Difference between revisions of "Nolan (species)"

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'''Nolan''' - four armed, two leg, three meter tall creature, whom lives on [[Engadine]]. The creatures are noted for their incredible speed; clawed hands and jaws. They are difficult to transport alive from their homeworld.<ref>[[Hunters of the Deep]] pg. 206-207 - Petr Kalasa & agent Snow witness fight between humans and captured Nolan.</ref>  
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{{InfoBoxCreature
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|image = Nolan.jpg
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|name = Nolan
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|othername =
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|type =
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|homeworld = Engadine
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|environment =
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|mass = 185 kg
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|length =
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|height = 3 meters
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|system = ''[[A Time of War]]''
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|Str = 11
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|Bod = 15
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|Dex = 3
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|Rfl = 7
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|Int = 7
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|Wil = 7
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|Edg = 1
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|Traits = Venom
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*Primary vector: Injected
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*Damage (AP/BD): 0S/3C
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*Duration: 60 minutes
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*Expiration: 5
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|Skills = +4 / +2 / +5
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|Size = +1
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|Armor = 3 / 2 / 0 / 2
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|Attack = 2M / 4
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|Movement = 10 / 18 / 52
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}}
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{{otheruses|the species|other uses|Nolan}}
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The '''nolan''' is a four-armed, two-legged, three meter tall creature native to [[Engadine]]. Such creatures are highly vicious and are protected with a thick hide, which possesses  chameleon-like abilities, allowing a nolan to blend into its surroundings. Each arm ends in a three-fingered hand equipped with sharp claws. A victim of the creature's bite will die in a few minutes if not treated. Nolans travel in packs of three to five animals and are most persistent in attacks - even when confronted with gunfire.<ref>''Hot Spots'', p. 43</ref> If left unchecked, nolans will attack villages and humans. Such behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.<ref>''Hot Spots Contracts'', p. 24</ref>
  
Only one known ''Nolan'' has been ever transported off planet, whih was seen on [[Adhafera]], at a alleged run-down "Canopian Pleasure Circus".
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The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.<ref>''Hunters of the Deep'', pp. 206-207 - "Petr Kalasa & agent [[Snow]] witness fight between humans and captured Nolan".</ref>
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Only one known Nolan has been ever transported off planet, which was seen on [[Adhafera]], at a rundown alleged "[[Canopian Pleasure Circus]]".
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==Fear Factor==
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If a character encounters a nolan directly, it can cause the character fear and panic. The character must make a TN saving roll of 10 (the Nolan's Charisma) minus that character's charisma, otherwise panic will linger for a number of turns equal to the initial distance between the encountered nolan and that character. The character is still able to move, but will be unable to return fire or fight back.<ref>''Hot Spots'', p. 44</ref>
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==Thick Hide==
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Due to the incredibly thick hide of the nolan, ballistic weapons do a flat 3 reduced damage. Energy weapons are not affected, however.<ref>''Hot Spots'', p. 44</ref>
  
 
==References==
 
==References==
*[[Hunters of the Deep]]
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<references />
<references/>
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==Bibliography==
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* ''[[Hot Spots]]''
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* ''[[Hunters of the Deep]]'' (novel)
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* ''[[A Time of War]]''
  
 
[[Category:Alien species]]
 
[[Category:Alien species]]
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[[Category:Alien fauna]]

Latest revision as of 19:31, 13 May 2022

Nolan.jpg
Nolan
Creature information
Homeworld Engadine
Average mass 185 kg
Average height 3 meters
Creature stats
System A Time of War
STR 11
BOD 15
DEX 3
RFL 7
WIL 7
EDG 1
Traits Venom
  • Primary vector: Injected
  • Damage (AP/BD): 0S/3C
  • Duration: 60 minutes
  • Expiration: 5
Skills +4 / +2 / +5
Size +1
Armor 3 / 2 / 0 / 2
Attack 2M / 4
This article is about the species. For other uses, see Nolan.

The nolan is a four-armed, two-legged, three meter tall creature native to Engadine. Such creatures are highly vicious and are protected with a thick hide, which possesses chameleon-like abilities, allowing a nolan to blend into its surroundings. Each arm ends in a three-fingered hand equipped with sharp claws. A victim of the creature's bite will die in a few minutes if not treated. Nolans travel in packs of three to five animals and are most persistent in attacks - even when confronted with gunfire.[1] If left unchecked, nolans will attack villages and humans. Such behavior led to the formation of "The Rooting", a yearly hunt where humans track and kill nolans.[2]

The creatures are noted for their incredible speed, clawed hands and jaws. They are difficult to transport alive from their homeworld.[3]

Only one known Nolan has been ever transported off planet, which was seen on Adhafera, at a rundown alleged "Canopian Pleasure Circus".

Fear Factor[edit]

If a character encounters a nolan directly, it can cause the character fear and panic. The character must make a TN saving roll of 10 (the Nolan's Charisma) minus that character's charisma, otherwise panic will linger for a number of turns equal to the initial distance between the encountered nolan and that character. The character is still able to move, but will be unable to return fire or fight back.[4]

Thick Hide[edit]

Due to the incredibly thick hide of the nolan, ballistic weapons do a flat 3 reduced damage. Energy weapons are not affected, however.[5]

References[edit]

  1. Hot Spots, p. 43
  2. Hot Spots Contracts, p. 24
  3. Hunters of the Deep, pp. 206-207 - "Petr Kalasa & agent Snow witness fight between humans and captured Nolan".
  4. Hot Spots, p. 44
  5. Hot Spots, p. 44

Bibliography[edit]