BattleTech Compendium: Rules of Warfare

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BattleTech Compendium: The Rules of Warfare
Attribution
Development Bryan Nystul
Writing *Jordan K. Weisman
Cover art
Illustrations *Doug Anderson
Publication information
Type Rulebook
Publisher FASA
Released 1994
Pages 151
Product Code 1690/1690L/1691
ISBN 1-55560-247-9


[edit] Description

Superseding the original BattleTech Compendium, the BattleTech Compendium: The Rules of Warfare is the next single expanded rulebook, revising and streamlining the material from the BattleTech, 3rd Edition and CityTech, 2nd Edition boxsets. More than just rulebook, as a celebration of the BattleTech game's tenth anniversary, BC:ROC includes a large number of sidebars written from the perspective of Inner Sphere news snippets picked up by Wolfnet, providing mood setting information about a wide range of in-universe information about the forces, factions and technology of the BattleTech universe.

[edit] Contents

  • The story so far
  • Introduction
Level Two Battletech
  • Components
Units
Record Sheets
Mapsheets
Counters
Dice
  • Playing the game
Sequence of Play
MechWarriors
  • Movement
Movement Costs
Movement Modes
Facing
Dropping to the Ground
Road/Pavement Movement
Stacking
Standing Up
Torso Twist/Turret Rotation
Piloting Skill Rolls
  • Combat
Weapon Attacks
Physical Attacks
Heat
  • Battletech CGI - Color Plates
  • Buildings
Building Types
Movement Effects
Combat Effects
  • Vehicles
Movement
Combat
  • Infantry
Movement
Combat
Inner Sphere Battle Suits
  • Special Case Rules
Aerospace Support
Anti-BattleMech Infantry
Artillery
Basements
BattleMech Lifting Capabilities
Cargo Carriers
Clearing Woods
Dropping Troops
Dumping Ammunition
Ejectings
Fire
Flak
Four-Legged BattleMechs
Gun Emplacements
Hidden Units
Hostile Enviroments
Improved Positions
LRM Indirect Fire
Minefields
Night Combat
Reversing Arms
Scavenging and Repair
Underwater Operations
  • Battletech Miniature Conversion - Color Plates
  • Construction
BattleMech Construction
Outfitting an OmniMech
Vehicle Construction
  • Equipment
  • Costs
BattleMech Costs
Infantry Costs
Vehicle Costs
  • Technical Readout: Inner Sphere
RVN-3L Raven
BSW-X1 Bushwacker
AXM-2N Axman
MAL-1R Mauler
  • Technical Readout: Clan
Hunchback IIC
Vulture - Prime
Thor - M
Mad Cat - Prime
  • Index
  • Record Sheets
  • Reference Tables
  • Color Foldout - Map of the Inner Sphere - 3057

[edit] Notes

  • Benefiting this book's role celebrating the 10th anniversary of the BattleTech game, this title was released in three versions:
  • The original hardcover - Production code: 1690
  • The Limited Edition hardcover, featuring a foil stamped cover. Only 1000 copies printed, each individually numbered - Production code: 1690L
  • The softcover edition - Production code: 1691
  • This book appears to be influenced by or an influence on Battletech: The Animated Series, the first color plates includes much more photo realistic CGI models of 'Mechs and JumpShips that appeared in the cartoon, and the selection of pre-generated 'Mechs includes specific examples first seen only in the cartoon.
  • This book superseded the BattleTech Compendium, and itself was superseded by the original BattleTech Master Rules.
  • While the BattleTech Manual and the preceding Compendium were intended as one-stop shop books, this book was intended to only be a ground-based combat game, the dropping of the full AeroTech rules (LAMs included) being the major omission/change.

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