Difference between revisions of "Huntsmen Stables"

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'''The Huntsmen''' were a [[Solaris VII]] based dueling BattleMech stable. The outfit was known for its brutal approach in fighting and dueling skills.
  
 
==Description==
 
==Description==
'''The Huntsmen''' are a [[Solaris VII]] based dueling BattleMech stable. The outfit is known for its brutal approach in fighting and dueling skills.
+
The Huntsmen inhabited an old manor house in [[Joppa]], housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in [[Roland Fields]] or for matches.<ref name=SRp12>''Solaris: The Reaches'', p. 12: Huntsman Stable</ref>
  
The Huntsmen inhabit an old manor house in [[Joppa]], housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only leave for practice sessions in [[Roland Fields]] or for matches.<ref name=SRp12>''Solaris: The Reaches'', p. 12: Huntsman Stable</ref>
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The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.
  
 
==History==
 
==History==
Formed in [[3052]],<ref name=MS7p26/> the Huntsmen appeared in the [[Reaches]] on the outskirts of [[Solaris City]]. The village had been known to be a haven of [[Clan]] expatriates. The origins of its original members are unknown, however it strongly believed that they are renegade Clansman. A [[Solaran Spectator]] even named them ''Matthew and his Merry Men''. In its early years, media and other parties have tried to inquire the stable people's origin.  However, these individuals had either disappeared or were found face down in Solaris River.<ref name=SRp12/>
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Formed in [[3052]],<ref name=MS7p26/> the Huntsmen appeared in the [[Reaches]] on the outskirts of [[Solaris City]]. The village was known to be a haven for [[Clan]] expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansman and a [[Solaran Spectator]] named them ''Matthew and his Merry Men''. In its early years, media and other parties inquired into their origin; however, these individuals had either disappeared or were found face down in the Solaris River.<ref name=SRp12/>
 
 
The stable prove to be earned respect fans and critics alike. It had be considered to being equal in their fighting skills to the major stables.
 
  
When originally formed, the stable was well known for its carrying out matches to the death, however later years this had been curtailed by new rules.
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When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.
  
By [[3067]], the Huntsmen had developed rivalry with members of the [[Zellbrigen Stables]]. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.<ref name=MS7p26/>
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By [[3067]], the Huntsmen developed a rivalry with members of the [[Zellbrigen Stables]]. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.<ref name=MS7p26/>
  
 
The Stable was still operational through [[3150]] and perhaps beyond<ref name="WH">''Wolf Hunters''</ref><ref>''Recognition Guide: ilClan, vol. 13'', p. 13</ref>
 
The Stable was still operational through [[3150]] and perhaps beyond<ref name="WH">''Wolf Hunters''</ref><ref>''Recognition Guide: ilClan, vol. 13'', p. 13</ref>
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===MechWarriors===
 
===MechWarriors===
In [[3051]], 12 MechWarriors are on '''Huntsmen Stables''' payrolls.<ref name=MS7p26/>
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In [[3051]], twelve MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/>
  
As per [[3067]], 21 MechWarriors are on '''Huntsmen Stables''' payrolls.<ref name=MS7p26/>
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As per [[3067]], twenty-one MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/>
  
 
====Known MechWarriors====
 
====Known MechWarriors====
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==Tactics and Style==
 
==Tactics and Style==
The Huntsmen are known for their preference for single combat or dueling. They are known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they are best known for the headhunting, in killing downed opponents.<ref name=SRp12/> However, by late 3060s, this practice been curtailed due to restrictions.
+
The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.<ref name=SRp12/> However, by late 3060s, this practice been curtailed due to restrictions.
  
 
==Stable Characteristics==
 
==Stable Characteristics==
Line 82: Line 81:
  
 
==Notes==
 
==Notes==
In [[3055]] the MechWarriors have a contract of 25 percent and 1,000 c-bills,<ref name=SRp12/>
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In [[3055]], the MechWarriors had a contract of 25 percent and 1,000 C-bills.<ref name=SRp12/>
  
By [[3067]], its contracts were 30 percent, and still paid 1,000 c-bills per month.<ref name=MS7p26/>
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By [[3067]], its contracts were 30 percent and still paid 1,000 C-bills per month.<ref name=MS7p26/>
  
 
==Rules==
 
==Rules==

Revision as of 23:04, 7 February 2023

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Logo of Huntsmen Stables
Huntsmen Stables
Team Profile
Founding Year 3052
Sport 'Mech Dueling
League Solaris Games
Home Solaris VII
Colors Green and Red: a green banner with a diagonal crimson slash

The Huntsmen were a Solaris VII based dueling BattleMech stable. The outfit was known for its brutal approach in fighting and dueling skills.

Description

The Huntsmen inhabited an old manor house in Joppa, housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in Roland Fields or for matches.[1]

The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.

History

Formed in 3052,[2] the Huntsmen appeared in the Reaches on the outskirts of Solaris City. The village was known to be a haven for Clan expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansman and a Solaran Spectator named them Matthew and his Merry Men. In its early years, media and other parties inquired into their origin; however, these individuals had either disappeared or were found face down in the Solaris River.[1]

When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.

By 3067, the Huntsmen developed a rivalry with members of the Zellbrigen Stables. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.[2]

The Stable was still operational through 3150 and perhaps beyond[3][4]

Stablemasters and Owners

Notable Personnel

Instructors

MechWarriors

In 3051, twelve MechWarriors were on Huntsmen Stables payrolls.[2]

As per 3067, twenty-one MechWarriors were on Huntsmen Stables payrolls.[2]

Known MechWarriors

MechWarrior Era Comments References
Mark Clark Civil War [5]
Arstide Hiser Dark Age [3]
Joshua Simmons Dark Age [6]
Reiss Civil War [7]

Other

Tactics and Style

The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.[1] However, by late 3060s, this practice been curtailed due to restrictions.

Stable Characteristics

  • Experience = Elite in 3067
  • Rating = C in 3055 and B in 3067
  • BattleMech = 10 in 3055 and 15 in 3067

Notes

In 3055, the MechWarriors had a contract of 25 percent and 1,000 C-bills.[1]

By 3067, its contracts were 30 percent and still paid 1,000 C-bills per month.[2]

Rules

Game Rules

The Stable as of 3067 has access to B Rated Equipment.

When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.

They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.

The Huntsmen will never surrender under any circumstances.[2]

References

  1. 1.0 1.1 1.2 1.3 1.4 Solaris: The Reaches, p. 12: Huntsman Stable
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Mappack: Solaris VII, p. 26: "Huntsmen Stable"
  3. 3.0 3.1 Wolf Hunters
  4. Recognition Guide: ilClan, vol. 13, p. 13
  5. Technical Readout: 3055 Upgrade, p. 142
  6. Dark Age: LinkNet Articles (3136), pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"
  7. Spotlight On: First Marik Protectors, p. 6: "First Marik Protectors - Personalities - Reiss"

Bibliography