Difference between revisions of "Hyper-Assault Gauss Rifle 30"

m (reference cleanup)
Line 1: Line 1:
{{refimprove}}
 
 
 
{{InfoBoxWeapon
 
{{InfoBoxWeapon
 
| image = [[File:Hyper-assault Gauss Rifle.jpg|191px]]
 
| image = [[File:Hyper-assault Gauss Rifle.jpg|191px]]
Line 6: Line 4:
 
| Type = Ballistic  
 
| Type = Ballistic  
 
| Tech Base = [[Clan]]
 
| Tech Base = [[Clan]]
| Year Availability = [[3068]] [[Clan Hell's Horses|CHH]]
+
| Year Availability = [[3068]] [[Clan Hell's Horses|CHH]]<ref name="TMp290"/>
 
| Tech Rating = [[Technology Rating#F|F]]
 
| Tech Rating = [[Technology Rating#F|F]]
 
| Availability Rating = [[Availability Rating#E|E]]
 
| Availability Rating = [[Availability Rating#E|E]]
| Age of War–Star League = [[Availability Rating#X|X]]
+
| Age of War–Star League = [[Availability Rating#X|X]]<ref name="TMp290"/>
| Succession Wars = [[Availability Rating#X|X]]
+
| Succession Wars = [[Availability Rating#X|X]]<ref name="TMp290"/>
| Clan Invasion – Present = [[Availability Rating#E|E]]
+
| Clan Invasion – Present = [[Availability Rating#E|E]]<ref name="TMp290"/>
| Heat = 6
+
| Heat = 6<ref name="TMp343">''TechManual'', p. 343, "Clan Heavy Weapons And Equipment Table"</ref>
| Damage = 1/slug
+
| Damage = 1/slug<ref name="TMp343"/>
| Minimum Range = 1-2
+
| Minimum Range = 1-2<ref name="TMp343"/>
| Short Range = 1-8
+
| Short Range = 1-8<ref name="TMp343"/>
| Medium Range = 9-16
+
| Medium Range = 9-16<ref name="TMp343"/>
| Long Range = 17-24
+
| Long Range = 17-24<ref name="TMp343"/>
| Tons = 13
+
| Tons = 13<ref name="TMp343"/>
| Critical Slots = 8
+
| Critical Slots = 8<ref name="TMp343"/>
| Ammo Per Ton = 4
+
| Ammo Per Ton = 4<ref name="TMp343"/>
| Cost (unloaded) = 500,000
+
| Cost (unloaded) = 500,000<ref name="TMp290">''TechManual'', p. 290, "Heavy Weapons And Equipment - Table"</ref>
 
| Ammo Cost (per ton) = 30,000
 
| Ammo Cost (per ton) = 30,000
 
| BV (1.0) = N/A
 
| BV (1.0) = N/A
| BV (2.0) = 401
+
| BV (2.0) = 401<ref name="TMp318">''TechManual'', p. 318, "Clan Weapons And Equipment BV Table"</ref> <br> 50 (Ammo)<ref name="TMp318"/>
 
}}
 
}}
  
==Description==
+
== Description ==
The '''Hyper-Assault Gauss Rifle''' is a variation on the [[Gauss Rifle]] developed by [[Clan Hell's Horses]] in [[3068]]. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the [[Lyran Alliance]]'s [[Heavy Gauss Rifle]]. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.  The resulting high rate of fire, akin almost to [[Rotary Autocannon]]s, made these weapons very effective against [[battle armor]] and [[Combat Vehicle]]s.<ref>''TechManual'', p. 219</ref>
+
The '''Hyper-Assault Gauss Rifle''' is a variation on the [[Gauss Rifle]] developed by [[Clan Hell's Horses]] in [[3068]]. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the [[Lyran Alliance]]'s [[Heavy Gauss Rifle]]. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs.  The resulting high rate of fire, akin almost to [[Rotary Autocannon]]s, made these weapons very effective against [[battle armor]] and [[Combat Vehicle]]s.<ref name="TMp219">''TechManual'', p. 219, "Hyper-Assault Gauss Rifle"</ref>
 
+
The '''HAG 30''' is the middle class of the HAG series.
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.<ref> ''Total Warfare'', p. 136</ref>
 
  
The '''HAG 30''' is the middle class of the HAG series.
+
== Rules ==
 +
<div class="gamerules">
 +
=== Game Rules ===
 +
Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.<ref name="TWp136">''Total Warfare'', p. 136, "Hyper-Assault Gauss Rifle"</ref>
  
==Models==
+
== Models ==
 
{{sectionstub}}
 
{{sectionstub}}
  
 +
== References ==
 +
<references />
  
==References==
+
== Bibliography ==
<references />
+
* ''[[TechManual]]''
==Bibliography==
+
* ''[[Total Warfare]]''
*''[[TechManual]]''
 
*''[[Total Warfare]]''
 
  
  
[[Category:Technology]]
+
[[Category: Technology]]
[[Category:Weapons]]
+
[[Category: Weapons]]
[[Category:Heavy Weapons]]
+
[[Category: Heavy Weapons]]
[[Category:Gauss Weapons]]
+
[[Category: Gauss Weapons]]
[[Category:Gauss Weapons (Heavy)]]
+
[[Category: Gauss Weapons (Heavy)]]
[[Category:Burst-Fire Weapons]]
+
[[Category: Burst-Fire Weapons]]

Revision as of 14:39, 2 May 2016

Hyper-assault Gauss Rifle.jpg
Hyper-Assault Gauss Rifle 30
Production information
Type Ballistic
Tech Base Clan
Year Availability 3068 CHH[1]
Technology Rating F
Availability Rating E
Availability Ratings X[1]/X[1]/E[1]
Technical specifications
Heat 6[2]
Damage 1/slug[2]
Minimum Range 1-2[2]
Short Range 1-8[2]
Medium Range 9-16[2]
Long Range 17-24[2]
Tons 13[2]
Critical Slots 8[2]
Ammo Per Ton 4[2]
Cost (unloaded) 500,000[1]
Ammo Cost (per ton) 30,000
BV (1.0) N/A
BV (2.0) 401[3]
50 (Ammo)[3]

Description

The Hyper-Assault Gauss Rifle is a variation on the Gauss Rifle developed by Clan Hell's Horses in 3068. Hoping to stay ahead of the increasing technological curve, they apparently used similar design principles to the Lyran Alliance's Heavy Gauss Rifle. To compensate for its drawbacks, however, Horse scientists used a series of capacitors and launching tubes to fire a multitude of smaller-caliber Gauss slugs. The resulting high rate of fire, akin almost to Rotary Autocannons, made these weapons very effective against battle armor and Combat Vehicles.[4] The HAG 30 is the middle class of the HAG series.

Rules

Game Rules

Unlike some other weapons using cluster munitions, there is no modifier on the initial attack roll. However, when a hit is scored, a Hyper-Assault Gauss Rifle receives a +2 modifier at short range and a –2 modifier at long range on the Cluster Hits table. Modified rolls above 12 or below 2 are treated as a 12 or 2 respectively. Damage location is then determined in 5-point groups plus any remainder below 5 being the final roll.[5]

Models


References

  1. 1.0 1.1 1.2 1.3 1.4 TechManual, p. 290, "Heavy Weapons And Equipment - Table"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 TechManual, p. 343, "Clan Heavy Weapons And Equipment Table"
  3. 3.0 3.1 TechManual, p. 318, "Clan Weapons And Equipment BV Table"
  4. TechManual, p. 219, "Hyper-Assault Gauss Rifle"
  5. Total Warfare, p. 136, "Hyper-Assault Gauss Rifle"

Bibliography