Difference between revisions of "Chris Lewis"

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'''Chris Lewis''' is a artist who has produced [[BattleTech]] art for [[FanPro]], [[BattleCorps]] and [[Catalyst Game Labs]]. Lewis's first official BattleTech work was [[Technical Readout: Project Phoenix]], and he is most notably recalled for producing art for a number of [[Technical Readout]]s.
 
'''Chris Lewis''' is a artist who has produced [[BattleTech]] art for [[FanPro]], [[BattleCorps]] and [[Catalyst Game Labs]]. Lewis's first official BattleTech work was [[Technical Readout: Project Phoenix]], and he is most notably recalled for producing art for a number of [[Technical Readout]]s.
  
== Background ==
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==Character Brief==
 
Playing BattleTech while at high school, Lewis focused on becoming a proffesional comics artist. Graduating from the Art Center College of Design in Pasadena, Lewis entered the field as a inker in 1989, working for both Marvel and DC during the 90's comic boom. When the boom turned to bust and work dried up, he started to send his protfolio to various game companies. Attending GenCon in 1999, Lewis impressed [[FASA]] staff with his work just as FASA began to collapse. Slowly losing hope on doing BattleTech work, [[Warner Doles (person)|Warner Doles]] then approached Lewis with the idea of redeveloping the visual look of [[Unseen]], the pair working on what would become the Project Phoenix redesigns. Lewis would attract near continuous employment as an interior artist for rights-holders for Classic BattleTech from then on.
 
Playing BattleTech while at high school, Lewis focused on becoming a proffesional comics artist. Graduating from the Art Center College of Design in Pasadena, Lewis entered the field as a inker in 1989, working for both Marvel and DC during the 90's comic boom. When the boom turned to bust and work dried up, he started to send his protfolio to various game companies. Attending GenCon in 1999, Lewis impressed [[FASA]] staff with his work just as FASA began to collapse. Slowly losing hope on doing BattleTech work, [[Warner Doles (person)|Warner Doles]] then approached Lewis with the idea of redeveloping the visual look of [[Unseen]], the pair working on what would become the Project Phoenix redesigns. Lewis would attract near continuous employment as an interior artist for rights-holders for Classic BattleTech from then on.
  
== See also ==
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==See also==
 
* [http://www.battlecorps.com/BC2/news.html?article=21 Chris Lewis Interview at BattleCorps]
 
* [http://www.battlecorps.com/BC2/news.html?article=21 Chris Lewis Interview at BattleCorps]
 
* [http://pen-paper.net/rpgdb.php?op=showcreator&creatorid=5673 Pen & Paper game work list]
 
* [http://pen-paper.net/rpgdb.php?op=showcreator&creatorid=5673 Pen & Paper game work list]

Revision as of 19:54, 24 April 2011

Chris Lewis is a artist who has produced BattleTech art for FanPro, BattleCorps and Catalyst Game Labs. Lewis's first official BattleTech work was Technical Readout: Project Phoenix, and he is most notably recalled for producing art for a number of Technical Readouts.

Character Brief

Playing BattleTech while at high school, Lewis focused on becoming a proffesional comics artist. Graduating from the Art Center College of Design in Pasadena, Lewis entered the field as a inker in 1989, working for both Marvel and DC during the 90's comic boom. When the boom turned to bust and work dried up, he started to send his protfolio to various game companies. Attending GenCon in 1999, Lewis impressed FASA staff with his work just as FASA began to collapse. Slowly losing hope on doing BattleTech work, Warner Doles then approached Lewis with the idea of redeveloping the visual look of Unseen, the pair working on what would become the Project Phoenix redesigns. Lewis would attract near continuous employment as an interior artist for rights-holders for Classic BattleTech from then on.

See also