Difference between revisions of "Classic BattleTech Introductory Box Set"

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{{InfoBoxBook
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| image = CAT35000.ClassicBattleTech.jpg
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| name = Classic BattleTech Introductory Box Set
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| product development = [[Randall Bills]]
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| primary writing = [[Ray Arrastia]] <br /> [[Herb Beas]] <br /> [[Randall Bills]] <br /> [[Bryan Nystul]] <br /> [[Diane Piron-Gelman]] <br /> [[Michael A. Stackpole]] <br /> [[Christopher Trossen]] <br /> [[Patrick T. Wynne]]
 +
| cover =
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| illustrations = [[Ray Arrastia]] <br /> [[Adam Jury]] <br /> [[Chris Lewis]] <br /> [[Duane Loose]] <br /> [[Aaron Pollyea]] <br /> [[Øystein Tvedten]] <br /> [[Franz Vohwinkel]]
 +
| type = Rule Book
 +
| publisher = [[Catalyst Game Labs]]
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| year = 2007
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| pages =
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| production code = 35000
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| ISBN = 0979204739
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}}
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==Description==
 
==Description==
The [[Classic BattleTech Introductory Box Set]] is the core set for the beginning Classic BattleTech gamer/collector. It has all of the official products necessary to play the tabletop game.
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The '''''Classic BattleTech Introductory Box Set''''' is the core set for the beginning Classic BattleTech gamer/collector. It has all of the official products necessary to play the tabletop game.
 
   
 
   
==From the Back of the Box==
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==From the back cover==
{{quote|Strap yourself into the ultimate suit of armor: the [[BattleMech]]. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The [[Classic BattleTech]] game system takes you into the world of the 31st Century, where war has become a way of life. You are a [[MechWarrior]]. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!
+
{{quote|''Strap yourself into the ultimate suit of armor: the [[BattleMech]]. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The [[Classic BattleTech]] game system takes you into the world of the 31st Century, where war has become a way of life. You are a [[MechWarrior (pilot)|MechWarrior]]. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!''
  
The [[Classic BattleTech Introductory Box Set]] thrusts you onto the battlefields of the 31st century. This box contains everything needed to play[...]}}
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''The ''Classic BattleTech Introductory Box Set'' thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:''
  
 +
* ''24 unpainted, instantly ready-to-play plastic BattleMech miniatures''
 +
* ''One 12-page full-color quick-start rulebook will have you into the action in minutes''
 +
* ''One 32-page book of pre-generated BattleMech Record Sheets''
 +
* ''One 80-page full-color rulebook''
 +
* Inner Sphere at a Glance, ''a 48-page full-color book containing universe background and BattleMech technical data''
 +
* ''One 16-page full-color'' Painting and Tactics Guide
 +
* ''Two heavy-duty cards of compiled tables''
 +
* ''Two 22" x 27" full-color mapsheets, with two different maps printed on either side''
 +
* ''Two six-sided dice''
 +
* ''One full-color, poster-sized map of the [[Inner Sphere]] circa [[3067]]''}}
  
 
==Contents==
 
==Contents==
 
* 24 unpainted, instantly ready-to-play plastic BattleMech miniatures:
 
* 24 unpainted, instantly ready-to-play plastic BattleMech miniatures:
**COM-2D [[Commando]]  
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** COM-2D ''[[Commando]]''
**SDR-5V [[Spider]]
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** SDR-5V ''[[Spider]]''
**JR7-D [[Jenner]]
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** JR7-D ''[[Jenner]]''
**PNT-9R [[Panther]]
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** PNT-9R ''[[Panther]]''
**ASN-21 [[Assassin]]
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** ASN-21 ''[[Assassin]]''
**CDA-2A [[Cicada]]
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** CDA-2A ''[[Cicada]]''
**CLNT-2-3T [[Clint]]
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** CLNT-2-3T ''[[Clint]]''
**HER-2S [[Hermes II]]
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** HER-2S ''[[Hermes II]]''
**WTH-1 [[Whitworth]]
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** WTH-1 ''[[Whitworth]]''
**VND-1R [[Vindicator]]
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** VND-1R [[Vindicator]]''
**ENF-4R [[Enforcer]]
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** ENF-4R ''[[Enforcer]]''
**HBK-4G [[Hunchback]]
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** HBK-4G ''[[Hunchback]]''
**TBT-5N [[Trebuchet]]
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** TBT-5N ''[[Trebuchet]]''
**DV-6M [[Dervish]]
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** DV-6M ''[[Dervish]]''
**DRG-1N [[Dragon]]
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** DRG-1N ''[[Dragon]]''
**QKD-4G [[Quickdraw]]
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** QKD-4G ''[[Quickdraw]]''
**CPLT-C1 [[Catapult]]
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** CPLT-C1 ''[[Catapult]]''
**JM6-S [[JagerMech]]
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** JM6-S ''[[JagerMech]]''
**GHR-5H [[Grasshopper]]
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** GHR-5H ''[[Grasshopper]]''
**AWS-8Q [[Awesome]]
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** AWS-8Q ''[[Awesome]]''
**ZEU-6S [[Zeus]]
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** ZEU-6S ''[[Zeus]]''
**CP-10-Z [[Cyclops]]
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** CP-10-Z ''[[Cyclops]]''
**BNC-3E [[Banshee]]
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** BNC-3E ''[[Banshee]]''
**AS7-D [[Atlas (BattleMech)|Atlas]]
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** AS7-D ''[[Atlas (BattleMech)|Atlas]]''
  
 
* One 12-page full-color ''Quick-Start Rules'' book will have you into the action in minutes
 
* One 12-page full-color ''Quick-Start Rules'' book will have you into the action in minutes
  
 
* One 32-page book of pre-generated ''Record Sheets'':
 
* One 32-page book of pre-generated ''Record Sheets'':
**ENF-4R [[Enforcer]] (very basic Quick Start-type)
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** ENF-4R ''[[Enforcer]]'' (very basic Quick Start-type)
**HBK-4G [[Hunchback)) (very basic Quick Start-type)
+
** HBK-4G ''[[Hunchback]]'' (very basic Quick Start-type)
**CDA-3MA [[Cicada]] (very basic Quick Start-type)
+
** CDA-3MA ''[[Cicada]]'' (very basic Quick Start-type)
**HER-5SA [[Hermes]] (very basic Quick Start-type)
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** HER-5SA ''[[Hermes]]'' (very basic Quick Start-type)
**[[Rommel]] tank
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** ''[[Rommel]]'' tank
**[[Saladin]] assault hover tank
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** ''[[Saladin]]'' assault hover tank
**Rommel tank (Gauss Variant)
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** Rommel tank (Gauss Variant)
**Saladin (Ultra Variant)
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** Saladin (Ultra Variant)
**[[Infiltrator]] Mk II (x2)
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** ''[[Infiltrator]]'' Mk II (x2)
**Conventional Infantry (x2)
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** Conventional Infantry (x2)
**Quick-Start Rules Tables
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** Quick-Start Rules Tables
***Attack Modifiers (All Units)
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** Same 24 sheets from [[Introductory Record Sheets]]
***Cluster Hit
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** Blank 'Mech Record Sheet (with Notes area)
***'Mech and Vehicle Movement Cost
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** Blank 'Mech Record Sheet (with cockpit graphic)
***Non-Infantry Weapon Damage Against Infantry
 
***Infantry Movement Cost
 
***Burst-Fire Weapon Damage Vs. Conventional Infantry Fire
 
**Same 24 sheets from [[Introductory Record Sheets]]
 
**Blank 'Mech Record Sheet (with Notes area)
 
**Blank 'Mech Record Sheet (with cockpit graphic)
 
  
 
* One 80-page full-color ''Introductory Rulebook''
 
* One 80-page full-color ''Introductory Rulebook''
**Introduction
+
** Introduction
***Box Set Contents
+
** Components
***Classic BattleTech Rules
+
** Playing the Game
***Fiction
+
** Movement
***3-D Terrains vs. Paper Maps
+
** Combat
***Reader response
+
** Heat
***Classic BattleTech: More Than a Game
+
** Scenarios
***Where To order?
+
*** Scenario 1: Final Exam
***Other Avenues
+
*** Scenario 2: Trial By Fire
**Components
+
*** Scenario 3: Divide and Conquer
***Playing Pieces
+
*** Mission Types
***Mapsheets
+
** Construction
***Dice
+
** Weapons and Equipment
**Playing the Game
+
** Vehicle and Infantry Quick Start Rules
***Sequence of Play
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** Glossary
***Unequal Numbers of BattleMechs
 
***MechWarriors
 
***Game Terms
 
**Movement
 
***Movement Basics
 
***Facing
 
***Movement Modes
 
***Stacking
 
***Piloting Skill Rolls
 
***Falling
 
**Combat
 
***Attack Declaration
 
***Line of Sight
 
***Weapon Attacks
 
***Firing Arcs
 
***Firing Weapons
 
***Critical Damage
 
***Destroying a Unit
 
***Physical Attacks
 
***Punch Attacks
 
***Club Attacks
 
***Physical Weapon Attacks
 
***Push Attacks
 
***Kick Attacks
 
***Charge Attacks
 
***Death From Above Attacks
 
***Different Levels
 
***Prone 'Mechs
 
***Unit Displacement
 
**Heat
 
***Effects of Heat
 
**Scenarios
 
***Scenario 1: Final Exam
 
***Scenario 2: Trial By Fire
 
***Scenario 3: Divide and Conquer
 
***Mission Types
 
**Construction
 
***BattleMech Basics
 
***Step 1: Design the Chassis
 
***Step 2: Install Engines and Control Systems
 
***Step 3: Add Additional Heat Sinks
 
***Step 4: Add Armor
 
***Step 5: Add Weapons, Ammunition and Other Equipment
 
***Step 6: Complete the Record Sheet
 
***Weapons and Equipment Table
 
**Weapons and Equipment
 
***Weapons and Equipment
 
**Vehicle and Infantry Quick Start Rules
 
***Combat Vehicles
 
***Advanced Weapons
 
***Veteran Training Scenario
 
***Infantry
 
***Movement
 
***Combat
 
***Elite Training Scenario
 
**Glossary
 
  
 
* ''Inner Sphere at a Glance'', a 48-page full-color book containing universe background and BattleMech technical data
 
* ''Inner Sphere at a Glance'', a 48-page full-color book containing universe background and BattleMech technical data
**A Time of War
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** A Time of War
***Perpetual War
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** A Brief History of the [[Inner Sphere]]
**A Brief History of the Inner Sphere
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** The [[MechWarrior (pilot)|MechWarrior]]
***Rise of the [[Terran Hegemony|Hegemony]]
+
** BattleMechs: Nuts, Bolts, and Tactics
***The [[Star League]] Era
+
** The Mechanics of Assault
***Centuries of War
+
** Mission Types
****Steps Toward peace
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** Technical Readout (abridged from ''[[Technical Readout: 3025]]'')
****[[Fourth Succession War]]
 
****Skirmishes and Plots
 
***Enemies from Beyond
 
***Victory and Change
 
***The Universe Turned Upside Down
 
****The Star League Reborn
 
***Power Plays
 
***Civil War
 
***Pain and Healing
 
***[[House Kurita]]
 
***[[House Davion]]
 
***[[House Liao]]
 
***[[House Marik]]
 
***[[House Steiner]]
 
***Mercenaries
 
***Other Powers
 
***[[Free Rasalhague Republic]]
 
***[[ComStar]] and the [[Word of Blake]]
 
***The [[Clans]]
 
***Periphery
 
**The [[MechWarrior]]
 
***Piloting a 'Mech
 
***Cockpit
 
***Neurohelmet
 
**BattleMechs: Nuts, Bolts, and Tactics
 
***Chassis
 
***Locomotion/movement Systems
 
***Armor and Weapons
 
***Power Systems
 
***Defining Characteristics
 
***Movement Capabilities
 
***Heat-Dissipation Systems and Strategies
 
**The Mechanics of Assault
 
***[[JumpShip]]s
 
***Jump Points
 
****Pirate Points
 
****Detection
 
***[[DropShip]]s
 
****Combat Drops
 
**Mission Types
 
***Garrison (Defense)
 
***Cadre (Defense)
 
***Relief Duty (Defense)
 
***Defensive Campaign (Defense)
 
***Riot Duty (Defense)
 
***Security Duty (Defense, Covert)
 
***Objective Raid (Raid)
 
***Extraction (Raid)
 
***Reconnaissance (Raid, Covert)
 
***Diversionary Raid (Raid, Covert)
 
***Planetary Assault (Assault)
 
***Pirate Hunting (Assault)
 
***Guerrilla Warfare (Assault, Covert)
 
***Espionage and Sabotage (Covert)
 
***Observation and Mole-Hunting (Covert)
 
**Technical Readout (abridged from [[Technical Readout: 3025]])
 
***COM-2D [[Commando]]
 
***SDR-5V [[Spider]]
 
***JR7-D [[Jenner]]
 
***PNT-9R [[Panther]]
 
***ASN-21 [[Assassin]]
 
***CDA-2A [[Cicada]]
 
***CLNT-2-3T [[Clint]]
 
***HER-2S [[Hermes II]]
 
***WTH-1 [[Whitworth]]
 
***VND-1R [[Vindicator]]
 
***ENF-4R [[Enforcer]]
 
***HBK-4G [[Hunchback]]
 
***TBT-5N [[Trebuchet]]
 
***DV-6M [[Dervish]]
 
***DRG-1N [[Dragon]]
 
***QKD-4G [[Quickdraw]]
 
***CPLT-C1 [[Catapult]]
 
***JM6-S [[JagerMech]]
 
***GHR-5H [[Grasshopper]]
 
***AWS-8Q [[Awesome]]
 
***ZEU-6S [[Zeus]]
 
***CP-10-Z [[Cyclops]]
 
***BNC-3E [[Banshee]]
 
***AS7-D [[Atlas (BattleMech)|Atlas]]
 
  
 
* One 16-page full-color ''Painting and Tactics Guide''
 
* One 16-page full-color ''Painting and Tactics Guide''
**Painting Guide
+
** Painting Guide
***Materials and Tools
+
** BattleTech Tactics
***Getting Started
+
** BattleTech Forces
***Painting the Factions
+
** BattleTech Forces
**BattleTech Tactics
 
**BattleTech Forces
 
***Initiative
 
***Weapon Attacks
 
***Physical Attacks
 
**BattleTech Forces
 
***Scouts (Recon, Pursuit)
 
***Strikers (Recon, Pursuit, Striker)
 
***Skirmishers (Pursuit, Striker, Support)
 
***Brawlers (Command, Support, Strike)
 
***Missile Boats (Fire, Support)
 
***Snipers (Command, Assault, Support)
 
***Juggernauts (Command, Assault, Fire)
 
  
 
* Two heavy-duty cards of compiled tables
 
* Two heavy-duty cards of compiled tables
 
 
* Two 22" x 27" full-color mapsheets, with two different maps printed on either side
 
* Two 22" x 27" full-color mapsheets, with two different maps printed on either side
 
 
* Two six-sided dice
 
* Two six-sided dice
 +
* One full-color, poster-sized map of the Inner Sphere circa [[3067]]
  
* One full-color, poster-sized map of the [[Inner Sphere]] circa [[3067]]
+
[[Category:Books]]
 
+
[[Category:Rule Books]]
==Notes==
 
 
 
 
 
 
[[Category:Game Systems]]
 
[[Category:Game Systems]]

Revision as of 15:39, 1 January 2009

Template:InfoBoxBook

Description

The Classic BattleTech Introductory Box Set is the core set for the beginning Classic BattleTech gamer/collector. It has all of the official products necessary to play the tabletop game.

From the back cover

Strap yourself into the ultimate suit of armor: the BattleMech. Thirty feet tall and weighing up to a hundred tons, this humanoid engine of destruction is a walking arsenal with enough firepower to level a city block. The Classic BattleTech game system takes you into the world of the 31st Century, where war has become a way of life. You are a MechWarrior. You are in command of the most powerful machine on the battlefield, and hold the fate of empires in your hand!

The Classic BattleTech Introductory Box Set thrusts you onto the battlefields of the 31st century. This box contains everything needed to play:

  • 24 unpainted, instantly ready-to-play plastic BattleMech miniatures
  • One 12-page full-color quick-start rulebook will have you into the action in minutes
  • One 32-page book of pre-generated BattleMech Record Sheets
  • One 80-page full-color rulebook
  • Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
  • One 16-page full-color Painting and Tactics Guide
  • Two heavy-duty cards of compiled tables
  • Two 22" x 27" full-color mapsheets, with two different maps printed on either side
  • Two six-sided dice
  • One full-color, poster-sized map of the Inner Sphere circa 3067

Contents

  • One 12-page full-color Quick-Start Rules book will have you into the action in minutes
  • One 32-page book of pre-generated Record Sheets:
    • ENF-4R Enforcer (very basic Quick Start-type)
    • HBK-4G Hunchback (very basic Quick Start-type)
    • CDA-3MA Cicada (very basic Quick Start-type)
    • HER-5SA Hermes (very basic Quick Start-type)
    • Rommel tank
    • Saladin assault hover tank
    • Rommel tank (Gauss Variant)
    • Saladin (Ultra Variant)
    • Infiltrator Mk II (x2)
    • Conventional Infantry (x2)
    • Quick-Start Rules Tables
    • Same 24 sheets from Introductory Record Sheets
    • Blank 'Mech Record Sheet (with Notes area)
    • Blank 'Mech Record Sheet (with cockpit graphic)
  • One 80-page full-color Introductory Rulebook
    • Introduction
    • Components
    • Playing the Game
    • Movement
    • Combat
    • Heat
    • Scenarios
      • Scenario 1: Final Exam
      • Scenario 2: Trial By Fire
      • Scenario 3: Divide and Conquer
      • Mission Types
    • Construction
    • Weapons and Equipment
    • Vehicle and Infantry Quick Start Rules
    • Glossary
  • Inner Sphere at a Glance, a 48-page full-color book containing universe background and BattleMech technical data
  • One 16-page full-color Painting and Tactics Guide
    • Painting Guide
    • BattleTech Tactics
    • BattleTech Forces
    • BattleTech Forces
  • Two heavy-duty cards of compiled tables
  • Two 22" x 27" full-color mapsheets, with two different maps printed on either side
  • Two six-sided dice
  • One full-color, poster-sized map of the Inner Sphere circa 3067