Difference between revisions of "Flashbulb 'Mech"
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− | A design philosophy for | + | A design philosophy in [[BattleTech]] gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the [[heat sink]]s to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch. |
− | + | Compare to [[Zombie 'Mech]], a concept aiming for optimized survivability and thus typically forgoing ammunition-dependent weapons; there is much overlap between these concepts. | |
− | *[[ | + | Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown. |
− | * | + | |
− | + | ==Example 'Mechs== | |
− | *[[Black Knight]] | + | * ''[[Awesome]]'' |
− | * | + | * BJ-1DB ''[[Blackjack (BattleMech)|Blackjack]]'' |
− | *[[Grasshopper]] | + | * ''[[Black Knight]]'' |
− | * | + | * CGR-SB ''[[Challenger (BattleMech)|Challenger]] (''[[Charger]]'' variant) |
− | * | + | * ''[[Crab]]'' |
− | + | * ''[[Flashman]]'' | |
− | *[[Lancelot]] | + | * ''[[Grasshopper]]'' |
− | * | + | * HER-4K ''[[Hermes II]]I'' |
− | * | + | * HBK-4P ''[[Hunchback]]'' |
− | *[[ | + | * ''[[Lancelot]]'' |
− | * | + | * MAD-3D ''[[Marauder]]'' |
− | * | + | * ''[[Ostsol]]'' |
− | * | + | * PXH-1K ''[[Phoenix Hawk]]'' |
+ | * RFL-5D ''[[Rifleman]]'' | ||
+ | * WHM-6D ''[[Warhammer]]'' | ||
+ | * WVR-6M ''[[Wolverine]]'' | ||
+ | |||
+ | |||
+ | [[Category:'Mech classifications]] |
Latest revision as of 05:19, 22 November 2023
A design philosophy in BattleTech gameplay that calls for 'Mech designs to rely heavily or exclusively on a powerful array of energy weapons, with the heat sinks to effectively use them. Typically, lighter 'Mechs without a great deal of firepower are not classified as Flashbulb 'Mechs as they lack the requisite offensive punch.
Compare to Zombie 'Mech, a concept aiming for optimized survivability and thus typically forgoing ammunition-dependent weapons; there is much overlap between these concepts.
Note that this is purely a gameplay concept, rooted in the construction and boardgame rules. Within the BattleTech universe the concept is unknown.
Example 'Mechs[edit]
- Awesome
- BJ-1DB Blackjack
- Black Knight
- CGR-SB Challenger (Charger variant)
- Crab
- Flashman
- Grasshopper
- HER-4K Hermes III
- HBK-4P Hunchback
- Lancelot
- MAD-3D Marauder
- Ostsol
- PXH-1K Phoenix Hawk
- RFL-5D Rifleman
- WHM-6D Warhammer
- WVR-6M Wolverine