Difference between revisions of "Djinn"

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==Description==
 
==Description==
The '''Djinn''' is the first known example of the so-called Demon series of [[battle armor]] designs produced by [[Word of Blake]] for their [[Manei Domini]]. Designed by the same Doctor Cortland that engineered the Celestial series of [[OmniMech]]s, there are also six Demon armors. The Djinn has been carefully crafted to instill fear in its enemies.
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The '''Djinn''' is the first known example of the so-called Demon series of [[battle armor]] designs produced by [[Word of Blake]] for their [[Manei Domini]]. Designed by the same Doctor Cortland that engineered the Celestial series of [[OmniMech]]s, there are also six Demon armors. The ''Djinn'' has been carefully crafted to instill fear in its enemies.
  
The Djinn is at its best sweeping urban areas clear of unarmored [[infantry]]. It can leap up to one hundred twenty meters in order to quickly get to trouble spots, thanks to its partial wing configuration. The Djinn carries enough advanced armor to stop a [[Medium Laser]]. The light battlesuit has no trouble riding an OmniMech into combat.
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The ''Djinn'' is at its best sweeping urban areas clear of unarmored [[infantry]]. It can leap up to one hundred twenty meters in order to quickly get to trouble spots, thanks to its partial wing configuration. The ''Djinn'' carries enough advanced armor to stop a [[Medium Laser]]. The light battlesuit has no trouble riding an OmniMech into combat.
  
 
==Armament==
 
==Armament==
The main gun of the Djinn is its [[Machine Gun]]. While it is effective against armored targets, a Djinn squad can annihilate an unarmored infantry platoon in seconds. Each trooper also carries a [[Light TAG]], which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the Djinn's arms ends in a battle claw, aiding it during anti-[['Mech]] attacks.  
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The main gun of the ''Djinn'' is its [[Machine Gun]]. While it is effective against armored targets, a ''Djinn'' squad can annihilate an unarmored infantry platoon in seconds. Each trooper also carries a [[Light TAG]], which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the ''Djinn's'' arms ends in a battle claw, aiding it during anti-[['Mech]] attacks.  
  
 
==References==
 
==References==

Revision as of 11:54, 8 May 2008

Djinn.PNG
Djinn
Production information
Manufacturer Gibson Federated BattleMechs
Use Anti-Infantry
Weight Class Light
Tech Base Inner Sphere
Cost 552,500 C-bills
Introduced 3070
Technical specifications
Mass 750 kg
Top Speed 10 km/h
Armament

1x Machine Gun
1x Light TAG

Armor Type Advanced
BV (1.0) N/A
BV (2.0) 27


Description

The Djinn is the first known example of the so-called Demon series of battle armor designs produced by Word of Blake for their Manei Domini. Designed by the same Doctor Cortland that engineered the Celestial series of OmniMechs, there are also six Demon armors. The Djinn has been carefully crafted to instill fear in its enemies.

The Djinn is at its best sweeping urban areas clear of unarmored infantry. It can leap up to one hundred twenty meters in order to quickly get to trouble spots, thanks to its partial wing configuration. The Djinn carries enough advanced armor to stop a Medium Laser. The light battlesuit has no trouble riding an OmniMech into combat.

Armament

The main gun of the Djinn is its Machine Gun. While it is effective against armored targets, a Djinn squad can annihilate an unarmored infantry platoon in seconds. Each trooper also carries a Light TAG, which can call down homing artillery and missiles with equal ease, making the battlesuit a threat to any unit. Each of the Djinn's arms ends in a battle claw, aiding it during anti-'Mech attacks.

References