Difference between revisions of "Maximum Tech"

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{{InfoBoxBook
 
{{InfoBoxBook
 
| image = cbtmtr.jpg
 
| image = cbtmtr.jpg
| publisher = [[FASA]], [[FanPro]]
+
| name = Maximum Tech
 +
| product development = [[Bryan Nystul]]
 +
| primary writing = [[Bryan Nystul]]
 +
| cover =
 +
| illustrations =
 +
| type = Rule Books
 +
| publisher = [[FanPro]]
 
| year = 1997
 
| year = 1997
| production code = 1700, 35012
 
| MSRP = 15.00
 
| ISBN = 1-55560-295-9
 
| type = Rules Expansion
 
| primary writing = [[Bryan Nystul]]
 
| illustrations = [[John Paul Lona]], others
 
| product development = [[Bryan Nystul]]
 
 
| pages = 127
 
| pages = 127
 +
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=80 35013]
 +
| ISBN = 1932564160
 
}}
 
}}
 +
 
==Description==
 
==Description==
Maximum Tech added many new rules to the base [[BattleTech]] game play. Published after the addition of the [[Clans]] to the game, the book focused on technologies and rules that affected game play in the 3056 time frame and later.  
+
Maximum Tech added many new rules to the base [[BattleTech]] game play. Published after the addition of the [[Clans]] to the game, the book focused on technologies and rules that affected game play in the [[3056]] time frame and later.  
  
Included in the rule book were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the source book are optional and were intended to add to game play. Finally, the book introduced the Battle Value (BV) system for evaluating [[BattleMech|'Mech]] and vehicle abilities.
+
Included in the rule book were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the source book are optional and were intended to add to game play. Finally, the book introduced the [[Battle Value]] (BV) system for evaluating [['Mech]] and vehicle abilities.
  
 
Several of the rules that were first introduced into BattleTech through ''Maximum Tech'' became tournament legal with the publication of ''[[Total Warfare]]'', including using a [[MechWarrior (pilot)|MechWarrior]]'s piloting skill as the base for physical attacks.
 
Several of the rules that were first introduced into BattleTech through ''Maximum Tech'' became tournament legal with the publication of ''[[Total Warfare]]'', including using a [[MechWarrior (pilot)|MechWarrior]]'s piloting skill as the base for physical attacks.
 +
 +
==From the back cover==
 +
{{quote|''Rediscovered [[Star League]] technology gives the [[Inner Sphere]] a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher [['Mech]]s and bigger guns. ''Maximum Tech'' brings [[BattleTech]] players into this brave new world of warfare, where thinking on your feet can win the day.''
 +
 +
''Take your BattleTech games to the max with ''Maximum Tech'', the ultimate expansion rulebook for BattleTech players. ''Maximum Tech'' is packed with dozens of [[Level Three]] optional rules, including new weapons and equipment for Inner Sphere and [[Clan]] forces; expanded rules for [[vehicle]]s and [[infantry]]; [[double-blind rules]]; revised and expanded artillery rules; and much more! This revised edition of ''Maximum Tech'' has been updated for use with the ''[[BattleTech Master Rules]]'' as well as incorporating the units presented in the ''[[Technical Readout: 3060]]'' and ''[[Record Sheets: 3060]]'' into the [[Battle Value]] units table.''}}
  
 
==Contents==
 
==Contents==
:'''Introduction'''
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* '''Introduction'''
::How to Use This Book
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** How to Use This Book
:'''Terrain and Movement'''
+
 
::Expanded Terrain and Weather Rules
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* '''Terrain and Movement'''
::Movement Modes
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** Expanded Terrain and Weather Rules
::Skidding
+
** Movement Modes
::Piloting Skill Rolls
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** Skidding
::Movement Dice
+
** Piloting Skill Rolls
:'''Combat'''
+
** Movement Dice
::General Rules
+
 
::Weapons Attacks
+
* '''Combat'''
::Physical Combat
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** General Rules
::Heat
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** Weapons Attacks
:'''Vehicles'''
+
** Physical Combat
::Vehicle Crews
+
** Heat
::Movement
+
 
::Combat
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* '''Vehicles'''
::VTOL Combat
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** Vehicle Crews
:'''Infantry'''
+
** Movement
::Rules
+
** Combat
::Equipment
+
** [[VTOL]] Combat
::Special Operations
+
 
:'''Miscellaneous Rules'''
+
* '''Infantry'''
::Artillery
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** Rules
::Skills and Abilities
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** Equipment
::Dueling Rules
+
** Special Operations
::Structures
+
 
::Smoke
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* '''Miscellaneous Rules'''
::Concealing Information
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** Artillery
::Double-Blind Rules
+
** Skills and Abilities
::Scavenging and Repair
+
** Dueling Rules
:'''Construction'''
+
** Structures
::General Rules
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** Smoke
::BattleMech Construction
+
** Concealing Information
::Vehicle Construction
+
** [[Double-Blind Rules]]
:'''Equipment'''
+
** Scavenging and Repair
::Active Probes
+
 
::Anti-Missile Systems
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* '''Construction'''
::Anti-Personnel Pods
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** General Rules
::Armor
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** BattleMech Construction
::[[Artemis V Fire-Control System]]
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** Vehicle Construction
::Artillery Cannons
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::Autocannons
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* '''Equipment'''
::[[CASE II]]
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** [[Active Probe]]s
::[[Coolant Pod]]
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** [[Anti-Missile Systems]]
::ECM Suites
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** [[Anti-Personnel Pods]]
::ER Pulse Lasers
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** Armor
::Flamers
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** [[Artemis V Fire-Control System]]
::Gauss Rifle
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** Artillery Cannons
::Grenade Launchers
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** [[Autocannon]]s
::Hand-Held Weapons
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** [[CASE II]]
::Heat Sinks
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** [[Coolant Pod]]
::Jump Jets
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** [[ECM Suite]]s
::Machine Guns
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** [[ER Pulse Laser]]s
::[[Medium Range Missile]]s (MRMs)
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** [[Flamer]]s
::Missiles
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** [[Gauss Rifle]]
::NARC Missile Beacons
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** Grenade Launchers
::[[Null Signature System]]
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** Hand-Held Weapons
::Particle Projector Cannon (PPC)
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** [[Heat Sink]]s
::Pulse Lasers
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** [[Jump Jet]]s
::[[Supercharger]]
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** [[Machine Gun]]s
::[[Sword]]
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** [[Medium Range Missile]]s (MRMs)
::[[Targeting Computer|Inner Sphere Targeting Computer]]
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** Missiles
::Thunderbolt Launcher
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** [[NARC Missile Beacon]]s
:'''Costs'''
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** [[Null Signature System]]
:'''Battle Value System'''
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** [[Particle Projector Cannon]] (PPC)
::Calculating BattleMech BV
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** [[Pulse Laser]]s
::Calculating Conventional Vehicle BV
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** [[Supercharger]]
::Infantry
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** [[Sword]]
::Weapon and Equipment Battle Values
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** [[Targeting Computer|Inner Sphere Targeting Computer]]
::Skill/Experience Level Multipliers
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** [[Thunderbolt Launcher]]
::Level Three Battle Values
+
 
:'''Forms and Tables'''
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* '''Costs'''
 +
 
 +
* '''[[Battle Value]] System'''
 +
** Calculating BattleMech BV
 +
** Calculating Conventional Vehicle BV
 +
** Infantry
 +
** Weapon and Equipment Battle Values
 +
** Skill/Experience Level Multipliers
 +
** [[Level Three]] Battle Values
 +
 
 +
* '''Forms and Tables'''
  
 
==Notes==
 
==Notes==
*Both FASA and [[FanPro]] re-released ''Maximum Tech'' as ''Maximum Tech, Revised Edition'' (1998 and 2005, respectively).
+
* Both FASA and [[FanPro]] re-released ''Maximum Tech'' as ''Maximum Tech, Revised Edition'' (1998 and 2005, respectively).
*As well as a optional/Level 3 pieces of equipment, Maximum Tech also included a number of tournament legal Level 2 items from [[Field Manual: Draconis Combine]] and [[Field Manual: Free Worlds League]], prior to their later more general inclusion in [[BattleTech Master Rules]].
+
* As well as [[Level 3]] pieces of equipment, ''Maximum Tech'' also included a number of tournament legal [[Level 2]] items from ''[[Field Manual: Draconis Combine]]'' and ''[[Field Manual: Free Worlds League]]'', prior to their later more general inclusion in [[BattleTech Master Rules]].
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Rule Books]]

Revision as of 15:19, 3 December 2008

Template:InfoBoxBook

Description

Maximum Tech added many new rules to the base BattleTech game play. Published after the addition of the Clans to the game, the book focused on technologies and rules that affected game play in the 3056 time frame and later.

Included in the rule book were additions for new terrain types, a replacement rule for Line-of-Sight (LOS) that took into account a special case, and weather and extreme conditions. All of the rules in the source book are optional and were intended to add to game play. Finally, the book introduced the Battle Value (BV) system for evaluating 'Mech and vehicle abilities.

Several of the rules that were first introduced into BattleTech through Maximum Tech became tournament legal with the publication of Total Warfare, including using a MechWarrior's piloting skill as the base for physical attacks.

From the back cover

Rediscovered Star League technology gives the Inner Sphere a new edge on the battlefield! But new weapons require new tactics; now as never before, ingenuity counts more than tougher 'Mechs and bigger guns. Maximum Tech brings BattleTech players into this brave new world of warfare, where thinking on your feet can win the day.

Take your BattleTech games to the max with Maximum Tech, the ultimate expansion rulebook for BattleTech players. Maximum Tech is packed with dozens of Level Three optional rules, including new weapons and equipment for Inner Sphere and Clan forces; expanded rules for vehicles and infantry; double-blind rules; revised and expanded artillery rules; and much more! This revised edition of Maximum Tech has been updated for use with the BattleTech Master Rules as well as incorporating the units presented in the Technical Readout: 3060 and Record Sheets: 3060 into the Battle Value units table.

Contents

  • Introduction
    • How to Use This Book
  • Terrain and Movement
    • Expanded Terrain and Weather Rules
    • Movement Modes
    • Skidding
    • Piloting Skill Rolls
    • Movement Dice
  • Combat
    • General Rules
    • Weapons Attacks
    • Physical Combat
    • Heat
  • Vehicles
    • Vehicle Crews
    • Movement
    • Combat
    • VTOL Combat
  • Infantry
    • Rules
    • Equipment
    • Special Operations
  • Miscellaneous Rules
    • Artillery
    • Skills and Abilities
    • Dueling Rules
    • Structures
    • Smoke
    • Concealing Information
    • Double-Blind Rules
    • Scavenging and Repair
  • Construction
    • General Rules
    • BattleMech Construction
    • Vehicle Construction
  • Costs
  • Battle Value System
    • Calculating BattleMech BV
    • Calculating Conventional Vehicle BV
    • Infantry
    • Weapon and Equipment Battle Values
    • Skill/Experience Level Multipliers
    • Level Three Battle Values
  • Forms and Tables

Notes