Difference between revisions of "Combat Operations"
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{{InfoBoxBook | {{InfoBoxBook | ||
− | | image = | + | |image=CombatOperations.jpg |
− | | name = Combat Operations | + | |name=Combat Operations |
− | | | + | |publisher = [[FanPro]] |
− | | | + | |year = 2003 |
− | | | + | |production code = 10979 |
− | | ISBN = 1-932564-03-0 | + | |ISBN = 1-932564-03-0 |
− | | MSRP = | + | |MSRP =24.99 |
− | | | + | |type = Rules Expansion |
− | | | + | |primary writing = [[Chris Hartford]] |
− | | | + | |product development = [[Randall N. Bills]] |
− | | | + | |illustrations = |
− | * [[Chris Lewis]] | + | *[[Chris Lewis]] |
− | * [[Matt Plog]] | + | *[[Matt Plog]] |
− | | | + | |pages = 144 |
}} | }} | ||
Revision as of 14:50, 28 October 2007
Description
Combat Operations is a rule expansion for the CBT game system and provides background material on how war is conducted in the BattleTech universe. As such, it doubles both as a sourcebook and a rules supplement. It also doubles as a method for transferring gaming data between the CBT:RPG and CBT board game.
Contents
- 'By Any Means' - an introductory fiction story
- War and Its Makers - a series of essays on:
- Events as justification for war
- Troop types
- Battlefield tactics
- Strategy
- Grand strategy
- Logistics
- Communications
- Medicine
- Law & order
- Combat related fields:
- Administration
- Battlefield Cleanup
- Military intelligence
- Psychological Ooperations
- BattleTech Operations Rules - details expansion and strategic options
- Force creation rules
- Force sizes
- Purchasing supplies
- Salaries
- New equipment assign rules
- Morale & fatigue
- Maitenance, Repair & medical services
- Infantry Platoon Construction - rules for creating new types of infantry forces
- Converting RPG weapons & equipment into CBT
- Assembling squads and platoons
- Disposable weapons
- Calculating Battle Value (v. 1.0)
- Costs of weapons, equipment & modes of transport
- AeroSpace 2 Operations Rules - details expansion and strategic options
- Boarding Actions
- Crew quality
- Advanced Sensors
- Force composition
- Zero-G operations
- Grounded DropShip
- Linked Scenarios - rules to link individual scenarios into a dynamic campaign
- Assembling a force
- actions
- Campaign scores
- Scenario determination
- Campaign goals
- New scenario types: probes, recon raids, base attacks
- Updated terrain
- BattleTech Strategic Game or "Inner Sphere In Flames" - rules for strategic-level of play, to include complete campaigns and wars, and involving economic, political and technological aspects.
- Economics & resources
- Interests and personalities
- Espionage
- Communications and orders
- Technology
- Combat
- Force Faction Tables - provides simple data (BV, tonnage, cost and availability data) on combat equipment for different factions
- Star League (2750 & 3061)
- Clans (general and individual)
- Inner Sphere (general and individual)
- Word of Blake
- Mercenary (general)
- Periphery (general and individual)
- Record Sheets
- AeroTech 2
- BattleMech
- Battle Armor
- ProtoMech
- Level 3 Infantry
- AeroTech 2
Notes
- CBT has provided rulesets for all level of play: individual (CBT:RPG), squad (BattleTroops), lance & company (CBT board game) and battalion & higher (BattleForce 2). The BattleTech Strategic Game (usually refered to as ISIF or Inner Sphere In Flames) replaces the Succession Wars strategic game (published 1987) with a lot more rules and less dependence on luck. Where the previous incarnation was a board game, ISIF is role-playing at the strategic level. FanPro has continued to support the game in later products that allow for strategic play.