Difference between revisions of "Bola Pod"

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[[Image:Bola Pods.jpg|right|250px|Image of Bola Pods]]
 
[[Image:Bola Pods.jpg|right|250px|Image of Bola Pods]]
  
The '''Bola Pod''' is an alternate ammunition type available for the [[Narc Missile Beacon]].
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The '''Bola Pod''' is an ’Mech-snaring alternate ammunition type available for the [[Narc Missile Beacon]].
  
 
==Description==
 
==Description==
The Bola Pod features a small explosive charge which splits open the pod to release series of horizontal chains, effectively creating a [['Mech]] sized [[w:bola|bola]] to entangle limbs and perhaps cause a fall.  
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Developed by the [[Capellan Confederation]], the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a [['Mech]] sized [[w:bola|bola]] to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during [[Operation Guerrero]] in [[3057]], hampered by its inaccuracy and inability to effect [[Combat Vehicle]]s and [[AeroSpace Fighter]]s, the Bola Pod was discontinued shortly after. <ref name=TO-368>''Tactical Operations'', p. 368 "Bola Narc Pod"</ref>
  
 
==Rules==
 
==Rules==
 
<div style="background-color:#FFFFE0; border:1px solid #666; margin:1.5em 0 .5em 0; padding:0 .5em 0 1em; -moz-border-radius:.5em">
 
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===Game Rules===
 
===Game Rules===
Bola Pods are [[Level 3]] equipment.
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Bola Pods are [[Level 3]] ''Maximum Tech'' equipment, <ref name=MT-91>''Maximum Tech'', p. 91 "Narc Missile Beacons - Bola Pods"</ref>  designated [[Experimental Technology]] under the ''Tactical Operations'' rule set.<ref name=TO-368/>
  
The Bola Pod only effects the target if it hits either an arm or a leg. If successful hit on a leg, then the target must make a piloting skill roll to avoid falling over, successful arm hits physical attacks and weapons fire with weapons on that limb suffer a +1 modifier in the following turn.
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Bola Pods can only effect BattleMechs, <ref name=MT-91/> [[ProtoMech]]s and [[VTOL]]s. <ref name=TO-368/> The ensnaring effect only lasts to the End Phase of the following turn, by which time the effected unit has been able to break free from the chains. <ref name=MT-91/> <ref name=TO-368/>
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* BattleMechs are only effected when a Bola Pod hits a leg or arm, with no effect against any other location. Hits to the legs force the unit to make a Piloting Skill roll with an additional +1 modifier to avoid falling over and cannot kick with the effected limb, while an ensnared arm suffers a +1 to-hit penalty for all weapons and physical attacks.  <ref name=MT-91/> <ref name=TO-368/>
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* ProtoMechs are only effected by a Bola Pod that successfully hits their legs or arms, suffering -2 MP Walker modifier and are prevented from jumping if their legs are struck, and a +1 hit modifier to all weapon and physical attacks for an ensnared arm. <ref name=TO-368/>
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* VTOLs are only effected by a Bola Pod that hits their rotor, generating a Rotor Destroyed critical hit, regardless of the status of its armor or structure. <ref name=TO-368/>
 
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==References==
 
==References==
 
<references />
 
<references />
* ''Maximum Tech'', p. 91
 
  
 
==Bibliography==
 
==Bibliography==
 
* ''[[Maximum Tech]]''
 
* ''[[Maximum Tech]]''
 
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* ''[[Tactical Operations]]''
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Alternate Ammunition]]
 
[[Category:Alternate Ammunition]]
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[[Category:Experimental Technology]]

Revision as of 08:37, 13 April 2011

Image of Bola Pods

The Bola Pod is an ’Mech-snaring alternate ammunition type available for the Narc Missile Beacon.

Description

Developed by the Capellan Confederation, the Bola Pod features a small explosive charge which splits open the pod to release a series of horizontal chains, effectively creating a 'Mech sized bola to entangle limbs and perhaps cause a fall or inhibit the use of arm mounted weaponry. With the prototypes tested during Operation Guerrero in 3057, hampered by its inaccuracy and inability to effect Combat Vehicles and AeroSpace Fighters, the Bola Pod was discontinued shortly after. [1]

Rules

Game Rules

Bola Pods are Level 3 Maximum Tech equipment, [2] designated Experimental Technology under the Tactical Operations rule set.[1]

Bola Pods can only effect BattleMechs, [2] ProtoMechs and VTOLs. [1] The ensnaring effect only lasts to the End Phase of the following turn, by which time the effected unit has been able to break free from the chains. [2] [1]

  • BattleMechs are only effected when a Bola Pod hits a leg or arm, with no effect against any other location. Hits to the legs force the unit to make a Piloting Skill roll with an additional +1 modifier to avoid falling over and cannot kick with the effected limb, while an ensnared arm suffers a +1 to-hit penalty for all weapons and physical attacks. [2] [1]
  • ProtoMechs are only effected by a Bola Pod that successfully hits their legs or arms, suffering -2 MP Walker modifier and are prevented from jumping if their legs are struck, and a +1 hit modifier to all weapon and physical attacks for an ensnared arm. [1]
  • VTOLs are only effected by a Bola Pod that hits their rotor, generating a Rotor Destroyed critical hit, regardless of the status of its armor or structure. [1]

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Tactical Operations, p. 368 "Bola Narc Pod"
  2. 2.0 2.1 2.2 2.3 Maximum Tech, p. 91 "Narc Missile Beacons - Bola Pods"

Bibliography