Difference between revisions of "Availability Rating"
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==Description== | ==Description== | ||
− | '''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe. A [[similar system was used in the [[MechWarrior, First Edition]] roleplaying game. Predominantly, a weapon will have three different ratings: one for [[Star League]] era, one for the [[Succession Wars (History)|Succession Wars]] era, and a third for the [[Clan Invasion]] era. However, starting with the release of ''[[Interstellar Operations]]'' in 2016, some equipment tables started indicating a fourth code representing the [[Dark Age]] era.<ref name=IO_33>''Interstellar Operations'', p. 33: "Availability Ratings"</ref><ref>''Interstellar Operations: Alternate Eras'', p. 27: "Availability Ratings"</ref> As an example, a | + | '''Availability Rating''' is a code used in the [[Classic BattleTech]] game indicating how common a class of [[:Category:Combat Vehicles|Combat]] [[:Category:Support Vehicles|Support Vehicles]], [['Mech]], (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the [[BattleTech]] universe. A [[similar system was used in the [[MechWarrior, First Edition]] roleplaying game. Predominantly, a weapon will have three different ratings: one for [[Star League]] era, one for the [[Succession Wars (History)|Succession Wars]] era, and a third for the [[Clan Invasion]] era. However, starting with the release of ''[[Interstellar Operations]]'' in 2016, some equipment tables started indicating a fourth code representing the [[Dark Age]] era.<ref name=IO_33>''Interstellar Operations'', p. 33: "Availability Ratings"</ref><ref>''Interstellar Operations: Alternate Eras'', p. 27: "Availability Ratings"</ref> As an example, a standard [[Sylph]] battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age. |
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Latest revision as of 20:27, 20 February 2024
See Also[edit]
- BattleTech Availability scale published in TechManual
Description[edit]
Availability Rating is a code used in the Classic BattleTech game indicating how common a class of Combat Support Vehicles, 'Mech, (or other) mounted equipment, or subsystems found in the same. Its primary function is to designate how rare the systems are in a particular time period in the BattleTech universe. A [[similar system was used in the MechWarrior, First Edition roleplaying game. Predominantly, a weapon will have three different ratings: one for Star League era, one for the Succession Wars era, and a third for the Clan Invasion era. However, starting with the release of Interstellar Operations in 2016, some equipment tables started indicating a fourth code representing the Dark Age era.[1][2] As an example, a standard Sylph battle armor suit has an availability rating of X-X-F-E. It didn't exist in the Star League Era or Succession War eras, was nearly unique in the Clan Invasion, and was very rare by the Dark Age.
Code | Availability |
A | Very Common |
B | Common |
C | Uncommon |
D | Rare |
E | Very Rare |
F | Unique |
X | Item does not exist in this era |