Difference between revisions of "Ferro-Lamellor Armor"
m |
(Added game rules to the armor.) |
||
Line 3: | Line 3: | ||
Though it only offers 88% coverage compared to standard armor<ref>''Tactical Operations'', p. 280, Advanced Armor Table shows it gives 14 points per ton.</ref> , Ferro-Lamellor has a unique property: It reduces the damage of weapon strikes by 20%.<ref>''Tactical Operations'', p. 280, Reduces damage by 1 point for every five points (or fraction of 5 points) delivered, to a minimum of 0.</ref> In addition, the armor will reinforce the structure of the unit mounting it, making it impervious to the armor piercing effects of [[Armor-Piercing]] autocannon ammunition, [[Tandem-Charge Warhead]]s, and [[BattleMech Taser]]s.<ref>''Tactical Operations'', p. 280, Says these weapons will act as standard autocannon/missiles, and Tasers inflict only 1 point of damage.</ref> | Though it only offers 88% coverage compared to standard armor<ref>''Tactical Operations'', p. 280, Advanced Armor Table shows it gives 14 points per ton.</ref> , Ferro-Lamellor has a unique property: It reduces the damage of weapon strikes by 20%.<ref>''Tactical Operations'', p. 280, Reduces damage by 1 point for every five points (or fraction of 5 points) delivered, to a minimum of 0.</ref> In addition, the armor will reinforce the structure of the unit mounting it, making it impervious to the armor piercing effects of [[Armor-Piercing]] autocannon ammunition, [[Tandem-Charge Warhead]]s, and [[BattleMech Taser]]s.<ref>''Tactical Operations'', p. 280, Says these weapons will act as standard autocannon/missiles, and Tasers inflict only 1 point of damage.</ref> | ||
+ | |||
+ | ==Game Rules== | ||
+ | The armor reduces 1 point of damage for every 5 points of damage to a minimum of 0 points per hit. Damage reduced to 0 will not affect the pilot or deliver a penetrating or floating critical hit. However weapons can affect the motive systems of some vehicles. In addition Ferro-Lamellor negates the effects of armor-piercing ammunition. For construction for every one ton allocated 14 points of armor are given, 7 for a half ton. | ||
== References == | == References == |
Revision as of 15:37, 30 June 2018
Description
Created by the Scientist caste of Clan Snow Raven in 3070,[1] Ferro-Lamellor armor is based on the Ferro-Carbide armor used in the Raven's WarShips. Scaled down for use on 'Mechs, AeroSpace Fighters, and tanks, the experimental Ferro-Lamellor armor offers improved protection, beyond even that of the Ferro-Fibrous armor family.
Though it only offers 88% coverage compared to standard armor[2] , Ferro-Lamellor has a unique property: It reduces the damage of weapon strikes by 20%.[3] In addition, the armor will reinforce the structure of the unit mounting it, making it impervious to the armor piercing effects of Armor-Piercing autocannon ammunition, Tandem-Charge Warheads, and BattleMech Tasers.[4]
Game Rules
The armor reduces 1 point of damage for every 5 points of damage to a minimum of 0 points per hit. Damage reduced to 0 will not affect the pilot or deliver a penetrating or floating critical hit. However weapons can affect the motive systems of some vehicles. In addition Ferro-Lamellor negates the effects of armor-piercing ammunition. For construction for every one ton allocated 14 points of armor are given, 7 for a half ton.
References
- ↑ Tactical Operations, p. 279
- ↑ Tactical Operations, p. 280, Advanced Armor Table shows it gives 14 points per ton.
- ↑ Tactical Operations, p. 280, Reduces damage by 1 point for every five points (or fraction of 5 points) delivered, to a minimum of 0.
- ↑ Tactical Operations, p. 280, Says these weapons will act as standard autocannon/missiles, and Tasers inflict only 1 point of damage.