Difference between revisions of "Inferno-IV Missile"

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==Description==
 
==Description==
'''Inferno-IV Missiles''' are a variation of [[Arrow IV]] missiles first introduced by the [[Capellan Confederation]] in [[3055]].<ref>''Tactical Operations'' p.356''</ref>  The technology was based on recovered [[Clan]] [[Thunder LRM|FASCAM]] missiles and designed to deploy the newly-invented [[Inferno]] mines.  Unfortunately, the mines proved to be unstable and would instead to ignite upon impact, causing widespread fires instead.
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'''Inferno-IV Missiles''' are a variation of [[Arrow IV]] missiles first introduced by the [[Capellan Confederation]] in [[3055]].<ref>''Tactical Operations'' p.356''</ref>  The technology was based on recovered [[Clan]] [[Thunder LRM|FASCAM]] missiles and designed to deploy the newly-invented [[Inferno Mine]]s.  Unfortunately, the mines proved to be unstable and would instead to ignite upon impact, causing widespread fires.
  
 
==Rules==
 
==Rules==

Revision as of 17:47, 24 June 2011

Description

Inferno-IV Missiles are a variation of Arrow IV missiles first introduced by the Capellan Confederation in 3055.[1] The technology was based on recovered Clan FASCAM missiles and designed to deploy the newly-invented Inferno Mines. Unfortunately, the mines proved to be unstable and would instead to ignite upon impact, causing widespread fires.

Rules

Game Rules

Units hit by Inferno-IV missiles suffer the same effect as being hit by a number of normal Inferno missiles, while the area affected continues to burn for the remainder of the scenario. Units moving through an area hit by Inferno-IV missiles suffer normal fire damage.

References

  1. Tactical Operations p.356

Bibliography