Difference between revisions of "Cockpit Command Console"

m (moved Command Console to Cockpit Command Console: Canon name according to TO.)
(Updated for Tactical Operations)
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The Command Console weighs 3 tons.
 
The Command Console weighs 3 tons.
  
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===Associated Rules===
 
===Associated Rules===
In game terms, the Command Console occupies the free critical slot (#4) it the head section. Since it is a fully functional cockpit unto itself, it can take over if the regular cockpit (#3) is destroyed or the pilot is incapacitated, provided of course that the Command Console is manned; in that case both cockpits must be destroyed to incapacitate the 'Mech.
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In game terms, the Command Console occupies the same section as the primary cockpit.<ref>''Tactical Operations, p. 300''</ref>
:''Earlier rules from the [[Tactical Handbook]] had the Command Console at 5 tons, i.e. only 2 tons more than a regular cockpit assembly, and with an additional critical slot taken in the center torso section for sensors. These rules have since been superseded.
 
  
The secondary MechWarrior in the Command Console takes normal damage from head hits, falling and heat buildup. He only takes damage from ammunition explosions if he is piloting the 'Mech at the time.
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'''OLD:''' In game terms, the Command Console occupies the free critical slot (#4) it the head section. {{cn}}
  
If the secondary MechWarrior is not piloting the 'Mech he can make use of the command and control functions of the Command Console to add +2 to his side's initiative. This is not cumulative with other Command Consoles or mobile HQs, but it is with the initiative bonus from an enhanced satellite uplink communication system (if available) and no penalties apply for the latter system while the Console operator is not operating the 'Mech himself.
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Since it is a fully functional cockpit unto itself, it can take over if the regular cockpit is destroyed or the pilot is incapacitated, provided of course that the Command Console is manned; in that case both cockpits must be destroyed to incapacitate the 'Mech.<ref>''Tactical Operations, p. 301''</ref>
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:'''OLD:''' ''Earlier rules from the [[Tactical Handbook]] had the Command Console at 5 tons, i.e. only 2 tons more than a regular cockpit assembly, and with an additional critical slot taken in the center torso section for sensors. These rules have since been superseded.
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The secondary MechWarrior in the Command Console takes normal damage from head hits, falling and heat buildup. He only takes damage from ammunition explosions if he is piloting the 'Mech at the time.<ref>''Tactical Operations, p. 301''</ref>
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If the secondary MechWarrior is not piloting the 'Mech he can make use of the command and control functions of the Command Console to add +2 to his side's initiative.<ref>''Tactical Operations, p. 301''</ref> This is not cumulative with other Command Consoles<ref>''Tactical Operations, p. 301''</ref> or mobile HQs, but it is with the initiative bonus from an enhanced satellite uplink communication system (if available) and no penalties apply for the latter system while the Console operator is not operating the 'Mech himself.{{cn}}
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The Cockpit Command Console is considered [[Advanced Rules]].<ref>''Tactical Operations, p. 301''</ref>
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==References==
 
==References==
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*[[Maximum Tech]]
 
*[[Maximum Tech]]
 
*[[List of BattleTech novels#Heir to the Dragon|Heir to the Dragon]] (novel)
 
*[[List of BattleTech novels#Heir to the Dragon|Heir to the Dragon]] (novel)
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*[[Tactical Operations]]
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<references/>
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 16:36, 24 March 2010

A Command Console is a BattleMech component that can only be added to Heavy or Assault class 'Mechs; it is too large to fit into smaller 'Mechs. The Command Console adds a complete second set of controls for a second MechWarrior (pilot) with added command and control facilities. (It should not be mixed up with the much smaller Dual Cockpit, which can be installed on any 'Mech and splits 'Mech operation between two people, a pilot and a gunner, and therefore requires both to operate the 'Mech.)

The enhanced command and control facilities turn the 'Mech carrying a Command Console into a moving command center typically used by high-level commanders. Star League-vintage Command Consoles are very rare by 3025 because 'Mechs equipped in this way were favoured targets in battle. Most still existing were relegated to training duties.

The Clans do not use Command Consoles.

The Command Console weighs 3 tons.

Associated Rules

In game terms, the Command Console occupies the same section as the primary cockpit.[1]

OLD: In game terms, the Command Console occupies the free critical slot (#4) it the head section.[citation needed]

Since it is a fully functional cockpit unto itself, it can take over if the regular cockpit is destroyed or the pilot is incapacitated, provided of course that the Command Console is manned; in that case both cockpits must be destroyed to incapacitate the 'Mech.[2]

OLD: Earlier rules from the Tactical Handbook had the Command Console at 5 tons, i.e. only 2 tons more than a regular cockpit assembly, and with an additional critical slot taken in the center torso section for sensors. These rules have since been superseded.

The secondary MechWarrior in the Command Console takes normal damage from head hits, falling and heat buildup. He only takes damage from ammunition explosions if he is piloting the 'Mech at the time.[3]

If the secondary MechWarrior is not piloting the 'Mech he can make use of the command and control functions of the Command Console to add +2 to his side's initiative.[4] This is not cumulative with other Command Consoles[5] or mobile HQs, but it is with the initiative bonus from an enhanced satellite uplink communication system (if available) and no penalties apply for the latter system while the Console operator is not operating the 'Mech himself.[citation needed]

The Cockpit Command Console is considered Advanced Rules.[6]

References

  1. Tactical Operations, p. 300
  2. Tactical Operations, p. 301
  3. Tactical Operations, p. 301
  4. Tactical Operations, p. 301
  5. Tactical Operations, p. 301
  6. Tactical Operations, p. 301