Difference between revisions of "AeroTech 2"

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{{InfoBoxBook
 
{{InfoBoxBook
|image = AeroTech2.jpg
+
| image = AeroTech2.jpg
|name = AeroTech 2
+
| name = AeroTech 2
|publisher = [[FASA]]
+
| product development = [[Bryan Nystul]]
|year = 2000
+
| primary writing = [[Chris Hartford]]
|production code = 1718
+
| cover = [[Doug Chaffee]]
|ISBN = 1-55560-389-0
+
| illustrations = [[Matthew Plog]] <br /> [[John Paul Lona]] <br /> [[Scott James]] <br /> [[Duane Loose]] <br /> [[Dana Knutson]] <br /> [[Jim Nelson]] <br /> [[Mike Nielson]]
|MSRP = 20.00
+
| era =
|type = Rules Expansion
+
| type = Sourcebook
|primary writing = [[Chris Hartford]]
+
| publisher = [[FASA]]
|product development = [[Bryan Nystul]]
+
| year = 2000
|illustrations =  
+
| pages = 104
*[[Matthew Plog]]
+
| production code = 1718
*[[John Paul Lona]]
+
| ISBN = 1555603890
*[[Scott James]]
 
*[[Doug Chaffee]]
 
*[[Duane Loose]]
 
*[[Dana Knutson]]
 
*[[Jim Nelson]]
 
*[[Mike Nielson]]
 
|pages = 104
 
 
}}
 
}}
 
  
 
==Description==
 
==Description==
 
'''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
 
'''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
 
  
 
==Contents==
 
==Contents==
*Introduction
+
* Introduction
*Playing the Game
+
* Playing the Game
*Movement
+
 
:Facing
+
* Movement
:Stacking
+
** Facing
:Thrust Points
+
** Stacking
:High-G Maneuvers
+
** Thrust Points
:Control Rolls
+
** High-G Maneuvers
:Atmospheric Operations
+
** Control Rolls
*Heat
+
** Atmospheric Operations
*Combat
+
 
*Ground Support Missions
+
* Heat
*Atmospheric Combat
+
* Combat
*Optional Rules
+
* Ground Support Missions
:Advanced Movement
+
* Atmospheric Combat
:Advanced Initiative
 
:Advanced Point Defense Weapons
 
:Fighter Ammunition Expenditure
 
:Asteroids
 
:Attacking the Jump Sail
 
:Debris
 
:Docking
 
:Dropping [['Mech]]s and [[Battle Armor]]
 
:Fighter Squadrons
 
:Fuel Consumption
 
:Hyperspace Travel
 
:Landing and Liftoff
 
:Launching/Recovering Small Craft
 
:Orbit-to-Surface Fire
 
:Teleoperated Missiles
 
*Construction
 
*Costs
 
*Battle Value
 
*Roleplaying Rules
 
:Traits
 
:Skills
 
:Using MW3 Characters
 
:Case-Specific MechWarrior Rules
 
:Buying and Selling Vessels
 
:Additional Life Paths
 
*Aerospace Technology
 
*Battle Value Tables
 
*Game Statistics
 
  
 +
* Optional Rules
 +
** Advanced Movement
 +
** Advanced Initiative
 +
** Advanced Point Defense Weapons
 +
** Fighter Ammunition Expenditure
 +
** Asteroids
 +
** Attacking the Jump Sail
 +
** Debris
 +
** Docking
 +
** Dropping [['Mech]]s and [[Battle Armor]]
 +
** Fighter Squadrons
 +
** Fuel Consumption
 +
** Hyperspace Travel
 +
** Landing and Liftoff
 +
** Launching/Recovering Small Craft
 +
** Orbit-to-Surface Fire
 +
** Teleoperated Missiles
 +
 +
* Construction
 +
* Costs
 +
* [[Battle Value]]
 +
 +
* Roleplaying Rules
 +
** Traits
 +
** Skills
 +
** Using MechWarrior 3 Characters
 +
** Case-Specific [[MechWarrior (RPG)|MechWarrior]] Rules
 +
** Buying and Selling Vessels
 +
** Additional Life Paths
 +
 +
* Aerospace Technology
 +
* Battle Value Tables
 +
* Game Statistics
  
 
==Notes==
 
==Notes==
[[FanPro]] re-released the title with modifications, as [[AeroTech 2 Revised Edition]].
+
* [[FanPro]] re-released the title with modifications, as ''[[AeroTech 2 Revised Edition]]''.
 
 
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Sourcebooks]]

Revision as of 14:08, 29 November 2008

Template:InfoBoxBook

Description

AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book is now obsolete with the publication of Total Warfare and TechManual.

Contents

  • Introduction
  • Playing the Game
  • Movement
    • Facing
    • Stacking
    • Thrust Points
    • High-G Maneuvers
    • Control Rolls
    • Atmospheric Operations
  • Heat
  • Combat
  • Ground Support Missions
  • Atmospheric Combat
  • Optional Rules
    • Advanced Movement
    • Advanced Initiative
    • Advanced Point Defense Weapons
    • Fighter Ammunition Expenditure
    • Asteroids
    • Attacking the Jump Sail
    • Debris
    • Docking
    • Dropping 'Mechs and Battle Armor
    • Fighter Squadrons
    • Fuel Consumption
    • Hyperspace Travel
    • Landing and Liftoff
    • Launching/Recovering Small Craft
    • Orbit-to-Surface Fire
    • Teleoperated Missiles
  • Roleplaying Rules
    • Traits
    • Skills
    • Using MechWarrior 3 Characters
    • Case-Specific MechWarrior Rules
    • Buying and Selling Vessels
    • Additional Life Paths
  • Aerospace Technology
  • Battle Value Tables
  • Game Statistics

Notes