Difference between revisions of "Light Machine Gun (Battle Armor)"
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| Cost (unloaded) = 5,000 | | Cost (unloaded) = 5,000 | ||
| Ammo Cost (per reload) = 500 | | Ammo Cost (per reload) = 500 | ||
− | | BV (2.0) = 5<ref name="TMp317">''TechManual'', p. 317, "Inner Sphere Weapons And Equipment BV Table"</ref> <br> Ammo = 1<ref name="TMp317"> | + | | BV (2.0) = 5<ref name="TMp317">''TechManual'', p. 317, "Inner Sphere Weapons And Equipment BV Table"</ref> <br> Ammo = 1<ref name="TMp317"/> |
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Revision as of 14:11, 4 May 2016
Light Machine Gun | |
Production information | |
Type | Ballistic |
Tech Base | Clan/IS |
Year Availability | Clan = 3060 CSJ[1] |
Technology Rating | C |
Availability Ratings | X/X/C |
Technical specifications | |
Damage | 1 |
Minimum Range | 0 |
Short Range | 2 |
Medium Range | 4 |
Long Range | 6 |
Mass | 75 kg |
Critical Slots | 1 |
Mass Per Reload | .1kg (50) |
Cost (unloaded) | 5,000 |
BV (2.0) | 5[2] Ammo = 1[2] |
Contents
Description
The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns.[1] Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by battle armor by deriving the design from semi-portable machine guns normally used by infantry forces.[3]
Models
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