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Difference between revisions of "Idiots Don't Drive BattleMasters"

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'''''Idiots don't drive BattleMasters''''' is a [[BattleTech]] short story by [[Kevin Hodges]]. It was published in the 1991 issue 15 of the magazine [[Voyages to the Worlds of SF Gaming]].
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'''''Idiots Don't Drive BattleMasters''''' is a [[BattleTech]] short story by [[Kevin Hodges]]. It was published in the 1991 issue 15 of the magazine ''[[Voyages to the Worlds of SF Gaming]]''.
  
 
==Plot summary==
 
==Plot summary==
At an unknown date, a light recon lance working from Lindon's Company under [[Free Worlds League]] contract is participating in the takeover of the [[Lyran Commonwealth]] planet of New Delhi.
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At an unknown date, a light recon [[lance]] from [[Lindon's Company]] under [[Free Worlds League]] contract is participating in the takeover of the [[Lyran Commonwealth]] planet of [[New Delhi]].
  
Our light mercenary recon force is ordered to scout the city of Salasville. The unit, formed by an ''Hermes II'', two ''Phoenix Hawk''s a ''Wasp'' and a support hoover scout enter the city. While advancing, they detect a faint heat signature and the hoover scout goes to investigate it. After finding the source of heat, it runs away saying he's found a Mech, though the team cannot understand which. The hover cannot escape and gets destroyed by a Medium Laser hit.
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The light mercenary recon force is ordered to scout the city of [[Salasville]]. The unit, comprised of a ''[[Hermes II]]'', two ''[[Phoenix Hawk]]''s, a ''[[Wasp]]'', and a hover scout support vehicle enter the city. While advancing, a faint heat signature is detected and the scout goes to investigate, identifying an undetermined [['Mech]], prior to being destroyed by laser fire.
  
One of the Phoenix Hawk pilots goes direcly against the alleged target saying it must be an ''Assassin''. The commanding officer of the lance and narrator is forced to follow her [[MechWarrior (pilot)|MechWarrior]], and makes the rest of the team race for the position. When the first of his [['Mech]]s arrives to the zone, a [[PPC]] connects with its head, killing the other ''Phoenix Hawk''. The ''Wasp'' pilot is able to avoid the same fate and jumps to avoid the unknown enemy, in the process identifiying it as a ''BattleMaster''. When the ''Hermes II'' arrives he sees his other lance ''Phonix Hawk'' severely beaten, right arm missing and with a PPC going to decapitate her. The lance commander uses his flammer to distract the enemy ''BattleMaster'', in the process being hit by the PPC and falling down.
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One of the ''Phoenix Hawk'' pilots goes directly against the designated target, misreporting it as an ''Assassin''. The commanding officer of the lance (and narrator) is forced to follow the [[MechWarrior (pilot)|MechWarrior]], and makes the rest of the team race for the position. When the first of the [['Mech]]s arrives in the zone, a [[PPC]] connects with its head, destroying it. The ''Wasp'' pilot is able to avoid the same fate by jumping, in the process correctly identifying it as a ''[[BattleMaster]]''. When the ''Hermes II'' arrives, it's MechWarrior sees his other lance's ''Phoenix Hawk'' severely beaten, right arm missing, and with an enemy PPC coming to bear. The lance commander uses his flamer to distract the enemy ''BattleMaster'', but is hit by the PPC and falls down.
  
The ''BattleMaster'' returns to trying to end with the last ''Phoenix Hawk'', but her remaining comrades are able to save her. The ''BattleMaser'' centers again on the ''Hermes II'' ignoring the heavily damaged ''Phoenix Hawk'' and the ''Wasp'' until the ''Wasp'' is able to connect a [[Death From Above]] against one of the torsos. The ''BattleMaster'', in a sort of rage procedes to pick the ''Wasp'' and throw it to a six stores building, and making it collapse on top of the ''Wasp''. The two surviving Mechwarriors flee after that.
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The remaining ''Phoenix Hawk'' is again engaged by the enemy 'Mech, but her remaining comrades are able to save her. The ''BattleMaster'' centers again on the ''Hermes II'', ignoring the heavily damaged ''Phoenix Hawk'' and the ''Wasp'', until the ''Wasp'' is able to connect a [[Death From Above]] attack against a torso. The ''BattleMaster'', in a rage, proceeds to lift the ''Wasp'' and throw it into a nearby building, resulting in its collapse. The two surviving MechWarriors flee after that.
  
In the after report, the [[Lance]] commander says he retired but her colleague decided to keep working. He also explains that the ''Wasp'' pilot survived three days inside the cockpit with rations. The ''BattleMaster'' and its pilot escaped.
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In the after action report, the lance commander says he retired but his colleague decided to keep working. He also explains that the ''Wasp'' pilot survived three days inside the cockpit with rations. The ''BattleMaster'' and its pilot escaped.
  
 
==Featured Characters==
 
==Featured Characters==
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* ''[[Hermes II]]''
 
* ''[[Hermes II]]''
 
* ''[[Wasp]]''
 
* ''[[Wasp]]''
* ''PXH-1 [[Phoenix Hawk]]''
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* PXH-1 ''[[Phoenix Hawk]]''
 
* [[Hellbreaker]] scout hovercraft
 
* [[Hellbreaker]] scout hovercraft
 
* ''[[Assassin]]'' (mentioned)
 
* ''[[Assassin]]'' (mentioned)
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==References==
 
==References==
 
* ''[[Voyages to the Worlds of SF Gaming]]''
 
* ''[[Voyages to the Worlds of SF Gaming]]''
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[[Category:Short Stories]]
 
[[Category:Short Stories]]
 
[[Category:Works by Kevin Hodges]]
 
[[Category:Works by Kevin Hodges]]

Latest revision as of 22:34, 26 July 2022

Idiots Don't Drive BattleMasters
Story information
Author Kevin Hodges
Pages 2
Type Short story
Product ''Voyages to the Worlds of SF Gaming''
Content
Era Succession Wars era

Idiots Don't Drive BattleMasters is a BattleTech short story by Kevin Hodges. It was published in the 1991 issue 15 of the magazine Voyages to the Worlds of SF Gaming.

Plot summary[edit]

At an unknown date, a light recon lance from Lindon's Company under Free Worlds League contract is participating in the takeover of the Lyran Commonwealth planet of New Delhi.

The light mercenary recon force is ordered to scout the city of Salasville. The unit, comprised of a Hermes II, two Phoenix Hawks, a Wasp, and a hover scout support vehicle enter the city. While advancing, a faint heat signature is detected and the scout goes to investigate, identifying an undetermined 'Mech, prior to being destroyed by laser fire.

One of the Phoenix Hawk pilots goes directly against the designated target, misreporting it as an Assassin. The commanding officer of the lance (and narrator) is forced to follow the MechWarrior, and makes the rest of the team race for the position. When the first of the 'Mechs arrives in the zone, a PPC connects with its head, destroying it. The Wasp pilot is able to avoid the same fate by jumping, in the process correctly identifying it as a BattleMaster. When the Hermes II arrives, it's MechWarrior sees his other lance's Phoenix Hawk severely beaten, right arm missing, and with an enemy PPC coming to bear. The lance commander uses his flamer to distract the enemy BattleMaster, but is hit by the PPC and falls down.

The remaining Phoenix Hawk is again engaged by the enemy 'Mech, but her remaining comrades are able to save her. The BattleMaster centers again on the Hermes II, ignoring the heavily damaged Phoenix Hawk and the Wasp, until the Wasp is able to connect a Death From Above attack against a torso. The BattleMaster, in a rage, proceeds to lift the Wasp and throw it into a nearby building, resulting in its collapse. The two surviving MechWarriors flee after that.

In the after action report, the lance commander says he retired but his colleague decided to keep working. He also explains that the Wasp pilot survived three days inside the cockpit with rations. The BattleMaster and its pilot escaped.

Featured Characters[edit]

Featured Units[edit]

Planets[edit]

Featured BattleTech[edit]

References[edit]