Difference between revisions of "Mad Cat III"
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==Description== | ==Description== | ||
− | With the success of the ''[[ | + | With the success of the ''[[Timber Wolf Mk II | Timber Wolf II]]'' design [[Clan Diamond Shark]] developed the '''''Timber Wolf III''''' as a medium 'Mech to accompany the heavy ''[[Mad Cat]]'' and assault ''Mad Cat II''. With the sales of both ''Mad Cat II'' and ''Timber Wolf III'' to [[Inner Sphere]] Houses, the other [[Clans]] censured the Diamond Sharks for selling superior technology to enemies of the Clans. This pushed the Diamond Sharks to make their final move to the Inner Sphere where they reverted to their original name [[Clan Sea Fox]], and began their nomadic merchant ways. |
− | With its top speed of 97 km/h, the '' | + | With its top speed of 97 km/h, the ''Timber Wolf III'' can quickly close with enemies to bring its short-range armament to bear. Nine tons of [[Ferro-Fibrous]] armor provide ample protection, as does the [[Anti-Missile System]] it includes. The 'Mech makes use of weight-saving technologies in the form of an [[XL Engine]] and an [[Endo Steel]] structure. |
==Armament== | ==Armament== | ||
− | The '' | + | The ''Timber Wolf III'' carries a pair Type XX [[LRM-20]]s for use at long range, though each launcher only has enough ammunition for six shots. When it closes, it can use an all-energy configuration of two Series 5K [[ER Medium Laser]]s, two Series 3K [[ER Small Laser]]s, and four Series 1K [[ER Micro Laser]]s. With its mix of long range missiles and lasers, the ''Mad Cat III'' continues to be a good seller for the Sea Foxes. Sixteen [[double heat sink]]s allow this 'Mech to fire all weapons and not worry about heat so long as it sticks to its cruising speed. |
==Variants== | ==Variants== | ||
− | * '' | + | * ''Timber Wolf 2'' - This variant removes all of the lasers. The tonnage that is freed up is used to add a pair of [[Heavy Medium Laser]]s, enough [[jump jet]]s to vault the 'Mech up to 150 meters, and maxes out the armor. Heat is no longer a concern, though the limited ammunition of the missile launchers is more of a liability. BV (1.0) = 2,081 |
==References== | ==References== |
Revision as of 17:19, 11 May 2011
This article needs to be updated with material from Dark Age Turning Points: Liao. Once these titles clear the Moratorium period, or if they already have, please consider revisiting this article and updating it with the new material. |
Mad Cat III | |
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Production information | |
Manufacturer | Clan Sea Fox |
Class | Medium |
Cost | 12,358,925 C-bills |
Technical specifications | |
Mass | 55 tons |
Chassis | DSAM Endo 7 Endo Steel |
Armor | Forging Zk15 Ferro-Fibrous |
Engine | 330 XL |
Speed | 97 km/h |
Armament |
|
BV (1.0) | 1,913 |
BV (2.0) | ??? |
Contents
Description
With the success of the Timber Wolf II design Clan Diamond Shark developed the Timber Wolf III as a medium 'Mech to accompany the heavy Mad Cat and assault Mad Cat II. With the sales of both Mad Cat II and Timber Wolf III to Inner Sphere Houses, the other Clans censured the Diamond Sharks for selling superior technology to enemies of the Clans. This pushed the Diamond Sharks to make their final move to the Inner Sphere where they reverted to their original name Clan Sea Fox, and began their nomadic merchant ways.
With its top speed of 97 km/h, the Timber Wolf III can quickly close with enemies to bring its short-range armament to bear. Nine tons of Ferro-Fibrous armor provide ample protection, as does the Anti-Missile System it includes. The 'Mech makes use of weight-saving technologies in the form of an XL Engine and an Endo Steel structure.
Armament
The Timber Wolf III carries a pair Type XX LRM-20s for use at long range, though each launcher only has enough ammunition for six shots. When it closes, it can use an all-energy configuration of two Series 5K ER Medium Lasers, two Series 3K ER Small Lasers, and four Series 1K ER Micro Lasers. With its mix of long range missiles and lasers, the Mad Cat III continues to be a good seller for the Sea Foxes. Sixteen double heat sinks allow this 'Mech to fire all weapons and not worry about heat so long as it sticks to its cruising speed.
Variants
- Timber Wolf 2 - This variant removes all of the lasers. The tonnage that is freed up is used to add a pair of Heavy Medium Lasers, enough jump jets to vault the 'Mech up to 150 meters, and maxes out the armor. Heat is no longer a concern, though the limited ammunition of the missile launchers is more of a liability. BV (1.0) = 2,081