Rime Otter

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Rime Otter
Rime Otter
Production information
Manufacturer Jötunn BattleWorx[1]
Production Year 3146
Model Prime
Class Medium
Technical specifications
'Mech type Clan OmniMech
Mass 55 tons
Chassis Type 56-55C Modified Reinforced1[1]
Armor IceSheet Ferro-Fibrous[1]
Engine RUFM XL 275[1]
Communications System Garret T10B[1]
Targeting Tracking System GC Heimdallr System Type 1[1]
Heat Sinks 10 Double Heat Sinks
Speed 86 kph (108 kph with MASC) km/h
Armament

Prime Configuration

BV (2.0) 2,169[2][3]


Description

The Rime Otter is a Medium OmniMech built originally by the Rasalhague Dominion for its Clan Ghost Bear and native Warriors. Constructed on the heavy end of the medium weight class of OmniMechs, the design was intended to support other specialty designs in the field. The Mech's builders, Jötunn BattleWorx, used past experience building the classic Grizzly to built the OmniMech.

Weapons and Equipment

Designed to be a fairly swift machine, the Rime Otter built with 275-Rated Extra-Light Fusion Engine, with the addition of MASC push the design to upper spectrum of speeds to keep up with lighter designs and still able provide cover for the Dominion's heavier designs.

Intended as a frontline combatant, the chassis has been allotted 18.5 tons of OmniPod space for weapons and equipment. Designed to be a Brawler, the Rime Otter's Prime Configuration features pair of arm mounted Large Pulse Lasers for intermediate and short ranges, while a advance tech Artemis V guided 10-tube Long Range Launcher is housed in right torso with 10 volleys of ammunition. The 'Mech has additional Double Heat Sink and has been given protection from ammunition explosion with CASE II.[2]

Alternate Configurations

  • Alt. Config. A 
    A highly mobile skirmisher by design with four Jump Jets, the A's primary weapon is its right arm mounted LRM 15 with Artemis V Fire Control, supplied with 16 rounds of ammo. It's long range firepower is further enhanced by left arm mounted Extended Range Large Laser, while close-range combat reinforced by addition of Streak 6 Launcher & its single ton ammunition also in left arm. BV (2.0) = 2,358[4][5]
  • Alt. Config. B 
    Intended as a speedy Supercharge intermediate / close range combatant, this skirmisher's weapons are geared towards anti-infantry & vehicle combat. As a primary anti-mech/vehicle weaponry come in a form of a pair of Improved Jump Jets in the right arm. The design anti-infantry weapons include; pair of Light Machine Gun Arrays with 4 light machine guns each mounted in each of the side torso. A LB 10-X autocannon found in the left arm, rounding up configuration's abilities. A single ton of light machine ammunition is hose in CASE II in the right torso, while LB-X's two tons of ammo fitted in the left arm with the autocannon. BV (2.0) = 1,969[6][7]
  • Alt. Config. C 
    Close-Range combatant, the C Configuration has bevy six ER Medium Lasers in the right arm. While in the left, the C uses the 4 ton Hatchet for those warriors whom prefer to get physical in combat. To allow this skirmisher to close in on it's ended target, the configuration has four Jump Jets and also mounts a Supercharger in addition to it's fix mounted MASC. Five additional Double Heat Sinks are fitted help the MechWarrior cope with additional heat load of the OmniMech's features. BV (2.0) = 2,718[8][9]
  • Alt. Config. D 
    Scout & Spotter by design, the D Configuration uses it's Improved Jump Jets reach and mark targets for Missile armed units on the field. To accomplish this, it has a Light Active Probe & Light TAG in the center and right arm, respectively. The design's missile weaponry are all found in the 'Mech's right arm. This comes in the form a NARC launcher (2 tons ammo) and six-tubed SRM launcher (1 tons of ammo). Not totally reliant on missiles, the D has three ER Medium Lasers in it's right arm. BV (2.0) = 1,998[10][11]

Design Quirks

The Rime Otter is subject to the following Design Quirks:

References

Bibliography