Difference between revisions of "Hobgoblin"

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The '''''Hobgoblin''''' ultraheavy ProtoMech was developed by [[The Society]] as a test vehicle for the [[Fusillade]] weapon system and ProtoMech-scale [[Magnetic Clamp]]s.<ref name=wor211/> Though not intended to have a place on the battlefield, the Society was able to rapidly put the tested ''Hobgoblin'' design into production to augment their forces. The low top speed was offset by the magnetic clamp system, which allowed Society BattleMechs to carry the ''Hobgoblin'' to various trouble spots on the battlefield. This was a key advantage as the low speed made the ''Hobgoblin'' an easy target.<ref name=wor211/>  
 
The '''''Hobgoblin''''' ultraheavy ProtoMech was developed by [[The Society]] as a test vehicle for the [[Fusillade]] weapon system and ProtoMech-scale [[Magnetic Clamp]]s.<ref name=wor211/> Though not intended to have a place on the battlefield, the Society was able to rapidly put the tested ''Hobgoblin'' design into production to augment their forces. The low top speed was offset by the magnetic clamp system, which allowed Society BattleMechs to carry the ''Hobgoblin'' to various trouble spots on the battlefield. This was a key advantage as the low speed made the ''Hobgoblin'' an easy target.<ref name=wor211/>  
  
The ''Hobgoblin'' was widely used by the Society cells that operated in [[Clan Jade Falcon]] space.<ref name=wor211/>  
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The ''Hobgoblin'' was widely used by the Society cells that operated in [[Clan Jade Falcon]] space.<ref name=wor211/> There is some speculation that the ''Hobgoblin'' went on to influence the ''[[Svartalfa]]'' ProtoMech used by [[Clan Hell's Horses]].<ref name=wor211/>  
  
 
==Armament==
 
==Armament==
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==Variants==
 
==Variants==
No variants of the ''Hobgoblin'' are known to exist. There is some speculation that the ''Hobgoblin'' went on to influence the ''[[Svartalfa]]'' ProtoMech used by [[Clan Hell's Horses]].<ref name=wor211/>  
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* ''Hobgoblin 2'' - This variant removes some armor and the Fusillade. Instead the ''Hobgoblin 2'' carries three more AP Gauss Rifles, bringing the total to four. Each has five reloads, which is enough to devastate conventional infantry forces, but not enough to turn the tide of a battle.<ref>''[[The Wars of Reaving Supplemental]]'', p. 47</ref>
  
 
==References==
 
==References==
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==Bibliography==
 
==Bibliography==
 
*''[[The Wars of Reaving]]''
 
*''[[The Wars of Reaving]]''
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*''[[The Wars of Reaving Supplemental]]''
  
 
[[Category:ProtoMechs]]
 
[[Category:ProtoMechs]]

Revision as of 09:18, 21 June 2012

Hobgoblin Wars of Reaving-pg210.png
Hobgoblin
Production information
Manufacturer Chiaroscuro Testing Site[1]
Tech Base Clan (Advanced) (Society)[2]
Introduced ????
Technical specifications
Mass 10[1] tons
Chassis HOB/11
Armor ProtoMech Standard/2
Engine 60 Fusion
Speed 64 km/h
Jump Jets
Armament

1x AP Gauss Rifle
1 x Fusillade

BV (2.0) 271

Description

The Hobgoblin ultraheavy ProtoMech was developed by The Society as a test vehicle for the Fusillade weapon system and ProtoMech-scale Magnetic Clamps.[2] Though not intended to have a place on the battlefield, the Society was able to rapidly put the tested Hobgoblin design into production to augment their forces. The low top speed was offset by the magnetic clamp system, which allowed Society BattleMechs to carry the Hobgoblin to various trouble spots on the battlefield. This was a key advantage as the low speed made the Hobgoblin an easy target.[2]

The Hobgoblin was widely used by the Society cells that operated in Clan Jade Falcon space.[2] There is some speculation that the Hobgoblin went on to influence the Svartalfa ProtoMech used by Clan Hell's Horses.[2]

Armament

The Hobgoblin's status as a test vehicle can be clearly seen when looking at its weapons. A single AP Gauss Rifle and Fusillade launcher are less effective than other ProtoMech designs, even when gathered in a Point.

Variants

  • Hobgoblin 2 - This variant removes some armor and the Fusillade. Instead the Hobgoblin 2 carries three more AP Gauss Rifles, bringing the total to four. Each has five reloads, which is enough to devastate conventional infantry forces, but not enough to turn the tide of a battle.[3]

References

  1. 1.0 1.1 The Wars of Reaving, p. 210
  2. 2.0 2.1 2.2 2.3 2.4 The Wars of Reaving, p. 211
  3. The Wars of Reaving Supplemental, p. 47

Bibliography