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Difference between revisions of "Inferno-IV Missile"

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==Description==
 
==Description==
'''Inferno-IV Missiles''' are a variation of [[Arrow IV]] missiles first introduced by the [[Capellan Confederation]] in [[3055]]. The technology was based on recovered [[Clan]] [[Thunder LRM|FASCAM]] missiles and designed to deploy the newly-invented [[Inferno Mine]]s.  Unfortunately, the mines proved to be unstable and would instead to ignite upon impact, causing widespread fires.<ref name=TO356>''Tactical Operations'', p. 356''</ref>
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'''Inferno-IV Missiles''' are a variation of [[Arrow IV]] missiles first introduced by the [[Capellan Confederation]] in [[3055]]. The technology was based on recovered [[Clan]] [[Thunder LRM|FASCAM]] missiles and was designed to deploy the newly-invented [[Inferno Mine]]s.  Unfortunately, the mines proved to be unstable and would instead ignite upon impact, causing widespread fires.<ref name=TO356>''Tactical Operations'', p. 356''</ref>
  
 
==Rules==
 
==Rules==

Revision as of 15:07, 12 July 2013

Description

Inferno-IV Missiles are a variation of Arrow IV missiles first introduced by the Capellan Confederation in 3055. The technology was based on recovered Clan FASCAM missiles and was designed to deploy the newly-invented Inferno Mines. Unfortunately, the mines proved to be unstable and would instead ignite upon impact, causing widespread fires.[1]

Rules

Game Rules

Units hit by Inferno-IV missiles suffer the same effect as being hit by a number of normal Inferno missiles, while the area affected continues to burn for the remainder of the scenario. Units moving through an area hit by Inferno-IV missiles suffer normal fire damage.[1]

References

  1. 1.0 1.1 Tactical Operations, p. 356

Bibliography