Difference between revisions of "Huntsmen Stables"
m (→Stable Master and Owners: spelling, wording, case) |
Csdavis715 (talk | contribs) (lede, grammar, past tense, misc) |
||
Line 1: | Line 1: | ||
{{cleanup}} | {{cleanup}} | ||
− | |||
{{infoBoxSportsTeam | {{infoBoxSportsTeam | ||
| image = Huntsmen.png | | image = Huntsmen.png | ||
Line 10: | Line 9: | ||
| Affiliation = | | Affiliation = | ||
| Home = [[Solaris VII]] | | Home = [[Solaris VII]] | ||
− | | Colors = Green and Red | + | | Colors = Green and Red: a green banner with a diagonal crimson slash |
}} | }} | ||
+ | |||
+ | '''The Huntsmen''' were a [[Solaris VII]] based dueling BattleMech stable. The outfit was known for its brutal approach in fighting and dueling skills. | ||
==Description== | ==Description== | ||
− | + | The Huntsmen inhabited an old manor house in [[Joppa]], housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in [[Roland Fields]] or for matches.<ref name=SRp12>''Solaris: The Reaches'', p. 12: Huntsman Stable</ref> | |
− | The | + | The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables. |
==History== | ==History== | ||
− | Formed in [[3052]],<ref name=MS7p26/> the Huntsmen appeared in the [[Reaches]] on the outskirts of [[Solaris City]]. The village | + | Formed in [[3052]],<ref name=MS7p26/> the Huntsmen appeared in the [[Reaches]] on the outskirts of [[Solaris City]]. The village was known to be a haven for [[Clan]] expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansman and a [[Solaran Spectator]] named them ''Matthew and his Merry Men''. In its early years, media and other parties inquired into their origin; however, these individuals had either disappeared or were found face down in the Solaris River.<ref name=SRp12/> |
− | |||
− | |||
− | When originally formed, the stable was well known for | + | When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules. |
− | By [[3067]], the Huntsmen | + | By [[3067]], the Huntsmen developed a rivalry with members of the [[Zellbrigen Stables]]. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.<ref name=MS7p26/> |
The Stable was still operational through [[3150]] and perhaps beyond<ref name="WH">''Wolf Hunters''</ref><ref>''Recognition Guide: ilClan, vol. 13'', p. 13</ref> | The Stable was still operational through [[3150]] and perhaps beyond<ref name="WH">''Wolf Hunters''</ref><ref>''Recognition Guide: ilClan, vol. 13'', p. 13</ref> | ||
Line 37: | Line 36: | ||
===MechWarriors=== | ===MechWarriors=== | ||
− | In [[3051]], | + | In [[3051]], twelve MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/> |
− | As per [[3067]], | + | As per [[3067]], twenty-one MechWarriors were on Huntsmen Stables payrolls.<ref name=MS7p26/> |
====Known MechWarriors==== | ====Known MechWarriors==== | ||
Line 74: | Line 73: | ||
==Tactics and Style== | ==Tactics and Style== | ||
− | The Huntsmen | + | The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.<ref name=SRp12/> However, by late 3060s, this practice been curtailed due to restrictions. |
==Stable Characteristics== | ==Stable Characteristics== | ||
Line 82: | Line 81: | ||
==Notes== | ==Notes== | ||
− | In [[3055]] the MechWarriors | + | In [[3055]], the MechWarriors had a contract of 25 percent and 1,000 C-bills.<ref name=SRp12/> |
− | By [[3067]], its contracts were 30 percent | + | By [[3067]], its contracts were 30 percent and still paid 1,000 C-bills per month.<ref name=MS7p26/> |
==Rules== | ==Rules== |
Revision as of 23:04, 7 February 2023
You must add a |reason=
parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}
, or remove the Cleanup template.
Cleanup tagged articles without a reason field
Huntsmen Stables | |
---|---|
Team Profile | |
Founding Year | 3052 |
Sport | 'Mech Dueling |
League | Solaris Games |
Home | Solaris VII |
Colors | Green and Red: a green banner with a diagonal crimson slash |
The Huntsmen were a Solaris VII based dueling BattleMech stable. The outfit was known for its brutal approach in fighting and dueling skills.
Contents
Description
The Huntsmen inhabited an old manor house in Joppa, housing their 'Mechs in a recently rebuilt barn on the manor grounds, which they only left for practice sessions in Roland Fields or for matches.[1]
The stable earned respect from fans and critics alike. Its fighting skills were on par with other major stables.
History
Formed in 3052,[2] the Huntsmen appeared in the Reaches on the outskirts of Solaris City. The village was known to be a haven for Clan expatriates. The origins of its founding members are unknown, though they were strongly believed to have been renegade Clansman and a Solaran Spectator named them Matthew and his Merry Men. In its early years, media and other parties inquired into their origin; however, these individuals had either disappeared or were found face down in the Solaris River.[1]
When originally formed, the stable was well-known for carrying out matches to the death. In later years this this was curtailed by new rules.
By 3067, the Huntsmen developed a rivalry with members of the Zellbrigen Stables. Members of the stable in the green hunting jerkins been seen fighting with warriors of Zellbrigen in seedy bars. Underground fans had been clamoring that Huntsmen schedule for official match.[2]
The Stable was still operational through 3150 and perhaps beyond[3][4]
Stablemasters and Owners
- Matthew Alder is the stablemaster.[2]
Notable Personnel
Instructors
- Sabon Yeager is the drillmaster/instructor.
MechWarriors
In 3051, twelve MechWarriors were on Huntsmen Stables payrolls.[2]
As per 3067, twenty-one MechWarriors were on Huntsmen Stables payrolls.[2]
Known MechWarriors
MechWarrior | Era | Comments | References |
---|---|---|---|
Mark Clark | Civil War | [5] | |
Arstide Hiser | Dark Age | [3] | |
Joshua Simmons | Dark Age | [6] | |
Reiss | Civil War | [7] |
Other
- Dirk Reaver - Master of Assassins.[1]
Tactics and Style
The Huntsmen were known for their preference for single combat or dueling. They were known to avoid using physical attacks when engaged in combat with their 'Mechs. Among their many attributes, they were best known for the headhunting, in killing downed opponents.[1] However, by late 3060s, this practice been curtailed due to restrictions.
Stable Characteristics
- Experience = Elite in 3067
- Rating = C in 3055 and B in 3067
- BattleMech = 10 in 3055 and 15 in 3067
Notes
In 3055, the MechWarriors had a contract of 25 percent and 1,000 C-bills.[1]
By 3067, its contracts were 30 percent and still paid 1,000 C-bills per month.[2]
Rules
Game Rules
The Stable as of 3067 has access to B Rated Equipment.
When using Stable specific rules in a match, when the Huntsmen warrior is not a one-on-one fighting they suffer from a -2 to their initiative.
They also receive a +1 to their pilot rolls when they attempt to do any physical attacks against an opponent.
The Huntsmen will never surrender under any circumstances.[2]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Solaris: The Reaches, p. 12: Huntsman Stable
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Mappack: Solaris VII, p. 26: "Huntsmen Stable"
- ↑ 3.0 3.1 Wolf Hunters
- ↑ Recognition Guide: ilClan, vol. 13, p. 13
- ↑ Technical Readout: 3055 Upgrade, p. 142
- ↑ Dark Age: LinkNet Articles (3136), pp. 7–8: "Solaris VII 3135 Grand Tournament Recap"
- ↑ Spotlight On: First Marik Protectors, p. 6: "First Marik Protectors - Personalities - Reiss"