Difference between revisions of "Bola Pod"

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== Description ==
 
== Description ==
Developed by the [[Capellan Confederation]], the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a [['Mech]] sized [[w:bolas|bola]] to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during [[Operation Guerrero]] in [[3057]], hampered by its inaccuracy and inability to affect [[Combat Vehicle]]s and [[AeroSpace Fighter]]s, the Bola Pod was discontinued shortly after. <ref name=TO-368>''Tactical Operations'', p. 368 "Bola Narc Pod"</ref>
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Developed by the [[Capellan Confederation]], the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a [['Mech]] sized [[w:bolas|bola]] to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. Prototypes were tested during [[Operation Guerrero]] in [[3057]]. Hampered by its inaccuracy and inability to affect [[Combat Vehicle]]s and [[aerospace fighter]]s, the Bola Pod was discontinued shortly after the operation. <ref name=TO-368>''Tactical Operations'', p. 368 "Bola Narc Pod"</ref>
 
 
== Rules ==
 
<div class="gamerules">
 
=== Game Rules ===
 
Bola Pods are [[Rules_Level/BMRR#Rules_Level_3|Level 3]] ''Maximum Tech'' equipment, <ref name=MT-91>''Maximum Tech'', p. 91 "Narc Missile Beacons - Bola Pods"</ref>  designated [[Experimental Technology]] under the ''Tactical Operations'' rule set.<ref name=TO-368/>
 
 
 
Bola Pods can only affect BattleMechs, <ref name=MT-91/> [[ProtoMech]]s and [[VTOL]]s. <ref name=TO-368/> The ensnaring effect only lasts to the End Phase of the following turn, by which time the affected unit has been able to break free from the chains. <ref name=MT-91/> <ref name=TO-368/>
 
 
 
* BattleMechs are only affected when a Bola Pod hits a leg or arm, with no effect against any other location. Hits to the legs force the unit to make a Piloting Skill roll with an additional +1 modifier to avoid falling over and cannot kick with the affected limb, while an ensnared arm suffers a +1 to-hit penalty for all weapons and physical attacks.  <ref name=MT-91/> <ref name=TO-368/>
 
 
 
* ProtoMechs are only affected by a Bola Pod that successfully hits their legs or arms, suffering -2 MP Walker modifier and are prevented from jumping if their legs are struck, and a +1 hit modifier to all weapon and physical attacks for an ensnared arm. <ref name=TO-368/>
 
 
 
* VTOLs are only affected by a Bola Pod that hits their rotor, generating a Rotor Destroyed critical hit, regardless of the status of its armor or structure. <ref name=TO-368/>
 
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== References ==
 
== References ==
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* ''[[Maximum Tech]]''
 
* ''[[Maximum Tech]]''
 
* ''[[Tactical Operations]]''
 
* ''[[Tactical Operations]]''
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[[Category: Technology]]
 
[[Category: Technology]]
 
[[Category: Weapons]]
 
[[Category: Weapons]]
 
[[Category: Alternate Ammunition]]
 
[[Category: Alternate Ammunition]]
[[Category: Experimental Technology]]
 

Latest revision as of 17:12, 21 January 2024

Bola Pods

The Bola Pod is an 'Mech-snaring alternate ammunition type available for the Narc Missile Beacon.

Description[edit]

Developed by the Capellan Confederation, the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a 'Mech sized bola to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. Prototypes were tested during Operation Guerrero in 3057. Hampered by its inaccuracy and inability to affect Combat Vehicles and aerospace fighters, the Bola Pod was discontinued shortly after the operation. [1]

References[edit]

  1. Tactical Operations, p. 368 "Bola Narc Pod"

Bibliography[edit]