Difference between revisions of "Illumination Arrow Missile"
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== Description == | == Description == | ||
− | '''Illumination Arrow Missiles''' are a variation of [[Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]]. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name="TOp355">''Tactical Operations'' p. 355, "Illumination Arrow Missile"</ref> | + | '''Illumination Arrow Missiles''' are a variation of [[Arrow IV Artillery|Arrow IV]] missiles first developed by the [[Terran Hegemony]] in [[2621]] and recovered by the [[Capellan Confederation]] in [[3047]]. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.<ref name="TOp355">''Tactical Operations'' p. 355, "Illumination Arrow Missile"</ref> |
== Rules == | == Rules == |
Latest revision as of 16:06, 16 May 2021
Description[edit]
Illumination Arrow Missiles are a variation of Arrow IV missiles first developed by the Terran Hegemony in 2621 and recovered by the Capellan Confederation in 3047. Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.[1]
Rules[edit]
Game Rules[edit]
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.[1]