Difference between revisions of "Technology Rating"

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'''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same.  Its primary function is to determine what systems were available in a particular time  period in the [[BattleTech]] universe.  A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game.  That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.
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{{Cleanup|reason=review needed|date=September 2023}}
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'''Technology Rating''' is a code used in the [[Classic BattleTech]] game indicating the relative sophistication of a piece of vehicles, [['Mech]] and other equipment, or of the subsystems found in the same.  Its primary function is to determine what systems were available in a particular time  period in the [[BattleTech]] universe.  A [[Tech Level|similar system]] was used in the [[MechWarrior, First Edition]] roleplaying game.  That scale was different, primarily because the [[Clans]] had not been developed when that game had been written.<ref>''TechManual'', p. 122</ref>
  
  
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| '''A'''
 
| '''A'''
 
| Primitive
 
| Primitive
| to Early 20th Century
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| to early [[twentieth century]]
 
|-
 
|-
 
| '''B'''
 
| '''B'''
 
| Low-Tech
 
| Low-Tech
| Late 20th Century
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| Late twentieth century
 
|-
 
|-
 
| '''C'''
 
| '''C'''
 
| Common Tech
 
| Common Tech
| 21st to 22nd Centuries
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| Twenty-first to twenty-second centuries
 
|-
 
|-
 
| '''D'''
 
| '''D'''
 
| High-Tech
 
| High-Tech
| [[Age of War]] and [[Succession Wars]]
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| [[Age of War]] and [[Succession Wars (History)|Succession Wars]]
 
|-
 
|-
 
| '''E'''
 
| '''E'''
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| Clan and Post-[[3065]] Inner Sphere
 
| Clan and Post-[[3065]] Inner Sphere
 
|}
 
|}
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 +
 +
==Inner Sphere at War Rules==
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A related ruleset is found in the Rules Annex of the ''[[Second Succession War (sourcebook)]]''.<ref name=SSWp126>Second Succession War, p. 126, "Technology and Research (Inner Sphere at War)"</ref>
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===BattleTech (Technology)===
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'''BattleTech''', when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.<ref>''Second Succession War (sourcebook)'', p. 128</ref>
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===ComTech (Technology)===
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'''ComTech''', when used in the context of technological advancement, is the in-universe abstraction of what level of interstellar communications a faction can build.
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Advancements in this technology run from first generation [[Black Box|interstellar faxes]] to real-time [[HPG]] communication.<ref>''Second Succession War (sourcebook)'', p. 128</ref>
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===IndustryTech (Technology)===
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'''IndustryTech''', when used in the context of technological advancement, is the in-universe abstraction of a faction's industrial efficiency.<ref>''Second Succession War (sourcebook)'', p. 128</ref>
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===TransporTech (Technology)===
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'''TransporTech''', when used in the context of technological advancement, is the in-universe abstraction of what interstellar units a faction can build, and how they can be equipped.  Advancements in this technology run from [[JumpShip|JumpShips]] both Primitive and Standard, Capital Weapons, [[Castle Brian|Castles Brian]], [[WarShip|WarShips]], and [[Lithium-Fusion Battery|Lithium-Fusion Batteries]]<ref>''Second Succession War (sourcebook)'', p. 128</ref>
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==References==
 
==References==
*[[TechManual|Classic BattleTech Tech Manual]] pp.122
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<references />
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==Bibliography==
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*''[[TechManual]]''
  
[[Category: Game Aids]]
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[[Category: Game Rules]]

Latest revision as of 12:21, 5 September 2023

Technology Rating is a code used in the Classic BattleTech game indicating the relative sophistication of a piece of vehicles, 'Mech and other equipment, or of the subsystems found in the same. Its primary function is to determine what systems were available in a particular time period in the BattleTech universe. A similar system was used in the MechWarrior, First Edition roleplaying game. That scale was different, primarily because the Clans had not been developed when that game had been written.[1]


Technology Rating Label Years
A Primitive to early twentieth century
B Low-Tech Late twentieth century
C Common Tech Twenty-first to twenty-second centuries
D High-Tech Age of War and Succession Wars
E Advanced Star League and Post-3050 Inner Sphere
F Hyper-Advanced Clan and Post-3065 Inner Sphere


Inner Sphere at War Rules[edit]

A related ruleset is found in the Rules Annex of the Second Succession War (sourcebook).[2]

BattleTech (Technology)[edit]

BattleTech, when used in the context of technological advancement, is the in-universe abstraction of what military units a faction can build, how advanced it can be, and how expensive it would be.[3]

ComTech (Technology)[edit]

ComTech, when used in the context of technological advancement, is the in-universe abstraction of what level of interstellar communications a faction can build. Advancements in this technology run from first generation interstellar faxes to real-time HPG communication.[4]

IndustryTech (Technology)[edit]

IndustryTech, when used in the context of technological advancement, is the in-universe abstraction of a faction's industrial efficiency.[5]

TransporTech (Technology)[edit]

TransporTech, when used in the context of technological advancement, is the in-universe abstraction of what interstellar units a faction can build, and how they can be equipped. Advancements in this technology run from JumpShips both Primitive and Standard, Capital Weapons, Castles Brian, WarShips, and Lithium-Fusion Batteries[6]

References[edit]

  1. TechManual, p. 122
  2. Second Succession War, p. 126, "Technology and Research (Inner Sphere at War)"
  3. Second Succession War (sourcebook), p. 128
  4. Second Succession War (sourcebook), p. 128
  5. Second Succession War (sourcebook), p. 128
  6. Second Succession War (sourcebook), p. 128

Bibliography[edit]