Essay:Clan Naval Forces
With few exceptions, the Clans view WarShips as a point of pride and yet also derision. While almost unimaginable raw military might can be concentrated at a single point, the vessels also require coordination, collaboration, and communal work. This aspect makes the idea of the great warrior difficult to achieve among the subcaste.[1] A select corp is called to such machines, and most are members of the Aerospace phenotype (only the Snow Ravens maintain Naval Commander Bloodnames),[2] though the Star Adders, Nova Cats, and Sea Foxes were well regarded in select times.
402 WarShips left the Inner Sphere with General Kerensky. Most were mothballed in various Boneyards or Naval Caches, while many were destroyed in the Pentagon Civil War. When Nicholas Kerensky returned with his Clans, only a reported 260 remained. All Clans seem to use mostly updated pre-Exodus vessels (almost all renamed), while a few were able to design and construct new series of vessels. Estimates vary on how many WarShips can be found throughout the touman and reserves of the Clans.[3] Due to the horrors of the conflicts throughout Clan space following the Exodus Civil War, including but not limited to the Wars of Reaving, a final tally may be impossible.
- Clan Blood Spirit Naval Forces
- Clan Burrock Naval Forces
- Clan Cloud Cobra Naval Forces
- Clan Coyote Naval Forces
- Clan Diamond Shark Naval Forces
- Clan Fire Mandrill Naval Forces
- Clan Ghost Bear Naval Forces
- Clan Goliath Scorpion Naval Forces
- Clan Hell's Horses Naval Forces
- Clan Ice Hellion Naval Forces
- Clan Jade Falcon Naval Forces
- Clan Jade Wolf Naval Forces
- Clan Mongoose Naval Forces
- Clan Nova Cat Naval Forces
- Clan Sea Fox Naval Forces
- Clan Smoke Jaguar Naval Forces
- Clan Snow Raven Naval Forces
- Clan Star Adder Naval Forces
- Clan Steel Viper Naval Forces
- Clan Stone Lion Naval Forces
- Clan Widowmaker Naval Forces
- Clan Wolf Naval Forces
- Clan Wolf-in-Exile Naval Forces
- Clan Wolverine Naval Forces