Difference between revisions of "AeroTech"

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{{InfoBoxBook
+
{{Rules}}
| image =  
+
{{InfoBoxProduct
 +
| image = AeroTech1609.jpg
 
| name = AeroTech The Battletech Game of Fighter Combat
 
| name = AeroTech The Battletech Game of Fighter Combat
| product development = [[Jordan K. Weisman]], [[L. Ross Babcock III]]
+
| development = [[Jordan K. Weisman]]<br />[[L. Ross Babcock III]] <br />[[Stuart Johnson]]
| primary writing = [[L. Ross Babcock III]]
+
| primarywriting = [[L. Ross Babcock III]]
 
| cover = [[Jim Holloway]]
 
| cover = [[Jim Holloway]]
| illustrations = [[Todd F. March]], [[David R. Dietrick]]
+
| illustrations = [[Todd F. March]]<br />[[David R. Deitrick]]
 
| era = [[Succession Wars era]]
 
| era = [[Succession Wars era]]
| type = [[Boxed Set]]
+
| type = Core Game Set
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1986
 
| year = 1986
| set contents = 224 counters, full color map, rulebook (48 pg.)
+
| pages = 224 counters <br /> Full color map <br /> Rulebook <br/> Dice
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1609]
+
| productioncode = 1609
| ISBN = 0931787610
+
| ISBN10 = 0931787610
 +
| MSRP  = $15.00  <!-- from summer 1992 order form-->
 
}}
 
}}
  
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''As a pilot, you get plenty of danger and excitement.  You also get a choice between cold death or hot death.  You can die in the icy void of space or in the flames of reentry.  If you're good, you might live to fight another day.
 
''As a pilot, you get plenty of danger and excitement.  You also get a choice between cold death or hot death.  You can die in the icy void of space or in the flames of reentry.  If you're good, you might live to fight another day.
[[The Succession Wars]] are fought over land.  But the battles don't start on the ground, they END there.  The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their [[DropShip]]s.''
+
[[Succession Wars (History)|The Succession Wars]] are fought over land.  But the battles don't start on the ground, they END there.  The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their [[DropShip]]s.''
  
 
''The defending fighters are in the air, too, weaving in and out, watching for shots at the [[DropShip]]s or the attacking fighters.  As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents.  You've either got to fight against it or find a way to use it.''
 
''The defending fighters are in the air, too, weaving in and out, watching for shots at the [[DropShip]]s or the attacking fighters.  As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents.  You've either got to fight against it or find a way to use it.''
  
''If the [[DropShip]] pilots live through the intial battle, they can drop their 'Mechs from high altitude atmosphere.  For two long minutes, the Dropships are sitting ducks, giving you a chance to shoot the 'Mechs on the way down.  All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.''
+
''If the [[DropShip]] pilots live through the initial battle, they can drop their 'Mechs from high altitude atmosphere.  For two long minutes, the DropShips are sitting ducks, giving you a chance to shoot the 'Mechs on the way down.  All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.''
  
 
''MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.''}}
 
''MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.''}}
 
  
 
==Contents==
 
==Contents==
 
*INTRODUCTION
 
*INTRODUCTION
 
**Components
 
**Components
***Record Sheets
 
 
**Space Mapsheet
 
**Space Mapsheet
***Terrain
 
 
**Dice
 
**Dice
 
**Game Setup
 
**Game Setup
 
**Sequence of Play
 
**Sequence of Play
 
*AEROSPACE PILOTS
 
*AEROSPACE PILOTS
***Pilot Skills
 
***Damaging an Aerospace Pilot
 
 
*MOVEMENT
 
*MOVEMENT
***Facing
 
 
**Types of Movement
 
**Types of Movement
***Thrust
 
***Overthrust
 
***Structural Integrity
 
***Velocity
 
***Gravity
 
 
**Entering the Atmosphere
 
**Entering the Atmosphere
***Powered Stick Entry
 
***Dead Stick Entry
 
***Movement at High Altitude
 
***Movement at Low Altitude
 
***Special Manuevers
 
***Landing
 
 
*COMBAT
 
*COMBAT
 
**Firing Weapons
 
**Firing Weapons
***Firing Arcs
 
***Line-of-Sight
 
***Range
 
***Multiple Targets
 
 
**To-Hit Procedures
 
**To-Hit Procedures
***Base To-Hit Number
 
***Modified To-Hit Number
 
***Missile Hits
 
***Ammunition
 
 
**Hit Locations
 
**Hit Locations
***Determining Hit Location
 
***Damage Value
 
***Recording Damage
 
***Transferring Damage
 
***Destroying an Aerospace Craft
 
 
**Ground Targets
 
**Ground Targets
***Strafing
 
***Dive Bombing
 
***Thrust Loss
 
***Inferno Bombs
 
***Return Fire
 
 
*HEAT
 
*HEAT
 
**Heat Points
 
**Heat Points
***Heat Build-up
 
 
**Effects of Heat
 
**Effects of Heat
***Movement Effects
 
***Weapon Attack Effects
 
***Shutdown
 
***Ammunition Explosion
 
***Pilot Damage
 
 
*DROPSHIPS AND 'MECHS
 
*DROPSHIPS AND 'MECHS
 
**Drop Procedures
 
**Drop Procedures
***Landing
 
 
**DropShip Combat
 
**DropShip Combat
***''[[Leopard]]'' Class Dropship
 
***''[[Union]]'' Class Dropship
 
***''[[Overlord]]'' Class Dropship
 
 
*AEROSPACE FIGHTER DESIGN
 
*AEROSPACE FIGHTER DESIGN
 
**Fighter Design
 
**Fighter Design
 
*LAND-AIR 'MECHS ([[LAM]]S)
 
*LAND-AIR 'MECHS ([[LAM]]S)
***Conversion Time
 
 
**Capabilities
 
**Capabilities
***'Mech Mode
 
***Air 'Mech Mode
 
***Fighter Mode
 
 
*OTHER RULES
 
*OTHER RULES
 
**Fighter Refueling
 
**Fighter Refueling
Line 117: Line 70:
  
 
==Notes==
 
==Notes==
The following units were introduced in the AeroTech game:
+
*The following units were introduced in the ''AeroTech'' game:
*Dropships
+
**Dropships
**''[[Leopard]]'' Class Dropship
+
***''[[Leopard (DropShip class)|Leopard]]''-class DropShip
**''[[Union]]'' Class Dropship
+
***''[[Union (DropShip class)|Union]]''-class DropShip
**''[[Overlord]]'' Class Dropship
+
***''[[Overlord (DropShip class)|Overlord]]''-class DropShip
*Aerospace Fighters
+
**Aerospace Fighters
**Light
+
***Light
***[[Sabre]]
+
****''[[Sabre]]''
***[[Centurion (Aerospace Fighter)]]
+
****''[[Centurion (Aerospace Fighter class)|Centurion]]''
**Medium
+
***Medium
***[[Lightning]]
+
****''[[Lightning (Aerospace Fighter class)|Lightning]]''
***[[Hellcat]]
+
****''[[Hellcat (Aerospace Fighter class)|Hellcat]]''
**Heavy
+
***Heavy
***[[Eagle]]
+
****''[[Eagle (Aerospace Fighter class)|Eagle]]''
***[[Thunderbird]]
+
****''[[Vulcan (Aerospace Fighter class)|Vulcan]]'' (appears only as the example in fighter construction)
*Land-Air 'Mechs
+
****''[[Thunderbird (Aerospace Fighter class)|Thunderbird]]''
**[[Stinger LAM]]
+
**Land-Air 'Mechs
**[[Wasp LAM]]
+
***''[[Stinger LAM]]''
**[[Phoenix Hawk LAM]]
+
***''[[Wasp LAM]]''
 +
***''[[Phoenix Hawk LAM]]''
 +
 
 +
==Foreign-Language Editions==
 +
===Spanish===
 +
A Spanish edition was published by [[Diseños Orbitales]] in 1990 as [[List of BattleTech Products in Spanish#AeroTech|''AeroTech: El juego de combate de cazas del universo de BattleTech'']].
 +
 
 +
==Gallery==
 +
<gallery>
 +
File:SpanishAerotech.jpg|Spanish edition.
 +
</gallery>
 +
 
  
[[Category:Boxed Set]]
+
[[Category: Core Game Sets]]
 +
[[Category: Rulebooks]]
 +
[[Category: Spanish Editions]]

Latest revision as of 03:42, 19 January 2024

AeroTech1609.jpg
AeroTech The Battletech Game of Fighter Combat
Product information
Type Core Game Set
Development Jordan K. Weisman
L. Ross Babcock III
Stuart Johnson
Primary writing L. Ross Babcock III
Pages 224 counters
Full color map
Rulebook
Dice
Cover Artwork Jim Holloway
Illustrations Todd F. March
David R. Deitrick
Publication information
Publisher FASA
Product code 1609
First published 1986
ISBN-10 0931787610
MSRP $15.00
Content
Era Succession Wars era

Description[edit]

From the back cover[edit]

COLD DEATH

HOT DEATH

As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. The Succession Wars are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their DropShips.

The defending fighters are in the air, too, weaving in and out, watching for shots at the DropShips or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it.

If the DropShip pilots live through the initial battle, they can drop their 'Mechs from high altitude atmosphere. For two long minutes, the DropShips are sitting ducks, giving you a chance to shoot the 'Mechs on the way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.

MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.

Contents[edit]

  • INTRODUCTION
    • Components
    • Space Mapsheet
    • Dice
    • Game Setup
    • Sequence of Play
  • AEROSPACE PILOTS
  • MOVEMENT
    • Types of Movement
    • Entering the Atmosphere
  • COMBAT
    • Firing Weapons
    • To-Hit Procedures
    • Hit Locations
    • Ground Targets
  • HEAT
    • Heat Points
    • Effects of Heat
  • DROPSHIPS AND 'MECHS
    • Drop Procedures
    • DropShip Combat
  • AEROSPACE FIGHTER DESIGN
    • Fighter Design
  • LAND-AIR 'MECHS (LAMS)
    • Capabilities
  • OTHER RULES
    • Fighter Refueling
    • Fighter Launching
    • Fighter Recovery
  • OPTIONAL RULES
    • Abstract 'Mech Landing System
    • Sample Victory Conditions
  • SCENARIOS

Notes[edit]

Foreign-Language Editions[edit]

Spanish[edit]

A Spanish edition was published by Diseños Orbitales in 1990 as AeroTech: El juego de combate de cazas del universo de BattleTech.

Gallery[edit]