Difference between revisions of "Risky Combat Jump (CCG - Counterstrike)"

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| Allegiance = None  
 
| Allegiance = None  
 
| Text = Choose one of your [['Mech]]s with Jump. Roll a die.
 
| Text = Choose one of your [['Mech]]s with Jump. Roll a die.
1-2: That 'Mech receives 1 damage; return Risky
 
Combat Jump to your hand after the mission.
 
3-6: That 'Mech gets +3 attack; prevent up to 2
 
damage to that 'Mech.
 
  
{{quote|''It's not so much the jumping that's risky, it's coming down in a hot LZ that can give you fits''.|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]]}}  
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1-2: That 'Mech receives 1 damage; return Risky Combat Jump to your hand after the mission.
 +
 
 +
3-6: That 'Mech gets +3 attack; prevent up to 2 damage to that 'Mech.
 +
 
 +
{{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits''.|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]}}  
 
| Artist = Jeff Laubenstein  
 
| Artist = Jeff Laubenstein  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Latest revision as of 00:46, 9 March 2010

Rarity: Uncommon

Risky Combat Jump
Risky Combat Jump CCG Counterstrike.jpg
Mission - None

Choose one of your 'Mechs with Jump. Roll a die.

1-2: That 'Mech receives 1 damage; return Risky Combat Jump to your hand after the mission.

3-6: That 'Mech gets +3 attack; prevent up to 2 damage to that 'Mech.

It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.
  — Leftenant Kirsten Parks, 10th Lyran Guards, Twycross, 10 Sep 3050
Illus: Jeff Laubenstein
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