Difference between revisions of "Alpha Strike Companion"

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{{Rules}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
 
| image = BattleTech-Alpha-Strike Companion (Small).jpg
 
| image = BattleTech-Alpha-Strike Companion (Small).jpg
| name = Battletech: Alpha Strike Companion<br />A Quick-Playing Tactical Miniatures Game
+
| name = Alpha Strike Companion <br />A Quick-Playing Tactical Miniatures Game
| type = Rules Set
+
| type = Rulebook
 
| author =  
 
| author =  
 
| development = [[Herbert A. Beas II]]
 
| development = [[Herbert A. Beas II]]
| primarywriting = Herbert A. Beas II <br/> [[Joshua Franklin]] <br/> [[Jason Schmetzer]] <br/> [[Paul Sjardijn]]
+
| primarywriting = Herbert A. Beas II, <br/> [[Joshua Franklin]], <br/> [[Jason Schmetzer]], <br/> [[Paul Sjardijn]]
 
| pages =  
 
| pages =  
 
| cover = Alex Iglesias
 
| cover = Alex Iglesias
 
| illustrations =  
 
| illustrations =  
 
| publisher = [[Catalyst Game Labs]]
 
| publisher = [[Catalyst Game Labs]]
| productioncode = [http://www.battlecorps.com/catalog/product_info.php?products_id=3328 CAT35670]
+
| productioncode = CAT35670
 
| year = 2014
 
| year = 2014
 
| ISBN10 =  
 
| ISBN10 =  
| MSRP = $39.99 US (Printed)
+
| MSRP = $39.99 (Print)
 
| content =  
 
| content =  
 
| era = [[Dark Age era]]
 
| era = [[Dark Age era]]
Line 20: Line 20:
  
 
==Description==
 
==Description==
'''''Alpha Strike Companion''''' is a supplemental rules book for the Alpha Strike (Game System). This version of the [[BattleTech]] game system/rules set that allows faster game play than Total Warfare rules.  
+
The '''''Alpha Strike Companion''''' was a supplemental rulebook for the [[Alpha Strike (rules)|Alpha Strike game system]], a version of the [[BattleTech]] game system/ruleset that allows faster gameplay than [[Total Warfare]] rules. The Companion covered additional units ([[LAM]]s, large aerospace units, etc.) not covered in the basic game rulebook and its supplemental rules allowed for special features that the regular Alpha Strike game system did not cover. Due to the newer printing of the [[Alpha Strike: Commander's Edition]] in 2021, this supplemental rulebook has been rendered superseded. Due to its contents being combined with the core rulebook, as well as been expanded.
 
 
The Companion allows cover additional units ([[LAM]]s, Large AeroSpace Units, etc.) not covered in the basic game and its supplemental rules to allow for special features that regular Alpha Strike game system does not cover.
 
  
 
==From the back cover==
 
==From the back cover==
 
'''Amp Up Your Game! '''
 
'''Amp Up Your Game! '''
{{quote|''BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty [[WarShip|WarShips]] emerge from hyperspace, laden with [[DropShip|DropShips]] filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!  
+
{{quote|''BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty [[WarShip|WarShips]] emerge from hyperspace, laden with [[DropShip|DropShips]] filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!
  
'''Alpha Strike Companion ''' ''adds legions of new rules and expanded options for [[Alpha Strike (Game System)|BattleTech: Alpha Strike]], the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these pages an expanded abstract aerospace system that will enable them to wage war from planet to jump point, while a handy conversion system opens the path to translating the stats for any BattleTech unit to its fast-playing Alpha Strike equivalent.}}
+
'''Alpha Strike Companion ''' ''adds legions of new rules and expanded options for [[Alpha Strike (rules)|BattleTech: Alpha Strike]], the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these pages an expanded abstract aerospace system that will enable them to wage war from planet to jump point, while a handy conversion system opens the path to translating the stats for any BattleTech unit to its fast-playing Alpha Strike equivalent.}}
  
 
==Contents==
 
==Contents==
'''Introduction'''
+
'''Introduction'''
* Alpha Strike Basics
+
* Alpha Strike Basics
:* [[Alpha Strike]] vs. [[Total Warfare]]
+
:* [[Alpha Strike (rules)|Alpha Strike]] vs. [[Total Warfare]]
:* What this Companion Adds…
+
:* What this Companion Adds…
'''Alpha Striketactical Annex'''  
+
'''Alpha Striketactical Annex''' <!-- error is in the original -->
* Advanced Movement Options
+
* Advanced Movement Options
:* Hull Down
+
:* Hull Down
:* Lance/Star Movement
+
:* Lance/Star Movement
:* Movement Dice
+
:* Movement Dice
:* Shielding Movement
+
:* Shielding Movement
:* Skidding
+
:* Skidding
:* Advanced Combat Options
+
:* Advanced Combat Options
:* Artillery Counter-Battery Fire
+
:* Artillery Counter-Battery Fire
:* Artillery Flak
+
:* Artillery Flak
:* Battlefield Intelligence (Modified)  
+
:* Battlefield Intelligence (Modified)
:* Battlefield Intelligence Score  
+
:* Battlefield Intelligence Score
:* Battlefield Intelligence Benefits  
+
:* Battlefield Intelligence Benefits
:* Critical Success (and Failure)
+
:* Critical Success (and Failure)
:* Deliberate Overheating (’Mechs only)
+
:* Deliberate Overheating ('Mechs only)
:* Minimal Damage
+
:* Minimal Damage
:* Occupying and Intervening terrain
+
:* Occupying and Intervening terrain
:* Rear-Firing Weapons
+
:* Rear-Firing Weapons
:* Practical Line of Sight
+
:* Practical Line of Sight
:* Variable Damage
+
:* Variable Damage
:* Variable Movement Modifiers  
+
:* Variable Movement Modifiers
:* VTOL Special Attacks
+
:* VTOL Special Attacks
* Additional Advanced Options
+
* Additional Advanced Options
:* Advanced Buildings
+
:* Advanced Buildings
:* Advanced Infantry Options
+
:* Advanced Infantry Options
:* Augmented Warriors
+
:* Augmented Warriors
:* Battle Armor Artillery Weapons
+
:* Battle Armor Artillery Weapons
:* Engine Explosions
+
:* Engine Explosions
:* External Cargo
+
:* External Cargo
:* Fortified Positions  
+
:* Fortified Positions
:* Morale
+
:* Morale
:* New Alternate Munitions
+
:* New Alternate Munitions
* New Special Unit Abilities
+
* New Special Unit Abilities
* New Unit Types
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* New Unit Types
:* Drones and Robotic Units
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:* Drones and Robotic Units
:* Four-Legged (Quad) ’Mechs and ProtoMechs
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:* Four-Legged (Quad) 'Mechs and ProtoMechs
:* Three-Legged (Tripod) 'Mechs
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:* Three-Legged (Tripod) 'Mechs
:* Glider ProtoMechs
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:* Glider ProtoMechs
:* Superheavy 'Mechs
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:* Superheavy 'Mechs
:* Land-Air 'Mechs
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:* Land-Air 'Mechs
:* QuadVe
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:* QuadVees
* Special Command Abilities  
+
* Special Command Abilities
:* Banking Initiative
+
:* Banking Initiative
:* Forcing the Initiative
+
:* Forcing the Initiative
:* Off-Map Movement
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:* Off-Map Movement
:* Overrun Combat
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:* Overrun Combat
:* Communications Disruption
+
:* Communications Disruption
:* Zone of Control
+
:* Zone of Control
:* Sharp Shooters
+
:* Sharp Shooters
:* Brawlers
+
:* Brawlers
:* Anti-Aircraft Specialists
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:* Anti-Aircraft Specialists
:* Ground Attack Specialists
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:* Ground Attack Specialists
:* Environmental Specialization
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:* Environmental Specialization
:* Tactical Specialization
+
:* Tactical Specialization
:* Enemy Specialization
+
:* Enemy Specialization
* Special Pilot Abilities
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* Special Pilot Abilities
:* Infantry-Only Abilities
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:* Infantry-Only Abilities
* Unit [[Design Quirks]]
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* Unit [[Design Quirks]]
:* Positive Design Quirks
+
:* Positive Design Quirks
 
:* Negative Design Quirks
 
:* Negative Design Quirks
 
'''Abstract Space Combat'''
 
'''Abstract Space Combat'''
:* Control Rolls
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:* Control Rolls
* Expanded Aerospace Setup
+
* Expanded Aerospace Setup
:* The Capital Radar Map
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:* The Capital Radar Map
:* Placing Aerospace Forces on the Capital Radar Map
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:* Placing Aerospace Forces on the Capital Radar Map
* Capital-Scale Aerospace Gameplay
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* Capital-Scale Aerospace Gameplay
:* Turn Scale
+
:* Turn Scale
* Capital-Scale Aerospace Movement
+
* Capital-Scale Aerospace Movement
:* Calculating Movement Rates
+
:* Calculating Movement Rates
:* Station Keeping and Zero Thrust
+
:* Station Keeping and Zero Thrust
:* Minimum Movement
+
:* Minimum Movement
:* Stacking Limits
+
:* Stacking Limits
:* Facing
+
:* Facing
:* Entering and Leaving the Central Zone
+
:* Entering and Leaving the Central Zone
:* Aerospace Engagements
+
:* Aerospace Engagements
:* Exiting the Capital Radar Map
+
:* Exiting the Capital Radar Map
:* Fuel Endurance (Fighters Only)
+
:* Fuel Endurance (Fighters Only)
:* Gravity
+
:* Gravity
:* Engagement Maps
+
:* Engagement Maps
* Capital-Scale Aerospace Combat
+
* Capital-Scale Aerospace Combat
:* Resolving Aerospace Attacks
+
:* Resolving Aerospace Attacks
* Capital-Scale Aerospace End Phase
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* Capital-Scale Aerospace End Phase
:* Ending Aerospace Engagements
+
:* Ending Aerospace Engagements
:* Aerospace Damage
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:* Aerospace Damage
* Special Actions
+
* Special Actions
:* Advanced Capital Missile Attacks
+
:* Advanced Capital Missile Attacks
:* Orbit-to-Surface Combat
+
:* Orbit-to-Surface Combat
 
:* Space Bombers
 
:* Space Bombers
 
:* Boarding Actions
 
:* Boarding Actions
:* High-Speed Attacks
+
:* High-Speed Attacks
:* Docking/Undocking
+
:* Docking/Undocking
:* Hyperspace Jumps
+
:* Hyperspace Jumps
* Additional Special Abilities
+
* Additional Special Abilities
 
:* Special Ability Descriptions
 
:* Special Ability Descriptions
'''BattleTech Conversions'''
+
'''BattleTech Conversions'''
* Converting BattleTech Units to Alpha Strike
+
* Converting BattleTech Units to Alpha Strike
:* Conversion Process
+
:* Conversion Process
:* Determine Unit Type
+
:* Determine Unit Type
:* Determine Weight/Size Class
+
:* Determine Weight/Size Class
:* Convert Movement (MP) and Movement Modes
+
:* Convert Movement (MP) and Movement Modes
:* Converting Armor
+
:* Converting Armor
:* Converting Structure
+
:* Converting Structure
:* Converting Weapons
+
:* Converting Weapons
:* Converting Heat
+
:* Converting Heat
:* Determining Final Damage Values
+
:* Determining Final Damage Values
:* Converting Special Equipment to Special Abilities
+
:* Converting Special Equipment to Special Abilities
* Special Unit Abilities  
+
* Special Unit Abilities
* Unit Role Classification  
+
* Unit Role Classification
:* Ground Unit Roles
+
:* Ground Unit Roles
:* Aerospace Unit Roles
+
:* Aerospace Unit Roles
 
'''Alpha Strike Force - Building'''
 
'''Alpha Strike Force - Building'''
* Force-Building Basics
+
* Force-Building Basics
:* Select Point Value Total
+
:* Select Point Value Total
:* Choose Era and Faction
+
:* Choose Era and Faction
:* Build Formations
+
:* Build Formations
* Lances, Stars and Level IIs
+
* Lances, Stars and Level IIs
:* Lance Compositions
+
:* Lance Compositions
:* Building Formations by Function
+
:* Building Formations by Function
* Ground Formation Types
+
* Ground Formation Types
:* Battle
+
:* Battle
:* Assault
+
:* Assault
:* Striker/Cavalry
+
:* Striker/Cavalry
:* Fire
+
:* Fire
:* Recon
+
:* Recon
:* Pursuit
+
:* Pursuit
:* Command
+
:* Command
:* Support
+
:* Support
:* Novas  
+
:* Novas
* Aerospace Formation Types
+
* Aerospace Formation Types
:* Interceptor
+
:* Interceptor
:* Aerospace Superiority  
+
:* Aerospace Superiority
:* Fire Support
+
:* Fire Support
:* Strike
+
:* Strike
:* Electronic Warfare
+
:* Electronic Warfare
:* Transport
+
:* Transport
* Companies, Binaries and Beyond
+
* Companies, Binaries and Beyond
 
'''Alpha Strike Scenarios'''
 
'''Alpha Strike Scenarios'''
* General Scenario Rules
+
* General Scenario Rules
:* Forced Withdrawal
+
:* Forced Withdrawal
:* Kill Scoring
+
:* Kill Scoring
:* Incorporating Scenarios into a Campaign
+
:* Incorporating Scenarios into a Campaign
* Scenario Type: Stand-Up Fight
+
* Scenario Type: Stand-Up Fight
* Scenario Type: Capture the Flag
+
* Scenario Type: Capture the Flag
* Scenario Type: King of the Hill
+
* Scenario Type: King of the Hill
* Scenario Type: Hold the Line
+
* Scenario Type: Hold the Line
* Scenario Type: Reconnaissance  
+
* Scenario Type: Reconnaissance
'''Expanded Repair And Salvage Rules'''
+
'''Expanded Repair and Salvage Rules'''
* Finding a Force’s Starting Support
+
* Finding a Force's Starting Support
:* Step 1: Determining Starting Support Points
+
:* Step 1: Determining Starting Support Points
:* Step 2: Determining Support Skill Rating
+
:* Step 2: Determining Support Skill Rating
:* Step 3: Determining Daily Man-Hours
+
:* Step 3: Determining Daily Man-Hours
:* Non-Player Opponents
+
:* Non-Player Opponents
* Support Operations Phase
+
* Support Operations Phase
:* Post-Mission Sub-Phase
+
:* Post-Mission Sub-Phase
:* Recovery Sub-Phase
+
:* Recovery Sub-Phase
:* Upgrade Sub-Phase
+
:* Upgrade Sub-Phase
* Depleting and Replenishing Support
+
* Depleting and Replenishing Support
 
'''Tables'''
 
'''Tables'''
  
Line 198: Line 196:
  
 
==Also See==
 
==Also See==
* [[Alpha Strike (Game System)|Alpha Strike]]
+
* [[Alpha Strike (rules)|Alpha Strike]]
 
* [[Master Unit List]]
 
* [[Master Unit List]]
  
[[Category:Rule Books]]
+
 
 +
[[Category:Rulebooks]]
 +
[[Category:Alpha Strike Products]]

Latest revision as of 19:32, 2 October 2022

BattleTech-Alpha-Strike Companion (Small).jpg
Alpha Strike Companion
A Quick-Playing Tactical Miniatures Game
Product information
Type Rulebook
Development Herbert A. Beas II
Primary writing Herbert A. Beas II,
Joshua Franklin,
Jason Schmetzer,
Paul Sjardijn
Cover Artwork Alex Iglesias
Publication information
Publisher Catalyst Game Labs
Product code CAT35670
First published 2014
MSRP $39.99 (Print)
Content
Era Dark Age era

Description[edit]

The Alpha Strike Companion was a supplemental rulebook for the Alpha Strike game system, a version of the BattleTech game system/ruleset that allows faster gameplay than Total Warfare rules. The Companion covered additional units (LAMs, large aerospace units, etc.) not covered in the basic game rulebook and its supplemental rules allowed for special features that the regular Alpha Strike game system did not cover. Due to the newer printing of the Alpha Strike: Commander's Edition in 2021, this supplemental rulebook has been rendered superseded. Due to its contents being combined with the core rulebook, as well as been expanded.

From the back cover[edit]

Amp Up Your Game!

BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!

Alpha Strike Companion adds legions of new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these pages an expanded abstract aerospace system that will enable them to wage war from planet to jump point, while a handy conversion system opens the path to translating the stats for any BattleTech unit to its fast-playing Alpha Strike equivalent.

Contents[edit]

Introduction

  • Alpha Strike Basics

Alpha Striketactical Annex

  • Advanced Movement Options
  • Hull Down
  • Lance/Star Movement
  • Movement Dice
  • Shielding Movement
  • Skidding
  • Advanced Combat Options
  • Artillery Counter-Battery Fire
  • Artillery Flak
  • Battlefield Intelligence (Modified)
  • Battlefield Intelligence Score
  • Battlefield Intelligence Benefits
  • Critical Success (and Failure)
  • Deliberate Overheating ('Mechs only)
  • Minimal Damage
  • Occupying and Intervening terrain
  • Rear-Firing Weapons
  • Practical Line of Sight
  • Variable Damage
  • Variable Movement Modifiers
  • VTOL Special Attacks
  • Additional Advanced Options
  • Advanced Buildings
  • Advanced Infantry Options
  • Augmented Warriors
  • Battle Armor Artillery Weapons
  • Engine Explosions
  • External Cargo
  • Fortified Positions
  • Morale
  • New Alternate Munitions
  • New Special Unit Abilities
  • New Unit Types
  • Drones and Robotic Units
  • Four-Legged (Quad) 'Mechs and ProtoMechs
  • Three-Legged (Tripod) 'Mechs
  • Glider ProtoMechs
  • Superheavy 'Mechs
  • Land-Air 'Mechs
  • QuadVees
  • Special Command Abilities
  • Banking Initiative
  • Forcing the Initiative
  • Off-Map Movement
  • Overrun Combat
  • Communications Disruption
  • Zone of Control
  • Sharp Shooters
  • Brawlers
  • Anti-Aircraft Specialists
  • Ground Attack Specialists
  • Environmental Specialization
  • Tactical Specialization
  • Enemy Specialization
  • Special Pilot Abilities
  • Infantry-Only Abilities
  • Positive Design Quirks
  • Negative Design Quirks

Abstract Space Combat

  • Control Rolls
  • Expanded Aerospace Setup
  • The Capital Radar Map
  • Placing Aerospace Forces on the Capital Radar Map
  • Capital-Scale Aerospace Gameplay
  • Turn Scale
  • Capital-Scale Aerospace Movement
  • Calculating Movement Rates
  • Station Keeping and Zero Thrust
  • Minimum Movement
  • Stacking Limits
  • Facing
  • Entering and Leaving the Central Zone
  • Aerospace Engagements
  • Exiting the Capital Radar Map
  • Fuel Endurance (Fighters Only)
  • Gravity
  • Engagement Maps
  • Capital-Scale Aerospace Combat
  • Resolving Aerospace Attacks
  • Capital-Scale Aerospace End Phase
  • Ending Aerospace Engagements
  • Aerospace Damage
  • Special Actions
  • Advanced Capital Missile Attacks
  • Orbit-to-Surface Combat
  • Space Bombers
  • Boarding Actions
  • High-Speed Attacks
  • Docking/Undocking
  • Hyperspace Jumps
  • Additional Special Abilities
  • Special Ability Descriptions

BattleTech Conversions

  • Converting BattleTech Units to Alpha Strike
  • Conversion Process
  • Determine Unit Type
  • Determine Weight/Size Class
  • Convert Movement (MP) and Movement Modes
  • Converting Armor
  • Converting Structure
  • Converting Weapons
  • Converting Heat
  • Determining Final Damage Values
  • Converting Special Equipment to Special Abilities
  • Special Unit Abilities
  • Unit Role Classification
  • Ground Unit Roles
  • Aerospace Unit Roles

Alpha Strike Force - Building

  • Force-Building Basics
  • Select Point Value Total
  • Choose Era and Faction
  • Build Formations
  • Lances, Stars and Level IIs
  • Lance Compositions
  • Building Formations by Function
  • Ground Formation Types
  • Battle
  • Assault
  • Striker/Cavalry
  • Fire
  • Recon
  • Pursuit
  • Command
  • Support
  • Novas
  • Aerospace Formation Types
  • Interceptor
  • Aerospace Superiority
  • Fire Support
  • Strike
  • Electronic Warfare
  • Transport
  • Companies, Binaries and Beyond

Alpha Strike Scenarios

  • General Scenario Rules
  • Forced Withdrawal
  • Kill Scoring
  • Incorporating Scenarios into a Campaign
  • Scenario Type: Stand-Up Fight
  • Scenario Type: Capture the Flag
  • Scenario Type: King of the Hill
  • Scenario Type: Hold the Line
  • Scenario Type: Reconnaissance

Expanded Repair and Salvage Rules

  • Finding a Force's Starting Support
  • Step 1: Determining Starting Support Points
  • Step 2: Determining Support Skill Rating
  • Step 3: Determining Daily Man-Hours
  • Non-Player Opponents
  • Support Operations Phase
  • Post-Mission Sub-Phase
  • Recovery Sub-Phase
  • Upgrade Sub-Phase
  • Depleting and Replenishing Support

Tables

Notes[edit]

It should be noted that free Alpha Strike (Record Sheet/Cards) can be found on Catalyst Game Lab's Master Unit List website.

Also See[edit]