Difference between revisions of "Illumination Shell"
m |
m (→Notes: fix stylebox by new code) |
||
Line 3: | Line 3: | ||
==Notes== | ==Notes== | ||
− | <div | + | <div class="gamerules"> |
===Game Rules=== | ===Game Rules=== | ||
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. |
Revision as of 20:02, 16 May 2011
Description
Illumination Shells are special munitions fired by Long Tom, Sniper and Thumper artillery. Illumination shells replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent.[1] Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.
Notes
Game Rules
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.
References
- ↑ Tactical Operations, p. 355