ER Flamer

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ER Flamer
Production information
Type Energy (Heat inducing, Anti-infantry)[1]
Tech Base Clan/Inner Sphere Advanced
Year Availability Clan = 3067

IS = 3070[2]

Technical specifications
Heat 4
Damage 2
Minimum Range 0
Short Range 1-3
Medium Range 4-5
Long Range 6-7
Tons 1[3]
Critical Slots 1
Space Slots 1
Ammo Per Ton N/A
Cost (unloaded) 15,000
BV (2.0) 16[4][5]



Contents

[edit] Description

Based on the standard Flamer, the Extended Range Flamer uses tighter magnetic coils and narrower muzzle diameter to increase the weapon's range. The increased range comes at the expense of damage inflicted and the spread of the flame out from the muzzle. The ER Flamer also has high power requirements that restrict it to use on units with a fusion engine powering them.[6]

Though it delivers the same damage as standard Flamer to armored targets, the narrow focus of the flames means it inflicts only half the heat of the standard Flamer.[7] This narrower "fire stream" also reduces the effect against conventional infantry, where the ER Flamer is roughly half as effective.[8]

[edit] Models

Model Used by
Echo IV ER Flamer [9] ICESTORM 2 Clan (Mech)
Echo IV ER Flamer [10] WYVERN IIC 2 IS (Mech)
Hotshot ER Flamer [11] BGS-7S BARGHEST IS (Mech)

[edit] References

  1. Tactical Operations, p. 406
  2. Tactical Operations, p. 312
  3. Tactical Operations, p. 407
  4. Tactical Operations, p. 382
  5. Tactical Operations, p. 384
  6. Tactical Operations, p. 312
  7. Tactical Operations, p. 312
  8. Tactical Operations, p. 312 - The ER Flamer inflicts 2D6 points of damage to conventional infantry instead of 4D6.
  9. Milspecs
  10. Milspecs
  11. Milspecs

[edit] Bibliography

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