Difference between revisions of "Flamer (Vehicle)"
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Revision as of 10:46, 25 January 2022
Flamer (Vehicle) | |
Production information | |
Type | Ballistic (Heat-Inducing, Anti-Infantry) |
Tech Base | Clan / Inner Sphere (IS) |
Year Availability | Pre-spaceflight |
Technical specifications | |
Heat | 3 |
Damage | 2 + 4D6 vs. Infantry |
Minimum Range | -- |
Short Range | 1 |
Medium Range | 2 |
Long Range | 3 |
Tons | 0.5 |
Critical Slots | 1 |
Ammo Per Ton | 20 |
Cost (unloaded) | 7,500 |
Ammo Cost (per ton) | 1,000 |
BV (1.0) | 5 |
BV (2.0) | 5[1] 1 (Ammo)[1] |
Contents
Description
The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As most non-'Mech combat units lack expensive nuclear fusion reactors, Vehicle Flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. Vehicle flamers can also be used for other purposes depending on the fluid stored, such as fire suppression, or in the arenas of Solaris VII fire acid, paints, and oils.
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