Laser]] |
− | * 2x [[Flamer]] | + | *2x [[Flamer]]s |
− | * [[Guardian ECM]] | + | *1x [[Guardian ECM]] |
− | |BV (1.0)= | + | |BV (1.0)= |
− | |BV (2.0)= | + | |BV (2.0)= |
}} | }} | ||
==Description== | ==Description== | ||
− | + | In [[Introduction Year::2775]], as [[Aleksandr Kerensky]]'s forces were tightening the noose around the [[Amaris Empire]], weapons development became increasingly frantic in hopes of finding a "miracle weapon" to turn the tides of the war. The most well known of these is the '''''Matar''''', commonly referred to as "Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company. Carrying devastating firepower and counters to all perceived threats, the ''Matar'' was unfortunately doomed to never see production when its leg actuators proved incapable of moving the massive machine. After Amaris' execution of the design staff for "treasonous incompetence", the project was canceled. The project lead, Stefan Amaris' cousin [[Rifkin Amaris]], attempted to take his work into exile, and was apprehended by Kerensky's troops in an attempt to flee [[Terra]].<ref name=XTRO>''Experimental Technical Readout: Boondoggles'', p. 7: "SAM-RS2 Matar Profile"</ref> | |
− | Even though the ''Matar'' has earned a reputation as a dead-end project instigated by a madman's dying regime (and rightfully so), the ''Matar'' would return to terrorize the Inner Sphere with the [[Clans]], reborn as [[Clan Smoke Jaguar | + | Even though the ''Matar'' has earned a reputation as a dead-end project instigated by a madman's dying regime (and rightfully so), the ''Matar'' would return to terrorize the Inner Sphere with the [[Clans]], reborn as [[Clan Smoke Jaguar]]'s ''[[Stone Rhino (Behemoth)|Stone Rhino]]''. Decades later, the [[Word of Blake]] surpassed them both launching the ''[[Omega (BattleMech)|Omega]]'' BattleMech. |
==Weapons and Equipment== | ==Weapons and Equipment== | ||
− | With an intended role of static defense, the ''Matar'' was built around long range firepower, toting a pair of [[Gauss | + | With an intended role of static defense, the ''Matar'' was built around long range firepower, toting a pair of [[Gauss rifle]]s in the side torsos supplemented by a dorsal-mounted [[ER Large Laser]]. To deal with faster units the ''Matar'' was ill-suited to fight, a pair of [[large pulse laser]]s were equipped, one in each arm. A simple pivot of the torso would enable the pilot to even hit targets directly behind him with one of the arm lasers, both capable of dealing crippling hits to lighter assets. When coupled with the rear-mounted [[medium pulse laser]], there was no true "safe angle" from which to attack a ''Matar''. Reportedly at Stefan Amaris' personal insistence, the ''Matar'' carries a pair of [[flamer]]s to roast opposing infantry alive. To guard against advanced munitions that could threaten the ''Matar'' from long range, a [[Guardian ECM]] was installed in one of the legs.<ref name=XTRO/> |
+ | |||
+ | ==Variants== | ||
+ | No variants of the ''Matar'' were produced during the [[Amaris Civil War]].<ref name=XTRO/> | ||
==Design Quirks== | ==Design Quirks== | ||
The ''Matar'' is subject to the following [[Design Quirks]]:<ref name=XTRO/> | The ''Matar'' is subject to the following [[Design Quirks]]:<ref name=XTRO/> | ||
* [[Distracting]] | * [[Distracting]] | ||
− | * [[Illegal|Illegal (Superheavy)]] | + | * [[Illegal|Illegal (Superheavy built on standard BattleMech rules)]]<ref>''Interstellar Operations''</ref> |
− | * [[Nonfunctional|Nonfunctional (Upper Leg Actuators | + | * [[Nonfunctional|Nonfunctional Item (Upper Leg Actuators, Lower Leg Actuators)]] |
− | |||
* [[Obsolete|Obsolete/2778]] | * [[Obsolete|Obsolete/2778]] | ||
* [[Prototype]] | * [[Prototype]] | ||
− | |||
− | |||
− | |||
==Related BattleMechs== | ==Related BattleMechs== | ||
Line 51: | Line 53: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
− | |||
==Bibliography== | ==Bibliography== | ||
* ''[[Experimental Technical Readout: Boondoggles]]'' | * ''[[Experimental Technical Readout: Boondoggles]]'' | ||
− | |||
− | |||
− | |||
[[Category:Rim Worlds Republic BattleMechs]] | [[Category:Rim Worlds Republic BattleMechs]] | ||
− | [[ | + | [[Category:'Mechs]] |
Latest revision as of 18:03, 11 March 2024
- This article is about the 110-ton BattleMech. For the planetary system, see Matar (system).
Matar | |
---|---|
Production information | |
Manufacturer | Amaris Arms Corporation |
Model | SAM-RS2 |
Class | Superheavy |
Cost | Unknown |
Technical specifications | |
'Mech type | Inner Sphere BattleMech |
Mass | 110 tons |
Chassis | Unknown |
Armor | Unknown |
Engine | 220 Standard |
Communications System | Unknown |
Targeting Tracking System | Unknown |
Heat Sinks | 14 Double Heat Sinks |
Speed | 30 km/h |
Armament |
|
Contents
Description[edit]
In 2775, as Aleksandr Kerensky's forces were tightening the noose around the Amaris Empire, weapons development became increasingly frantic in hopes of finding a "miracle weapon" to turn the tides of the war. The most well known of these is the Matar, commonly referred to as "Amaris' Folly", an attempt to create a BattleMech able to withstand an entire company. Carrying devastating firepower and counters to all perceived threats, the Matar was unfortunately doomed to never see production when its leg actuators proved incapable of moving the massive machine. After Amaris' execution of the design staff for "treasonous incompetence", the project was canceled. The project lead, Stefan Amaris' cousin Rifkin Amaris, attempted to take his work into exile, and was apprehended by Kerensky's troops in an attempt to flee Terra.[1]
Even though the Matar has earned a reputation as a dead-end project instigated by a madman's dying regime (and rightfully so), the Matar would return to terrorize the Inner Sphere with the Clans, reborn as Clan Smoke Jaguar's Stone Rhino. Decades later, the Word of Blake surpassed them both launching the Omega BattleMech.
Weapons and Equipment[edit]
With an intended role of static defense, the Matar was built around long range firepower, toting a pair of Gauss rifles in the side torsos supplemented by a dorsal-mounted ER Large Laser. To deal with faster units the Matar was ill-suited to fight, a pair of large pulse lasers were equipped, one in each arm. A simple pivot of the torso would enable the pilot to even hit targets directly behind him with one of the arm lasers, both capable of dealing crippling hits to lighter assets. When coupled with the rear-mounted medium pulse laser, there was no true "safe angle" from which to attack a Matar. Reportedly at Stefan Amaris' personal insistence, the Matar carries a pair of flamers to roast opposing infantry alive. To guard against advanced munitions that could threaten the Matar from long range, a Guardian ECM was installed in one of the legs.[1]
Variants[edit]
No variants of the Matar were produced during the Amaris Civil War.[1]
Design Quirks[edit]
The Matar is subject to the following Design Quirks:[1]
- Distracting
- Illegal (Superheavy built on standard BattleMech rules)[2]
- Nonfunctional Item (Upper Leg Actuators, Lower Leg Actuators)
- Obsolete/2778
- Prototype
Related BattleMechs[edit]
- Stone Rhino - The SLDF took the data for the Matar with them into exile, eventually leading Clan Smoke Jaguar to rework the design.