Binary Laser Cannon
Binary Laser Cannon | |
Production information | |
Type | Energy (Direct-Fire) |
Tech Base | Inner Sphere |
Year Availability | 2812 (Prototype) |
Technical specifications | |
Heat | 16[1] |
Damage | 12[1] |
Minimum Range | n/a |
Short Range | 1-5 |
Medium Range | 6-10 |
Long Range | 11-15 |
Tons | 9 |
Critical Slots | 4 |
Ammo Per Ton | n/a |
Cost (unloaded) | 200,000 |
Ammo Cost (per ton) | n/a |
BV (1.0) | n/a |
BV (2.0) | 222[2] |
The Binary Laser Cannon was a laser weapon previously considered ineffectual, but began to be reconsidered following the reintroduction of double heat sinks.
Contents
Description[edit]
Binary laser weapons, nicknamed Blazers, have existed in Rifle and Pistol form for some time, but the 'Mech-scale Binary Laser Cannon was widely considered a dead-end technology. Taking two large laser cores and fusing them together, the Blazer was designed to fire both cores at the same time, increasing damage penetration. In practice, damage yield proved low compared to the lasers firing separately, and the high heat generated by the Blazer severely taxed available heat sink technology of the time.
While research on the Blazer started in the Lyran Commonwealth in 2801, actual prototype models first showed up in the Free Worlds League in 2812.
With the reintroduction of double heat sinks, the Blazer cannon is now a viable weapon.
Notes[edit]
Earlier runs of Tactical Operations contained an error that switched the heat and damage values of the Binary Laser Cannon and gave an incorrect Battle Value 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.[1]
References[edit]
- ↑ 1.0 1.1 1.2 Tactical Operations errata
- ↑ Tactical Operations, p. 382, "Inner Sphere Weapons and Equipment BV Table [Addendum]"