Difference between revisions of "Alpha Strike: Commander's Edition"

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{{Rules}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
| image = Alpha-Strike- Commanders Edition (Cover).jpeg
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| image = Alpha Strike Commanders Edition 3rd Print front cover.png
| name = Battletech: Alpha Strike Commander's Edition
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| name = BattleTech: Alpha Strike Commander's Edition
| type = Rules Set
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| type = Rulebook
 
| author =  
 
| author =  
| development =  
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| development = [[Ray Arrastia]],<br>[[Joshua Franklin]]
| primarywriting =  
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| primarywriting = [[Ray Arrastia]],<br>[[Herbert A. Beas II]],<br>[[Joshua Franklin]]
| pages =  
+
| pages = 218
| cover = [[Marco Mazzoni]]
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| cover = [[Florian Mellies]] (3rd Printing)
 
| illustrations =  
 
| illustrations =  
 
| publisher = [[Catalyst Game Labs]]
 
| publisher = [[Catalyst Game Labs]]
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| year = 2019
 
| year = 2019
 
| ISBN10 =  
 
| ISBN10 =  
| MSRP = $39.99 US (Printed)
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| MSRP = $39.99 (Print)
 
| content = Rules
 
| content = Rules
 
| era = [[Dark Age era]]
 
| era = [[Dark Age era]]
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==Description==
 
==Description==
'''''Alpha Strike: Commander's Edition''''' new rendition of the rules book for the [[Alpha Strike (rules)|Alpha Strike game system]]. This version of the [[BattleTech]] game system/rules set that allows faster game play than Total Warfare rules. This product combines both previous rule books for game system into one edition and expands rules and options.
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'''''Alpha Strike: Commander's Edition''''' is the new rendition of the rulebook for the [[Alpha Strike (rules)|Alpha Strike game system]]. This version of the [[BattleTech]] game system/ruleset allows faster gameplay than Total Warfare rules and combines both previous rulebooks for the compact game system into one edition, as well as expands rules and options.
  
The Commander's Editions does not include rules for Large AeroSpace Units, such as [[Warship]]s and [[JumpShip]]s, and instead focuses on ground map gameplay.
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The Commander's Editions does not include rules for large aerospace units, such as [[WarShip]]s and [[JumpShip]]s, and instead focuses on ground map gameplay.
  
 
==From the back cover==
 
==From the back cover==
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==Contents==
 
==Contents==
{{stub}}
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<div class="desktop-3-col">
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* Primer
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* Introduction
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* Movement
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* Combat
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* Damage
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* Heat
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* The Battlefield
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* Urban Combat
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* Special Abilities
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* Special Pilot Abilities
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* Special Command Abilities
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* Force Building
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* Scenarios
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* Optional Rules
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* Aerospace
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* Force Lists
 +
* Diagrams/Tables
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* Record Sheets
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* Templates
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</div>
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==Gallery==
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<gallery>
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Alpha-Strike- Commanders Edition (Cover).jpeg|Cover of ''Alpha Strike: Commander's Edition'', first (2019) and second printings
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Alpha Strike Commanders Edition 3rd Print front cover.png|Cover of ''Alpha Strike: Commander's Edition'', third (2021) printing
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</gallery>
  
 
==Notes==
 
==Notes==
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* [[Master Unit List]]
 
* [[Master Unit List]]
  
[[Category:Rule Books]]
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 +
[[Category:Rulebooks]]
 
[[Category:Alpha Strike Products]]
 
[[Category:Alpha Strike Products]]

Latest revision as of 13:16, 18 April 2024

Alpha Strike Commanders Edition 3rd Print front cover.png
BattleTech: Alpha Strike Commander's Edition
Product information
Type Rulebook
Development Ray Arrastia,
Joshua Franklin
Primary writing Ray Arrastia,
Herbert A. Beas II,
Joshua Franklin
Pages 218
Cover Artwork Florian Mellies (3rd Printing)
Publication information
Publisher Catalyst Game Labs
Product code E-CAT35680
First published 2019
MSRP $39.99 (Print)
Content
Content Rules
Era Dark Age era

Description[edit]

Alpha Strike: Commander's Edition is the new rendition of the rulebook for the Alpha Strike game system. This version of the BattleTech game system/ruleset allows faster gameplay than Total Warfare rules and combines both previous rulebooks for the compact game system into one edition, as well as expands rules and options.

The Commander's Editions does not include rules for large aerospace units, such as WarShips and JumpShips, and instead focuses on ground map gameplay.

From the back cover[edit]

In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans, and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally your troops onward into the fray, and surge forth to triumph over the enemy.

Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat. The future of the Inner Sphere is in your hands!

Contents[edit]

  • Primer
  • Introduction
  • Movement
  • Combat
  • Damage
  • Heat
  • The Battlefield
  • Urban Combat
  • Special Abilities
  • Special Pilot Abilities
  • Special Command Abilities
  • Force Building
  • Scenarios
  • Optional Rules
  • Aerospace
  • Force Lists
  • Diagrams/Tables
  • Record Sheets
  • Templates

Gallery[edit]

Notes[edit]

It should be noted that free Alpha Strike (Record Sheet/Cards) can be found on Catalyst Game Lab's Master Unit List website.

Also See[edit]